Last modified 2008/1/25.
The overriding criteria is how fun the game is to play, although control, graphics, and sound are also taken into account. |
Screen shots courtesy of Atari Mania, Video Game Museum.
| Archon | Grade: A | |
| Publisher: Electronic Arts (1983) Reviewed: 2004/1/12 | ||
With the recent success of the Lord of the Rings movies, gamers would be wise to revisit this classic fantasy title. Originally released by EA on a floppy disk in 1983, Atari wisely re-released Archon years later on cartridge format for their new XE game system. A potent combination of strategy and action, you position your characters carefully on a checkered board, and when one encroaches on an opponent's space, a "battlefield" screen appears and lets the two characters have it out. The Light side, led by a wizard, includes unicorns, archers, rock golems, valkyries, knights, a djinni, and the flaming bird Phoenix. The Dark side, led by an evil sorceress, features basilisks, manticores, trolls, goblins, banshees, a dragon, and a shapeshifter that takes the form of any character it faces. Despite the limited resolution, the characters are thoughtfully drawn and superbly animated. Weaker characters like knights and goblins swing swords and clubs, but more powerful creatures can fire projectiles clear across the battlefield. Every now and then a weak creature will triumph over a more powerful one, which is very extremely satisfying if you're on the winning end. It's possible for both creatures to die simultaneously in battle. The wizards have the ability to cast spells like teleport, heal, imprison, revive, shift time, and summon elemental. Another strategic element is a dynamic game board with spaces that slowly alternate between light and dark shades, giving the respective side an advantage for short periods of time. Archon is won by wiping out the other army or by occupying five strategic "power point" squares. The game is designed for two players, but the computer is a worthy opponent, boasting some remarkable AI for 1983. Just when you think you have the upper hand, he'll cast a strategic spell and knock you back on your heels. Archon is a genuine classic - one of the greatest video games ever conceived. © Copyright 2004 The Video Game Critic.| Check for Archon on Ebay | 1 or 2 players |
| Atari Tennis | Grade: C- | |
| Publisher: Atari (1983) Reviewed: 2007/9/17 | ||
Atari Tennis really caught me off-guard with its tight controls and intuitive gameplay. It's like playing Virtua Tennis (Dreamcast, 2000) with early-80's graphics! The visuals may be blocky, but the square ball bounces smoothly and a shadow makes it easy to judge its height. Players swing their rackets automatically, but holding down the fire button lets you angle your shot. The controls are responsive, but it's hard to put any "mustard" on the ball. As a result, contests tend to degenerate into endless, boring volleys. Even when playing the net, your returns are awfully weak. The only way you can "smash" the ball is by standing far back and letting it bounce very high before hitting it. It's possible to execute lobs, but those aren't very effective either. Despite its flaws however, Tennis offers some interesting features. You can display your full name on top of the screen, which was pretty nifty in 1983 (not so much now). There's a doubles mode, but sadly, two human players can't team up against the CPU. Atari seemed to be on the right track with Tennis, but just came up a little short. © Copyright 2007 The Video Game Critic.| Check for Atari Tennis on Ebay | 1 or 2 players |
| Ballblazer | Grade: A- | |
| Publisher: LucasFilm (1987) Reviewed: 2006/11/4 | ||
If you weren't video gaming in the early 1980's, it's probably hard to grasp just how mind-blowing Ballblazer was in its time. In those days, 3D graphics, split screens, and "first person" viewpoints were new concepts. Not only did LucasFilm deliver these technologies in spades, but this futuristic sports contest has style to burn. Ballblazer's ultra-funky synthesized theme song ranks as one of the greatest of all time. The action takes place on an expansive green checkerboard field as two hovercraft-like vehicles vie for control of a floating ball. To score, you must gain control of the ball and fire it through goalposts moving along opposite sides of the field. While in your possession, the ball floats side-to-side in your field of vision, making it possible to angle your shots. Objects are rendered with graceful scaling sprites, and the framerate never stutters. Since you turn in 90 degrees increments and automatically face the direction of the ball, the constant reorientation can be confusing - especially to novice players. Ballblazer offers nine skill levels and adjustable game lengths. New players may have a hard time getting a feel for this, but when two Ballblazer veterans face each other, it can get pretty intense. © Copyright 2006 The Video Game Critic.| Check for Ballblazer on Ebay | 1 or 2 players |
| Battlezone | Grade: F | |
| Publisher: Atari (1987) Reviewed: 2007/9/23 | ||
