Last modified 2007/9/17.
The overriding criteria is how fun the game is to play, although control, graphics, and sound are also taken into account. |
Screen shots courtesy of Atari Mania, Video Game Museum.
| Mario Bros. | Grade: B+ | |
| Publisher: Atari (1983) Reviewed: 2006/11/4 | ||
Considering how the Atari XEGS and Atari 5200 are so similar under the hood, it's surprising how they ended up with totally different versions of Mario Bros. Both look and play very well, but each offers a unique look and feel. Mario Bros. is known for its two-player simultaneous action, as Mario and Luigi attempt to knock crawling creatures on their backs and then kick them off the screen for points. A special "POW" button allows you to bump all the platforms at the same time. Mario Bros. is simple in concept, but offers ample room for strategy. This version plays extremely well with tight controls and sharp graphics. There are even introductory screens for each stage. Still, I'd give a slight edge to the 5200 version because of its more elaborate animations and richer sound effects. Also, in that version you could send the creatures flying in different directions when you bumped them, but in this version they always just flip over in place. Still, it's hard to find much to fault with this fun, arcade-style title. © Copyright 2006 The Video Game Critic.| Check for Mario Bros. on Ebay | 1 or 2 players |
| Millipede | Grade: C- | |
| Publisher: Atari (1984) Reviewed: 2004/5/27 | ||
Ugh! And I thought Centipede for the XE had issues! This is exactly the same as the lame Atari 5200 Millipede, only without the trak-ball support. In the arcade, Millipede featured all the thrills of Centipede but threw in multiple spiders, a wider variety of insects, occasional "swarm" attacks, and DDT bombs that produced poisonous clouds. In other words, utter mayhem. Perhaps it was too much for the XE to handle, because the animation of the millipedes and spiders is awfully choppy! How can you be expected to dodge three spiders when they're all over the place? Incidentally, the secondary insects move perfectly smoothly! Another issue is the idiotic scoring system. You can select an initial score to start with - up to 60,000 points! Okay, I see where they're going with this - they want to let experts skip the early stages (which I can attest are far too easy) without having their score suffer. Maybe I'm just old fashioned, but I think you should have to earn your points. Sure, Centipede was tough, but that's what made it so relentlessly addictive. Millipede for the Atari XE is a major disappointment. © Copyright 2004 The Video Game Critic.| Check for Millipede on Ebay | 1 or 2 players |
| Missile Command | Grade: C+ | |
| Publisher: Atari (1981) Reviewed: 2002/12/28 | ||
This game was built into the Atari XE Game System, and I don't think it was a wise choice. Sure, Missile Command was an excellent arcade game, but it was five years old by the time the XE game system came out, so it couldn't be expected to generate much excitement. Perhaps the most defensive video game ever created, the object is to shoot down incoming missiles and protect your six cities through progressively difficult waves. This version is an exact copy of the Atari 5200 edition, which was not the best version they could have used for the Atari XEGS. The main flaw is the fact that you only have one missile base, compared to three in the arcade. Considering the XE includes a keyboard, this oversight is not easy to forgive. The graphics barely do the job, although the gameplay is rock solid. I think including Missile Command with the XE game system was largely a cop-out from a company running low on innovative new titles. © Copyright 2002 The Video Game Critic.| Check for Missile Command on Ebay | 1 or 2 players |
| Mr. Robot and His Robot Factory | Grade: C | |
| Publisher: Datamost (1983) Reviewed: 2005/8/22 | ||
If you've never heard of Mr. Robot, you're not alone. Similar to Miner 2049er, the object is to traverse a series of platforms embedded with white dots. You control a large, well-animated robot, walking over the dots and causing them to disappear. Depending on the screen, platforms are connected by ladders, escalators, or trampolines. Large fireballs with eyes (a la Donkey Kong) patrol the platforms, but these can be neutralized when Mr. Robot grabs an "energizer token" (a la Pac-Man). Yes, it's all very derivative, but still fun. One original element consists of platforms composed of dynamite. Walking over these causes their fuses to light and momentarily explode. It adds some urgency to an otherwise leisurely game. But what really sets Mr. Robot apart is its expert programming. The sprites are large and high-resolution, the platforms are rainbow-striped, the collision detection is crisp, and the control is outstanding. Unfortunately, one flaw practically ruins the whole game, and that is how your robot can only withstand very small drops. With platforms arranged at so many heights on each screen, it's a fine line between a safe jump and a lethal one, and too much trial and error is required to determine this. That's a shame, because otherwise Mr. Robot is an impressive effort. © Copyright 2005 The Video Game Critic.| Check for Mr. Robot and His Robot Factory on Ebay | 1 player |