When the original Battlezone arcade game hit the scene in 1980, it wowed gamers with its first-person viewpoint and innovative 3D vector graphics. Although its objects were rendered in wire frames, the fact that you were freely moving around a real three-dimensional space was pretty amazing for the time. It was even possible to take cover behind barriers! This ill-advised Atari XEGS edition tries to emulate Battlezone's groundbreaking visuals with standard raster graphics, but it's a mess. Instead of razor-sharp objects that fluidly scale in and out, everything looks pixelated and moves in a jerky manner. It's even worse when objects overlap, creating shapeless blobs on the horizon. The animation is choppy as well, so when your tank turns everything shifts in an abrupt, unsightly manner. Firing a missile causes a small circle to appear in the center of the screen, but it's hard to tell if that missile is outgoing or incoming! The gameplay is far too easy in early stages, but nearly impossible in advanced stages as enemy tanks begin to outpace the poor frame-rate. There are a few good versions of Battlezone out there, but this is not one of them. © Copyright 2007 The Video Game Critic.| Check for Battlezone on Ebay | 1 player |
| Blue Max | Grade: A | |
| Publisher: Broderbund (1983) Reviewed: 2003/6/28 | ||
Blue Max is a veritable institution when it comes to Atari 8-bit gaming. Everybody who had an Atari computer in the early 80's has fond memories of this rapid-fire airplane game. In it, you're a WWI flying ace in a war-torn Europe, shooting down planes and bombing ground targets. The isometric view is similar to Zaxxon, but unlike that game, Blue Max is more wide open with less obstacles. You can easily gauge your height using your plane's shadow, and you know you're lined up with enemy planes when the bottom of the screen turns blue. In addition to shooting and bombing, you can even fly low to perform air-to-ground strafing, and the destruction you unleash is quite satisfying. Your plane will take damage during its mission, but there are periodic runways where you can easily land, repair, and reload. You only have one life so there's little room for error. At the end of the game you're awarded a score and rank. The planes and tanks in Blue Max are small but super sharp and high in resolution. The scenery, most of which surrounds of river, is rather sparse but attractive. Blue Max is deeper than most arcade titles, but just as addicting and fun as hell. It's a must-have for Atari 8-bit fans. © Copyright 2003 The Video Game Critic.| Check for Blue Max on Ebay | 1 player |
| Bruce Lee | Grade: A- | |
| Publisher: Datasoft (1984) Reviewed: 2006/8/23 | ||
Groundbreaking for its time, Bruce Lee kicks as much ass today as it did in 1984. Upon booting up the game you're immediately presented with an excellent illustration of the legendary martial artist himself, accompanied by a nice Asian theme song. Bruce Lee is an ideal combination of fighting action and platform jumping. Our hero is relentlessly pursued by two foes, which are rendered with chunky but nicely animated sprites. The "black ninja" wields a sword, and the "Green Yamo" is an aggressive sumo wrestler. Bruce can jump, climb, punch, duck, and perform devastating jump kicks. The first few screens feature attractive traditional Chinese architecture with scenic mountains in the background. Once the action moves underground, you're faced with perilous traps and moving vines. It's always satisfying to lure your unsuspecting enemies into the traps. Should you reach the final screen, you'll face off against a mysterious wizard in an epic battle. Bruce Lee's attention to detail is exceptional and often surprisingly so. The scenery is remarkably rich, with elaborate structures and statues that appear to have depth. You might expect that jumping onto a ladder would allow for an easy escape from foes, but those crazy SOB's will try to kick you off of it! I also love how dropping down on enemies knocks them on their butts. The game has no serious flaws, although the controls can be tricky when navigating moving vines. Long appreciated by 8-bit computer users but virtually unknown to console gamers, Bruce Lee is fun to play even after you've mastered it. © Copyright 2006 The Video Game Critic.| Check for Bruce Lee on Ebay | 1 or 2 players |
| Bug Hunt | Grade: D | |
| Publisher: Atari (1987) Reviewed: 2002/12/28 | ||
Bug Hunt is a very minor game that's only mildly amusing. It was included with the Atari XE game system just so people would have a use for the included light gun. Taking the metaphor of "computer bug" literally, the screen consists of a 2x4 "circuit board" grid. Your job is to shoot the insects that appear and crawl around each square. For a pack-in game, Bug Hunt hardly shows off the capabilities of the XE system. In addition to blocky graphics, everything is rendered in putrid shades of green. Man, this may be the ugliest video game ever made! The gameplay is good enough to keep you coming back for a few rounds. To advance to the next wave (6 in all), you need to maintain a certain accuracy percentage. Unfortunately, I'd rate the accuracy of the XE light gun as fair at best. Overall Bug Hunt is a pretty lame effort by Atari. Even Duck Hunt for the NES was more compelling. © Copyright 2002 The Video Game Critic.| Check for Bug Hunt on Ebay | 1 or 2 players |
| Castle Crisis | Grade: A | |
| Publisher: Bryan Edewaard (2003) Reviewed: 2004/5/27 | ||
If you're a classic gamer that revels in cutthroat multiplayer action, this is the game you've been waiting for all your life (whether you knew it or not). Castle Crisis takes the time-honored gameplay of Warlords and ratchets up the graphics, speed, and overall excitement level. Gamers around the globe owe a debt of gratitude to Bryan Edewaard for programming this gem - from scratch no less! Castle Crisis looks just like the Warlords arcade game, with a walled castle in each corner and a single shield defending it. A dragon kicks off each contest by flying to the center of the screen and unleashing the first fireball. In addition to deflecting it, you can also catch a fireball with your shield and throw it in a new direction. I love how holding a fireball gradually burns away your own wall, discouraging players from holding it for too long. As each match progresses, additional fireballs are added to the mix, and by the time only two castles remain, the action is crazy. The graphics are colorful, well defined, and show no hint of slowdown. But the best part of all is the fact that Castle Crisis uses paddle controllers. Have you even tried to play Warlords with a control pad or joystick? It doesn't work very well. For games like this, nothing but a good paddle will do. Castle Crisis supports one to four players, and you can also select the number of rounds. If there's a flaw with this game, it may be the funky rules that apply to CPU-controlled players in the two and three-player modes. In the two-player mode, when the CPU wins a round, the whole game ends. In the three-player mode, CPU wins simply don't count. I would have preferred the CPU players to be treated like normal players. Of course, these issues don't apply to the enjoyable one-player mode or the outstanding four-player mode. Castle Crisis is a must-have title. If you don't have an Atari XEGS or Atari 8-bit computer, get one. If you do, pick up a copy of Castle Crisis at www.atariage.com. © Copyright 2004 The Video Game Critic.| Check for Castle Crisis on Ebay | 1 to 4 players |
| Castle Wolfenstein | Grade: B+ | |
| Publisher: Muse (1983) Reviewed: 2003/3/8 | ||
Most video game players are familiar with Wolfenstein 3D - the precursor to Doom. But how many can say they've played the original Wolfenstein? This 8-bit computer classic is admittedly weak in the graphics department, but excels in terms of pure gameplay. You assume the role of an Allied soldier trying to infiltrate a Nazi fortress. At first glance, the game looks terribly sloppy. The rooms are simple mazes, and the soldiers are poorly rendered in only 4 colors. Some of them actually look like clowns! The animation is choppy and when you run into a wall, it appears as if you're getting electrocuted. But the gameplay is no joke. You can stick up guards a take their belongings. You can search chests for ammunition and supplies, and you'll often stumble upon German food and drink. Just don't drink the alcohol because it will screw up your aim. One thing I hate is how it takes real time to open a chest, although shooting the lock expedites the process. In addition to bullets, you can also find grenades and bulletproof vests. And once you find a Nazi uniform, the dynamics of the game change completely, as you can now walk around freely. Castle Wolfenstein requires a great deal of stealth and technique. German soldiers "shout" when they see something suspicious. Despite the 1983 technology, the game makes an admirable attempt at voice synthesis. The control scheme uses both a joystick and keyboard, which is awkward to say the least. You're better off with a second player manning the keyboard. Despite its primitive nature, Wolfenstein's attention to detail is commendable. For example, if you steal a guard's bullets, he can chase you - but can't shoot. And I appreciate how when you kill guards, they remain dead even when you re-enter the same room. But what really impressed me was the ability to save my place. Even using the 20-year-old 5 ¼ inch floppy, my game saved without a hitch. Castle Wolfenstein is a landmark video game, and if you can stomach the minimal graphics and awkward control, you're in for a good time. © Copyright 2003 The Video Game Critic.| Check for Castle Wolfenstein on Ebay | 1 player |
| Caverns of Mars | Grade: D | |
| Publisher: Atari (1981) Reviewed: 2003/1/28 | ||
This early Atari game is an oddity in that it only appeared for the Atari 8-bit computers. I'm not crazy about Caverns of Mars. The large objects and tight control gave me some false hope initially, but the repetitive gameplay soon got on my nerves. You control a large blue ship in this multi-stage, vertically scrolling shooter. You shoot double-shots, and can hold down the button for continuous fire. Some stages resemble a vertical Scramble, where you blast fuel and rockets as you navigate caverns. The real challenges here are the disappearing "laser gates", which are frustratingly hard to avoid. Other stages are wide open, and you have to blast or dodge ships and rockets approaching from the bottom of the screen. This particular stage goes on for far too long, and I couldn't wait for it to end. Eventually you reach a large orange ball which is apparently supposed to be some sort of bomb that you detonate. Then you have to navigate caverns to escape as a timer ticks away. It all sounds a lot more exciting than it really is. The blocky graphics, like the static mess that appears when your ship explodes, aren't very inspired, and the sound effects are practically non-existent. With four difficulty settings, there's plenty of challenge, but it's just not much fun. © Copyright 2003 The Video Game Critic.| Check for Caverns of Mars on Ebay | 1 player |
| Centipede | Grade: C | |
| Publisher: Atari (1982) Reviewed: 2002/12/28 | ||
Usually the 8-bit versions of Atari's games are fairly comparable to their arcade counterparts, but this one really falls short. Perhaps because it was programmed earlier than other versions, it really doesn't compare to the Atari 5200 or Colecovision editions. The graphics are plain, with solid-colored mushrooms. The centipede moves in a somewhat choppy manner, and the sad-looking spider isn't nearly as aggressive as he should be. In general, the game seems too slow and easy. I was able to rack up scores that far exceeded anything I could do in the arcade (over 37K!). Using the Atari 2600 track ball makes the game feel more arcade-like, but it's also more work on your arm. There's only one skill level. Despite the problems, this is still Centipede, one of the best video games of all time. But there are better, more challenging versions out there. © Copyright 2002 The Video Game Critic.| Check for Centipede on Ebay | 1 player |