| Ms. Pac-Man | Grade: A | |
| Publisher: Atari (1983) Reviewed: 2002/12/28 | ||
While many sequels fail to match the quality of their predecessors, Ms. Pac-Man well surpassed the original Pac-Man. This game is absolutely timeless - kids will be playing Ms. Pac-Man 100 years from now. And except for the arcade original, you're not going to find a better version than this Atari 8-bit edition. The graphics, music, sound effects, and intermissions are all faithful to the arcade, and the high score is displayed on top of the screen. I especially like the sound effects of the fruit bouncing around the maze. The difficulty is perfect, although Blinky (the red ghost) seems particularly aggressive. In a way this version is even better than the arcade game, because you can choose between eight skill levels. The control is perfect. I had a lot of fun with this one, and you will too. © Copyright 2002 The Video Game Critic.| Check for Ms. Pac-Man on Ebay | 1 or 2 players |
| Necromancer | Grade: D+ | |
| Publisher: Atari (1988) Reviewed: 2006/8/23 | ||
I can appreciate what Necromancer is trying to do, but its crisp controls and arcade graphics are betrayed by some seriously non-intuitive gameplay. At first glance, you might mistake Necromancer for some kind of Robotron clone, as your wizard is situated in the center of the screen with ogres approaching from the sides. Guiding your magic "wisp" around the screen, you methodically wipe them out. It seems simple enough, but there's more to this game than meets the eye. You also need to plant trees using the fire button, and as they grow, they must be protected from the marauding ogres and poisonous spiders. The action gets pretty frantic but it's not what I'd call fun. The second stage offers a series of blue platforms. As you guide your wizard across pits and down ladders, you'll need to magically animate trees to help clear your path. Like the first stage, it takes a few plays to figure out what the hell's going on. There's a lot of "grabbing hands" which seem to be appear at random, but closer inspection reveals their patterns. The final stage is similar to the first, only with gravestones, swarming spiders, and an enemy wizard. Although its graphics are terrific and its soundtrack haunting, Necromancer is one of those games whose whole is less than the sum of its parts. It takes a while to figure it out, and once you do, you may be sorry you even bothered. © Copyright 2006 The Video Game Critic.| Check for Necromancer on Ebay | 1 player |
| One on One Basketball | Grade: B+ | |
| Publisher: Atari (1987) Reviewed: 2003/1/28 | ||
It's been a long time since I've played this one, and I'm happy to say One On One has held up quite well over the years. The characters are a little slow by today's standards, but since you're only playing on half a court, it's not a big deal. You can be Dr. J or Larry Bird, and each player has his own strengths and weaknesses. The graphics are great. The players have large heads but are nicely animated. It's surprising how well the game controls with only one button, considering the latest basketball games use about ten. Tapping the button lets you spin 180 degrees, keeping the ball away from your opponent. Holding the button shoots, and releasing it at the right time is key to nailing shots (a convention used in most basketball games ever since). You can perform some nice turn-around jumpers, fade-aways, or 360 degree jams. Not too many basketball games let you dunk when this game was originally released by Electronic Arts in 1983! The defensive player can steal the ball and block shots. It's great fun and very competitive, especially with two players. A referee who looks like Mario calls penalties like traveling, charging, hacking, and "reaching in" (a little outdated there). Extra features include automatic instant replays and the ability to shatter the backboard. That's right, and when the backboard is broken, a robot with a broom shows up and screams profanity at the players (I'm exaggerating a bit). Another thing I love about One on One is its extensive options menu. You can select between four skill levels and set various rules. This game was, and is still, all that! © Copyright 2003 The Video Game Critic.| Check for One on One Basketball on Ebay | 1 or 2 players |
| Pac-Man | Grade: B+ | |
| Publisher: Atari (1982) Reviewed: 2003/1/28 | ||
This version of Pac-Man is a step down from the arcade in terms of graphics, but the gameplay is just terrific. It looks just like the Atari 5200 version, but this Pac-Man moves slower, which makes it harder to nab ghosts. You can choose from 9 skill levels, and the control is dead-on. The graphics are fair overall, but could have been better. The dots and power pills are blocky, and the ghosts have black eye sockets instead of moving eyes. I was also a bit disappointed that the intermissions are not included. Oh well, at least the Pac-Man "death" animation is faithful to the arcade. The fruit looks good, but always seems to disappear just as I'm about to pass over it (rats!). This is a challenging version of Pac-Man, and it's fun to play too. © Copyright 2003 The Video Game Critic.| Check for Pac-Man on Ebay | 1 or 2 players |
| Pharaoh's Curse | Grade: B- | |
| Publisher: Synapse (1983) Reviewed: 2004/5/27 | ||
Here's an attractive platform game that comes up a bit short in the gameplay department. Pharaoh's Curse reminds me of Montezuma's Revenge, only with smaller characters. Your pyramid-exploring adventurer is multicolored and easy to control, and his diminutive size allows for some very elaborate screen configurations. Responsive controls allow you to run, climb, jump, and shoot a gun. You ascend platforms via ropes and elevators, and descend by simply dropping down. Part of the game's appeal is how fast you can move - it's great how you can shimmy up ropes in a flash. There are three stages, each containing 16 treasures that are conveniently represented by icons across the top of the screen. Each stage is composed of a set of contiguous screens with their own distinct layouts and hazards. The graphics are clean and colorful, with walls adorned with interesting Egyptian hieroglyphics. In addition to collecting treasures, you'll also want to avoid a wandering pharaoh, mummy, and a "winged avenger" that transports you to random spots (a la Adventure). Pharaoh's Curse is generally fun, but two flaws frustrated me to no end. One is the whole "trap" system. Traps are visible and triggered momentarily after they are touched. In general they are easy to avoid, but many are dangerously situated at the end of elevators, leading to many undeserved deaths. I do find it entertaining that the mummy and pharaoh also fall victim to these traps - you'd think they'd know better. The second annoyance is the fact that the pharaoh and mummy can actually shoot at you! Huh?! What could they possibly be using, a slingshot?! That's bogus! Pharoah's Curse is hard, probably too hard for novices, but determined gamers may find this little adventure hard to quit. © Copyright 2004 The Video Game Critic.| Check for Pharaoh's Curse on Ebay | 1 player |
| Pirates of the Barbary Coast | Grade: B+ | |
| Publisher: Starsoft (1986) Reviewed: 2005/8/22 | ||
This is my kind of pirate game - a little strategy, a whole lot of action, and plenty of eye candy. Upon starting a game, you're instantly thrust into a one-on-one sea battle. You see the action from a first person viewpoint, looking across the bow of your ship. As a hostile ship sails across the screen, you must ready your cannons, set their trajectories, and time your fire just right. Control is done via an arrow cursor controlled by the joystick. Loading the cannons seems tedious at first; you must click on the powder, push rod, cannonballs, and brush in a specific order. But once you get the hang of it, it becomes second nature. Enemy ships make several passes at different distances, making precise trajectory targeting a challenge. Once a ship is disabled, you have the option of reading the captains log (which provides clues about trading and buried treasure) or claiming the ship's bounty. Although primarily a sea battle game, you also strategically move between ports along the North African coast. You can trade goods and make repairs, but your ultimate goal is to defeat the evil "Bloodthroat", who has kidnapped your daughter. Pirates of the Barbary Coast looks terrific. Although most of its screens are static images, these are nicely illustrated. The cursor control could use some work (click on the edge of a button and it won't register), but at least the arrow moves at a reasonable speed. I'm not crazy about having to flip the floppy disk between plays, but otherwise there's little to complain about. With good graphics and a nice mix of strategy and action, Pirates of the Barbary Coast is everything a pirate game should be. © Copyright 2005 The Video Game Critic.| Check for Pirates of the Barbary Coast on Ebay | 1 player |
| Pooyan | Grade: A- | |
| Publisher: Konami (1983) Reviewed: 2004/1/12 | ||
Who can resist a good game of Pooyan? This cute arcade title is irresistibly fun and original. You control a piglet being raised and lowered in a basket on the right side of the screen, defending your siblings from a gang of hungry wolves. In the first stage, wolves float down off a cliff on balloons, and you need to shoot them down with arrows before they reach the bottom. I love how the wolves hit the ground with a satisfying thud. There's also a "chunk of meat" that periodically appears that can be used to knock down several wolves at once. Actually, the meat looks more like a white bone, but that's beside the point. You also need to dodge stones the wolves toss at you. In the second stage, the wolves float up from the ground on balloons, and if enough wolves reach the cliff above, they'll drop a boulder on your head, which is not cool. There are also two bonus screens as well. The gameplay requires ample skill and technique, but it's the graphics that really make the game so appealing. The bright, sharp scenery is bursting with color and detail. You can see piglets on the top of the screen hoisting your basket or bobbing their heads to the harmonized music. The cheerful melody and whimsical graphics are impossible not to like. Is there anything wrong with this game? Well, with five lives, it is a bit on the easy side, but this is still the best version of Pooyan you'll find outside of the arcade. © Copyright 2004 The Video Game Critic.| Check for Pooyan on Ebay | 1 or 2 players |