| Conan | Grade: B- | |
| Publisher: Datasoft (1984) Reviewed: 2005/4/2 | ||
A gamer's dream in 1983, Conan delivers multi-screen platform adventure with beautiful, high-resolution graphics. It's still strangely compelling today, thanks mainly to its well-designed screens. Although rendered in a mere four colors, the visuals look more aesthetically pleasing than many modern games. It's the attention to detail that makes all the difference - the developers obviously put a lot of TLC into each screen. The castle interiors feature flickering candles, each tree is meticulously detailed down to individual leaves. Even the cave screens contain all sorts of subtle nooks and crannies. Although adversaries like bats, scorpions, and dragons tend to be small, they are nicely animated and easy to discern. In addition to its terrific graphics, Conan features an absolutely killer soundtrack. The upbeat, harmonized tunes are catchy as hell, and I never got tired of hearing them. The main character is chunky but agile, able to perform jump-flips and fling swords at enemies. The control lags slightly and collision detection could be tighter, but overall the game plays very well. The screens are progressively more difficult and most require some degree of strategy. Conan does possess one major flaw however, and that would be the heinous slowdown that occurs in later screens (notable screen five). When too many objects are moving at once, the action becomes painfully slow, and even old school junkies will find it hard to tolerate. Other than that, Conan is a good-looking and thoroughly engaging adventure. © Copyright 2005 The Video Game Critic.| Check for Conan on Ebay | 1 player |
| David's Midnight Magic | Grade: F | |
| Publisher: Broderbund (1982) Reviewed: 2004/1/12 | ||
When Atari was assembling a library of carts for its new XE game system, it decided to recycle this old Broderbund pinball relic. But although Midnight Magic may have turned some heads in 1982 with its high-resolution graphics, it was hardly anything to get excited about in 1987. The table is rendered in green and pink - a hideous combination. Most of your targets are the "drop target" or "rollover" variety, in the form of tiny dashes and squares. To be frank, there's not much to see or do. The table never changes, and apparently your only goal is to run up your bonus multiplier. There are four flippers, two on the top and two on the bottom, triggered by moving the joystick left or right. You can move all of them at once by pressing up, but too much of this could cause a tilt to occur. The physics isn't so hot. The ball seems to "stick" to the sides instead of caroming around, and the game has little sense of momentum or flow. Midnight Magic is a dull affair that really pales in comparison to so many other great Atari 8-bit titles out there. © Copyright 2004 The Video Game Critic.| Check for David's Midnight Magic on Ebay | 1 player |
| Defender | Grade: A | |
| Publisher: Atari (1982) Reviewed: 2003/1/28 | ||
In most space games of the early 80s, the playing field was a single screen in size, so when the side-scrolling Defender appeared in the arcades, it was completely original. And the number of buttons on the arcade cabinet was daunting. There was a lever to move up and down and buttons for thrust, reverse, shoot, hyperspace, and smart bomb. The home versions use a normal joystick, which simplifies the control scheme quite a bit. This Atari 8-bit version is excellent, maintaining the same graphics, cool explosions, and frantic pace of the original game. It's great to trigger a smart bomb with a screen full of aliens, and watch everything be obliterated. There is some slow-down when the screen gets too busy, but nothing major. Although this version of Defender looks identical to the 5200 one, here you have the advantage of using a normal joystick and keyboard. The spacebar sets off a smart bomb, and any other key initiates hyperspace. I'd have to say that this is the best home version of Defender I've played. © Copyright 2003 The Video Game Critic.| Check for Defender on Ebay | 1 or 2 players |
| Donkey Kong | Grade: A | |
| Publisher: Atari (1983) Reviewed: 2006/8/23 | ||
As the VGC, one of the most common questions I'm asked is, "What's the best home version of Donkey Kong?" The answer is not so obvious considering decent versions have appeared on a number of classic systems. For my money though, this Atari 8-bit version takes the cake. Its sharp graphics, smooth animation, and arcade-perfect audio make the game an absolute joy to play. Even the intro sequence is included with Kong jumping on the girders. But the number one reason for its superiority is the fact that it contains all four of the screens. Yes, you heard me right. All the other home versions only have three, omitting the stage with pies on moving conveyer belts. Granted, it's not the best stage in the world, but if you're a fan of the game, it's a real treat. Oh, and did I mention this game is hard as a bastard? But it's not due to "usual suspects" of poor control, bad collision detection, or cheap hits. No, the difficulty level is just plain tough, but it's that relentless challenge that made the arcade game so great to begin with. In other versions you're practically invincible while holding the hammer, but that's definitely not the case here. If you have the option, I'd advise you to pick up this fantastic translation of Donkey Kong. Cheap and readily available, it's the definitive home version. © Copyright 2006 The Video Game Critic.| Check for Donkey Kong on Ebay | 1 or 2 players |