| Qix | Grade: C+ | |
| Publisher: Atari (1982) Reviewed: 2007/9/17 | ||
It's not the flashiest version the arcade classic, but this 8-bit Qix gets the job done. In case you're new to the game, Qix is played by moving a small diamond around an empty screen, drawing lines to cordon off territory while eluding wandering enemies. Your adversaries include "sparx" which patrol the perimeter, and the free-roaming "helix", which assumes the form of a rotating set of colored lines. Your goal is to enclose at least 75 percent of the board, and should you exceed that, you'll earn a cool grand for each additional percentage. Qix is brilliant by design, but this version is not the best. For one thing, the helix is only about half as big as it should be, and it's rendered in cycling colors instead of a rainbow pattern. When touched by an enemy your diamond doesn't instantly explode, but silently blinks as a slow software routine clears out any lines you were in the progress of drawing before contact occurred. This ten-second pause is followed by a belated explosion sound effect. Pretty lame! The collision detection is also fishy at times. On the bright side, the controls are comfortable, since you can use any Atari joystick. There are several skills levels and an alternating two-player mode. It could have been better, but a second-rate Qix is better than no Qix at all. © Copyright 2007 The Video Game Critic.| Check for Qix on Ebay | 1 or 2 players |
| Realm of Impossibility | Grade: A | |
| Publisher: Electronic Arts (1984) Reviewed: 2003/6/28 | ||
In my book, Realm is one of the most underrated video games of all time. Sequel to a game called "Zombies", Realm of Impossibility challenged one or two players to journey through of series of multi-screen mazes while avoiding monsters. Once you grabbed the key or crown at the end of the last screen, you had to high tail it back to the beginning. The psuedo-3D graphics are still attractive today. Each player controls a tiny but well animated person. Each screen contains wandering monsters like zombies, spiders, or spheres that drain your hit points when they touch you. The two-player mode is especially fun, because if one player dies he can be revived by the other. Along the way, you can collect spells the freeze, protect you from, or confuse the monsters (use the space bar to initiate). The bouncy music is unforgettable, and the levels are selectable. The gameplay is fun, frantic, and ultra-simple to play. My sister and I use to love this game in the early 80s, and after recently playing it with her, I'm happy to report that Realm has held up quite well. © Copyright 2003 The Video Game Critic.| Check for Realm of Impossibility on Ebay | 1 or 2 players |
| Satan's Hollow | Grade: B+ | |
| Publisher: CBS (1983) Reviewed: 2003/6/28 | ||
The name may raise a few eyebrows, but Satan's Hollow is just a typical shooter, and it doesn't make a great first impression. The mediocre graphics and simple "beep" sound effects suggest a second-rate Phoenix (Atari). The castle sitting on the hill in the background looks like crap, and it serves as a living example of why programmers don't do the artwork for video games anymore. Likewise the gorge on the left of the screen looks like some huge graphical glitch. The flying birds and demons are chunky and are poorly animated. But if you have the intestinal fortitude to stick with this game, you'll be in for a pleasant surprise. You can shoot two missiles at a time, and you have a rechargeable shield that actually moves with you (unlike Phoenix). Demonic creatures sometimes drop flaming balls that create little fires on the surface. But the real innovation of Satan's Hollow is the bridge that you can build on the right side of the screen. Bridge pieces periodically appear on the left, and you need to drag them to the right while shooting the targets above. Building a complete bridge takes you to a second screen featuring Lucifer himself! Consistent with the rest of the game's graphics, he looks more like a stick figure than the prince of darkness, jumping around like a flea as he tosses pitchforks your way. He's really not hard to shoot, and you are rewarded handsomely for nailing him. Besides earning bonus points, you can now shoot FOUR missiles at a time, and this rapid-fire action makes for a great time. Too bad you lose this ability when your ship gets hit. There are nine skills levels, and I'd recommend number five. Satan's Hollow really had me hooked. And what other shooter lets you battle Satan from the comfort of your own family room? © Copyright 2003 The Video Game Critic.| Check for Satan's Hollow on Ebay | 1 or 2 players |
| Space Cowboy | Grade: F | |
| Publisher: Avalon Hill (1984) Reviewed: 2005/8/22 | ||
This game was developed in my hometown (Baltimore) by the now-defunct Avalon Hill Game Company. I recall seeing an impressive preview screenshot for Space Cowboy in Antic (a 1980's Atari computer magazine), but never heard anymore about it after that. I assumed it was canceled, until recently while shopping for old games on the Internet I stumbled upon it for sale. When I finally received this long-lost relic, I was surprised at its large box and elaborate artwork. The game comes on a floppy disk, and despite the conventional wisdom of the 80's (which claimed floppies wouldn't retain their data) these things pretty much last forever. What really surprised me was that the game is programmed in BASIC! I use to program in Atari BASIC back in the 80's, so I can vouch that it's not easy to squeeze a game like Space Cowboy out of it. The game features some outstanding graphics and smooth scrolling. The main characters is a jailed outlaw who must escape from a futuristic prison by traversing an elevated walkway lined with cannons. The game utilizes a very cool isometric viewpoint, and the scenery is quite detailed and colorful. You can adjust you cowboy's speed as he runs the walkway and use his "jet boots" to dash across holes. Unfortunately, your cowboy isn't animated at all - he's just a static sprite you move around. The game is fun for a minute or so, but then you realize it's strictly a one-trick pony. All you do is dodge cannon fire, and the placement of the cannons is totally predictable. To say this game is repetitive is like saying fish enjoy water. I was hoping for unique stages, but subsequent levels only added some additional hazards. Despite bringing back some nice memories, Space Cowboy's gameplay is undeniably awful. © Copyright 2005 The Video Game Critic.| Check for Space Cowboy on Ebay | 1 player |
| Spy Vs Spy | Grade: C+ | |
| Publisher: First Star (1984) Reviewed: 2003/6/28 | ||
This game brings back a lot of memories of playing my Atari 1200XL computer in the early 80s. Spy Vs. Spy was really one of those "show-off" games, thanks to its incredible graphics and catchy music. Who would have thought that the silly Mad magazine cartoon would translate into such an innovative arcade game? It's played on a split screen, with the white spy on top, and the black one on the bottom. Both spies move around a maze of rooms searching furniture for objects and planting booby traps. Traps include bombs, springs, and electrified water buckets over doorways. You can find objects to disable traps, including umbrellas and pliers, but you can only carry one item at a time. Keeping an eye on your opponent while taking care of business is tough. A map lets you keep track of your position. Occasionally you encounter your opponent, which usually results in a quick brawl. The spy who collects four special items can escape and win the game. The graphics were cutting edge at the time of its release, featuring some wonderfully humorous animations. The background music is superb, and fits the whimsical theme perfectly. Unfortunately, although the gameplay is certainly original, it's also rather difficult and confusing. It's easy to accidentally trigger your own traps, and collecting all the items is tedious. In addition, your opponent can wait for you at the exit door, beat you up, and win the game after you did most of the work! Spy Vs. Spy is still a nice collector's item despite its flawed gameplay. © Copyright 2003 The Video Game Critic.| Check for Spy Vs Spy on Ebay | 1 or 2 players |
| Zaxxon | Grade: A- | |
| Publisher: Datasoft (1983) Reviewed: 2004/5/27 | ||
Before reviewing this Atari 8-bit version of Zaxxon, I did my homework by playing a few rounds of the Colecovision version, which set the standard for home versions of this arcade classic. I was amazed by how big the difference is. This Atari version is much smoother, cleaner, and faster. Compared to the Colecovision, its graphics look remarkably colorful and vibrant, and your ship is significantly larger and easier to control. In terms of speed, I'd estimate that this is twice as fast as the Colecovision version! I was shocked at how fast I could blow through the first stage. Zaxxon's one flaw is the same one I've mentioned about other versions of the game. In the open-space sections where you shoot incoming ships, it's too hard to gauge their position in respect to yours, and this frustrated me to no end. But if you can figure out how to handle those tough spots, I think you'll agree this is the best home version of Zaxxon. © Copyright 2004 The Video Game Critic.| Check for Zaxxon on Ebay | 1 player |
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