| E.T. Phone Home | Grade: C | |
| Publisher: Atari (1987) Reviewed: 2007/9/23 | ||
It will always exist in the shadow of its infamous Atari 2600 cousin, but this overlooked Atari computer edition of E.T. is far more playable. If you're the type of guy who can appreciate vintage 8-bit graphics (in all their blocky goodness), you'll find Phone Home very appealing. Playing the role of a pixelated Elliott, you roam freely around a scrolling suburban neighborhood with houses and cars that look great despite their low resolution and limited color palette. On the fringes of the neighborhood you'll find swamps with storm drains and forests comprised of scenic evergreen trees. The object of the game is to collect a series of phone parts, and as you wander around audio clues indicate if you're "warm". You can only return one piece at a time to your house, and that's tricky because the area is crawling with scientists and agents that scurry around like bugs. You can run by holding in the fire button, but that causes you to drop your piece, so forget that. Instead you'll want to take a stealth approach, waiting for agents to clear out before making your move. They'll be some close calls, but that's what makes the game exciting. Even so, gathering pieces gets monotonous after a while, particularly in advanced levels where you have to collect ten of the freakin' things. Once gathered up, you're treated to a close-up of E.T. who actually speaks to you. Granted, his voice sounds more like a chain-smoking demon speaking to you on a really bad cell phone from underwater. You'll complete the game if you can guide E.T. to his ship in the woods. I always thought E.T. was slow, but he scurries around like a little brown monkey in this game. At the landing pad you're treated to a nifty landing sequence before your final score is revealed. E.T. Phone Home is only moderately fun, but as a fan of classic gaming, I found this to be absolutely fascinating. © Copyright 2007 The Video Game Critic.| Check for E.T. Phone Home on Ebay | 1 player |
| F-15 Strike Eagle | Grade: C | |
| Publisher: Microprose (1985) Reviewed: 2008/1/25 | ||
Now this one brings back some memories. I was very much into the Atari computer scene of the mid-80's, and F-15 Strike Eagle was a critically acclaimed jet fighter simulator. I generally steered away from realistic military games, but Strike Eagle had a certain arcade flair that won me over. Most simulations of the time featured abstract visuals, but F-15 renders everything on the screen with brilliant colors and bold black lines. The bottom of the screen displays a map of targets, a radar screen, and a diagram of your plane and its missile supply. A more realistic game would force you to painstakingly hunt down your first target, but in Strike Eagle, a wire-frame enemy plane appears right in front of you from the start! Shooting it down causes a chaotic pattern of blacks lines to appear. Bombing triangle-shaped ground installations is also straightforward, with a hit resulting in a bright flash and a satisfying "boom!" The joystick makes it easy to maneuver your plane and fire weapons, but the game has a sophisticated side as well. The entire keyboard is used for a myriad of functions, like adjusting your speed, arming missiles, and discharging chaff to neutralize incoming missiles. The game has remarkable depth and is far more satisfying than most games of its kind. The manual contains a series of diagrams illustrating how your plane will react to the laws of physics. There are seven challenging missions to choose from, and a score is displayed after each game. The cockpit view was impressive in its time, but now its wire-frame terrain and triangular planes look pretty rough. The ultra low frame-rate doesn't help matters, resulting in choppy animation and less-than-crisp controls. It may not be the prize it once was, but for gamers with some patience and imagination, F-15 Strike Eagle still has the "right stuff". © Copyright 2008 The Video Game Critic.| Check for F-15 Strike Eagle on Ebay | 1 player |
| Final Legacy | Grade: D | |
| Publisher: Atari (1987) Reviewed: 2007/9/23 | ||
Final Legacy tries to be a sophisticated war epic with strategic implications, but under the surface it's just a series of mediocre shooting mini-games. You begin by viewing a map with a series of disjointed land masses. You move a circular cursor freely over the water, but it stops when it hits land for some odd reason. Your objective is to destroy all enemy bases while protecting your own. Moving your cursor near an enemy base causes a screen with an inset window to appear. In this small window you navigate a pseudo-3D green grid, blasting pink UFOs you position in your sights. Once they're wiped them out, you'll need to deal with one or more launched missiles. After you track them down on the map screen, you play another mini-game where you move a crosshair over scaling missiles on a black screen. Your third option is to engage warships at sea by firing torpedoes at skittish pixelated boats on the horizon. But since that seems to have no bearing on events, what's the point? Final Legacy wants to be more than the sum of its parts, but unfortunately, it's exactly the sum of its parts. And those parts don't add up to much. © Copyright 2007 The Video Game Critic.| Check for Final Legacy on Ebay | 1 player |
| Flight Simulator II | Grade: D- | |
| Publisher: Atari/SubLogic (1987) Reviewed: 2002/12/28 | ||
Originally released for the Atari 8-bit computers by SubLogic in 1984, this was one of the three pack-in games for the Atari XE game system. It's understandable why Flight Simulator II (FS2) was selected; it utilized the keyboard and made the package look more sophisticated as a whole. When first released in 1984, this program was certainly impressive. The physics and aircraft control are extremely realistic, and you can fly over four real areas of the United States. Taking off is easier than one would expect. You basically just set your flaps and apply throttle, and the plane takes off automatically. But once you reach the proper altitude, you begin to notice just how incredibly boring this whole affair is. There's really not much to see besides a few lines on the ground. If you're lucky, you'll fly over some wireframe buildings, but there aren't many of these. There's not a whole lot to do either. While there's an impressive array of gauges and controls, you won't even need most of them. Besides using most of the keyboard, FS2 uses the joystick which is terribly unresponsive. The plane's movements lag far beyond your joystick commands, making you prone to oversteering. FS2 comes with two 90-page highly technical manuals. The Operations Manual contains plenty of good information but is poorly organized. The second book contains all kinds of crazy flight physics information and diagrams which you'll never need to know. Certain games do not age well, and I think flight simulators fall into that category. I bet few people who bought the XE game system ever completed an entire flight. Even the WWI flying ace variation is sleep inducing. © Copyright 2002 The Video Game Critic.| Check for Flight Simulator II on Ebay | 1 player |
| Frogger | Grade: A- | |
| Publisher: Parker Bros. (1983) Reviewed: 2003/3/8 | ||
Given the fact that this is basically the same game as the Atari 5200 version, why did this one score so much higher? Because you can actually control your friggin' frog, that's why! I still have painful flashbacks of trying to play Frogger with a Atari 5200 controller, despite trying to block it out of my mind. Fortunately on an Atari 8-bit system you can just grab your favorite Atari 2600 joystick and have a grand old time. The arcade-style graphics won me over in a big way, especially those big, crazy looking cars. Too bad the in-game melody of the original game is missing or this would have been the ultimate Frogger. There are two difficulty settings, and the fast one is a worthy challenge that kept me coming back for continual punishment. The turtles dive quickly, and the game is rather unforgiving when you try to jump onto the very edge of the a log. But thanks to its simple yet engrossing gameplay, Frogger remains a timeless classic. © Copyright 2003 The Video Game Critic.| Check for Frogger on Ebay | 1 or 2 players |
| Gato | Grade: F | |
| Publisher: Spectrum Holobyte (1985) Reviewed: 2008/1/25 | ||
There's a reason why I shy away from realistic military simulations, and that's because they are so freakin' tedious. Back in high school there was always a certain type of nerd who would savor the subtle details of a submarine simulation like Gato. Is it pronounced "gat-o" or "gate-o"? Either way, the game is 99% boring. In fairness, I'm sure that life aboard an actual submarine is pretty dull most of the time too. The game has a nice tutorial, followed by a series of lengthy missions, most of which involve sinking enemy ships with torpedoes. It doesn't take long to figure out how to navigate, and the keyboard is used to view charts, radar, damage reports, captain's logs, and various periscope views. The problem is, your targets are usually halfway across the Pacific Ocean, and it takes forever to reach them. It's particularly painful when you need to navigate around islands. The developers clearly put realism ahead of fun. Not only are ships named after actual WWII vessels, but your mission instructions are transmitted via Morse code! Unfortunately, Gato's sub-par graphics provide minimal pay-off. Once a wire-frame boat appears in view, it's only rendered from the side, even when it's speeding away from you. When your torpedoes hit their mark you'll see a splash and bright flash, followed by a pathetic sinking animation (the ship goes down horizontally). Considering all the work involved to hunt down a single ship, that's pretty lame! Repairing damage requires you to rendezvous with another friendly ship, but that just prolongs the agony, and Gato is one game experience you'll prefer to end sooner than later. © Copyright 2008 The Video Game Critic.| Check for Gato on Ebay | 1 player |
| Gauntlet | Grade: F | |
| Publisher: Mindscape (1985) Reviewed: 2005/4/2 | ||
Regurgitated from the depths of hell, this disgraceful arcade adaptation is not worthy of the Gauntlet name. I expected the fast-paced overhead dungeon shooter to translate well to the XE, as most arcade titles of the time did. Upon loading it up, my anticipation grew as an attractive title screen appeared, followed by a several instructional screens. I was hardly prepared for the horror that would be inflicted upon my soul. When the actual game screen appeared, I sat in disbelief. This is supposed to be Gauntlet?! Are you [expletive] kidding me? The characters and monsters look like chunky blobs, the scrolling is jerky, and the animation is practically non-existent. The monsters essentially "hop" from one spot to the next, and your projectiles never even touch their targets. Enemy herds simply "thin out" as you shoot them, and it's unsatisfying to say the least. This couldn't hold a candle to the frenetic dungeon-shooting action of the original game. Your projectiles move remarkably slowly, making it impossible to keep the hordes of pixilated demons at bay. And then you have the putrid audio track. Calling the sound effects sparse would be an understatement. If not for some mono-tones and static, you'd being playing in complete silence. The arcade version of Gauntlet may have been a demanding game, but I find it hard to believe that this was the best the XE could do with it. Mindscape had a lot of balls to release this garbage. I'm sure it completely disgusted many gamers back in the day. © Copyright 2005 The Video Game Critic.| Check for Gauntlet on Ebay | 1 player |
| Hardball | Grade: C | |
| Publisher: Atari (1987) Reviewed: 2006/11/4 | ||
It hasn't aged as well as certain other "classic" baseball games (Atari 5200 Baseball comes to mind), but Hardball isn't all that bad. Lacking a MLB license, the team selection is limited to the "Champs" and "All Stars". A sweet pitcher/batter screen offers a behind-the-pitcher view - just like a real telecast. This viewing angle was later adopted by the wildly successful Bases Loaded series for the NES. Your pitcher can select from a wide range of pitches and locations, and the catcher's glove follows the ball, occasionally floating away from his body! When a ball is put into play, only half of the field is displayed at a time - a truly ill-advised design decision. Throwing from one side of the diamond to the other causes the view to "flip" between sides. While this scheme allows the fielders to be larger and better animated, it's detrimental to the overall gameplay. Making matters worse, the outfielders are tiny and move slowly. This was apparently done to convey distance, but balls tossed in from the outfield take an eternity to arrive. On the bright side, Hardball's controls make it easy to toss the ball around the bases, steal, and substitute players. The audio is weak, and that creepy carnival music that plays during the title screen has got to go. Taken an a whole, Hardball does manage to provide a competitive baseball experience, but its experimental camera angles keep it firmly entrenched in the minor leagues. © Copyright 2006 The Video Game Critic.| Check for Hardball on Ebay | 1 or 2 players |
| Journey To The Planets | Grade: D+ | |
| Publisher: Roklan Software (1983) Reviewed: 2008/1/25 | ||
Time has not been kind to homegrown, garage-programmed games like Journey to the Planets. It's been a long time since I've programmed an Atari 8-bit computer, yet I can still recognize the rudimentary techniques used to create the game's simple visual effects. You move a funny-looking character with wiggly legs across a sparse landscape with a few colorful buildings and signs. Although the ground appears to drop off on the left and right sides of the screen, there are actually other contiguous screens you can move to. Anticipating the confusion, the manual assures you that "you can't fall off the edge of the world". After locating your gun (which can be aimed at several angles), you climb into your space ship (which is half as big as you are) and take off. While flying around non-scrolling screens of black "space", a handy intergalactic map indicates your position and the location of planets. Your goal is to collect a "prize" from planet. After entering the atmosphere of a new planet, you'll navigate around barriers in order to reach the landing pad (a la Gravitar). On the planet surface, your character will manipulate abstract objects in not-so-obvious ways to obtain inexplicable prizes like a "snake plant" or "magical fountain". In the early 80's, this game had a lot going for it. Not only could you freely explore outer space, but each planet was like its own mini game! Unfortunately, the puzzles are really, really abstract, requiring a lot of trial and error to solve. Journey to the Planet's brain-teasing gameplay is still mildly interesting, but attention spans aren't as long as they used to be. © Copyright 2008 The Video Game Critic.| Check for Journey To The Planets on Ebay | 1 player |
| Joust | Grade: A | |
| Publisher: Atari (1983) Reviewed: 2002/12/28 | ||
As a huge fan of the original arcade game, it's hard to find fault with this 8-bit version. Knights with lances on flying ostriches - what's not to like about that? Joust may not look too exciting at first glance, but once you play, you experience a unique test of skill that's brutally addictive. I can play this game all day! The graphics would have been better if the lancers were multi-colored, and that three-fingered lava troll doesn't look so hot, but otherwise this version is identical to the arcade. The two-player simultaneous action is especially fun. The sound effects are superb, and there are several difficulty levels to choose from. I've never really seen anybody "master" this game. And by the way, the Pterodactyl can be defeated. © Copyright 2002 The Video Game Critic.| Check for Joust on Ebay | 1 or 2 players |
| Jungle Hunt | Grade: B+ | |
| Publisher: Atari (1983) Reviewed: 2005/4/2 | ||
Originally entitled Jungle King, Jungle Hunt was one of my favorite arcade games in the early 80's. Although this XE version looks very much like the original, I must admit that it's not quite as fun as I remembered. Part of the reason is because the controls are less forgiving. In the first stage, your explorer swings between vines, and you need to be very patient when it comes to timing your jumps. If you try to whiz through this stage, you'll blow all three lives in a hurry. I do like how he dives off the last vine, leading nicely into the crocodile-infested river stage. Here, you stab (or avoid) approaching crocs while maintaining your air supply. You'll want to be either very aggressive or totally evasive. It's not hard to kill the crocs if you stab like a madman. The third stage puts you back on land, where you jump over and duck under rolling boulders. It's fairly easy until they start coming two at a time - that really throws off your timing. The climactic final stage shows your girlfriend being lowered into a huge pot. To rescue her, you'll need to leap over two natives wearing skull masks. Jungle Hunt for the XE is not quite as good as the arcade version, but it's close enough to satisfy most fans. © Copyright 2005 The Video Game Critic.| Check for Jungle Hunt on Ebay | 1 player |
| Kaboom! | Grade: A | |
| Publisher: Activision (1983) Reviewed: 2003/1/28 | ||
Kaboom is surprisingly fun, considering just how simple it is. All you do is move a set of "buckets" across the bottom of the screen, catching bombs dropped by the "Mad Bomber". Personally, I was never on board with the fact that those flats things are supposed to be "buckets", but I digress. The game starts out easy but gradually reaches the frantic pace of thirteen bombs per second! This particular edition of Kaboom is identical to the 5200 version, with one big exception. You can use Atari 2600 paddle controllers - and thank God - this game begs for a good paddle. The only difference between this and the original 2600 version are some blocky gray buildings in the background and musical notes that play whenever you catch a bomb. The gameplay is exactly the same, which is a very, very good thing. © Copyright 2003 The Video Game Critic.| Check for Kaboom! on Ebay | 1 or 2 players |
| Karateka | Grade: A- | |
| Publisher: Broderbund (1985) Reviewed: 2003/3/8 | ||
Before the NES unleashed a deluge of ninja games on us, there was Katateka, a stylish title that treated martial arts with the reverence it deserves. I remember watching the kids in high school play this on the Apple II in the computer lab and not letting me have a chance (may those heartless bastards burn in hell!). With mind-blowing graphics and a cinematic flair, Karateka was far ahead of its time. There's an opening text crawl, an elaborate introduction, and several cut-scenes intertwined with the action. In the epic story, you must rescue princess Mariko who is being held in the palace of the evil Akuma. In order to infiltrate the palace, you'll have to defeat a series of guards, one by one, before eventually facing Akuma himself. The fighters are large and fluidly animated, although admittedly slow by today's standards. Each guard has his own unique headgear and fighting style, and in general they get tougher as you progress. The keyboard controls let you punch or kick high, medium, and low. You can run but be sure to stop before you reach a guard or he'll knock you out with one punch. The keyboard control could be more responsive - your fighter lags behind your commands somewhat. The fights require patience and skill, and can be lengthy because fighters recover health as time passes. While Karateka is basically just a series of one-on-one battles, there a few surprises thrown in, such as Akuma's attacking hawk. And the ending(s) are truly classic. All in all, Karateka is a stellar achievement that stands as a showcase game for the Atari 8-bit system. © Copyright 2003 The Video Game Critic.| Check for Karateka on Ebay | 1 player |
| Lode Runner | Grade: B- | |
| Publisher: Broderbund (1983) Reviewed: 2007/9/17 | ||
I have some fond memories of Lode Runner from my 8-bit computer days. Platform games were abundant in the early 80's, but most only offered a handful of screens. Lode Runner on the other hand boasts 151 (!) levels of strategic, thought-provoking gameplay. Each level is a maze-like construction of ladders, brick platforms, and hand-over-hand bars. The object is to collect a number of "chests" while avoiding pursuing guards. You can drop down from any distance without sustaining injury, but this also applies to your adversaries. It's easy to become surrounded, but you have one special ability that can bail you out of almost any situation: the ability to drill holes. Guards will blindly fall into these, allowing you to run right over them. You can also drill holes to create escape routes. A typical game of Lode Runner has a lot of close calls that require quick thinking. It's pretty exhilarating to scurry up a ladder or drop through a hole just as guards are converging from all sides. Some stages will have you scratching your head trying to figure out how to reach buried chests. In terms of graphics, the characters are very small, but their animation is remarkably lifelike. I also like the game's unusual color scheme. Lode Runner is a quality title, but it tends to drag on for too long. Not only do you begin with five lives, but you receive extra lives on a regular basis. This is also one of the quietest games I've ever played, with no music and sparse sound effects. There are no passwords, but there is a level select. It may not look like much, if you're looking for a thinking man's platform game, Lode Runner will deliver the goods. © Copyright 2007 The Video Game Critic.| Check for Lode Runner on Ebay | 1 player |
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