The Video Game Critic's
Super Nintendo Reviews F-G

Last modified 2005/6/1.

The Video Game Critic rates games in comparison to other games for the system.
The overriding criteria is how fun the game is to play, although control, graphics, and sound are also taken into account.

Screen shots courtesy of Video Game Museum, GameScreenShots.com, Video Game Advantage.

 F-ZeroGrade: D
Publisher: Nintendo (1991)
Reviewed: 1999/12/14
When it first burst upon the scene F-Zero was really pushing the envelope in the world of racing games. This futuristic racer utilizes the Super Nintendo's advanced "mode 7" technology to convey the illusion of smooth movement over a flat, bit-mapped surface. The graphics are colorful and vibrant, almost to the point of being gaudy. Although the tracks are detailed, they are also noticeably flat and all tend to look the same. There are some 2D structures in the background to attempt to compensate for this, but in general there's not much eye candy. You can select from four vehicles, each with their own handling and speed characteristics. As you glide around the tracks, you can collect power-ups, boost through straight-aways, and jump small ramps. A one-player game only, the object is to compete in a series of events in an attempt to gain the number one ranking. The early races are surprisingly challenging. Unfortunately, F-Zero has not held up well over the years, especially since the release Mario Kart, which blows it away. It's too polished to get a failing grade, but few players will argue that F-Zero has not aged well. © Copyright 1999 The Video Game Critic.
Check for F-Zero on EbayAmazon1 player 

 Fatal FuryGrade: D-
Publisher: Takara (1992)
Reviewed: 2001/11/24
This 2D fighting game may have been okay in 1992, but now it's hopelessly outdated. There are eleven total fighters, but "player one" can only select from three of them. What's up with that? There are no female fighters either. The animation is mediocre, the background scenery is dull, and the audio really sucks. The hits and their sound effects aren't even in sync! A three-button control scheme allows you to kick, punch, and throw, but the action feels shallow compared to Street Fighter 2 series. © Copyright 2001 The Video Game Critic.
Check for Fatal Fury on EbayAmazon1 or 2 players 

 Fatal Fury 2Grade: C-
Publisher: Takara (1994)
Reviewed: 2001/11/24
Fatal Fury 2 marks a dramatic improvement over the original one-on-one fighter. There are only eight fighters, but you can choose from any of them. The animation is improved, and the background scenery is quite attractive. The controls have been revamped to include high and low kicks, high and low punches, and two additional attacks. Certain moves even let you to move between the foreground or background planes, giving the game a 3D element. The audio is still weak though, with muffled sound effects and tunes you won't find yourself singing in the shower. The main thing that struck me about Fatal Fury 2 is how similar it is to Street Fighter 2. Not only are the controls similar, but the overall presentation is a carbon copy, all the way down the to globe on the character select screen. And one last thing - could they come up with a less attractive group of fighters? I mean, there's only one female, and half of the characters are obese! © Copyright 2001 The Video Game Critic.
Check for Fatal Fury 2 on EbayAmazon1 or 2 players 

 Final FightGrade: C+
Publisher: Capcom (1991)
Reviewed: 2004/2/24
Final Fight is an enjoyable side-scrolling brawler along the lines of Streets of Rage (Genesis, 1991) only with much larger characters. The two playable characters include the hulking, muscular Haggar and the leaner, more agile Cody. I prefer Haggar because he can finish off enemies much faster. But despite its two playable characters and "buddy" storyline, Final Fight is inexplicably one-player only! Final Fight's thugs are decked out in tacky, brightly colored outfits, and you can often see them loitering in the background before deciding to enter the fray. One of the more memorable bad guys is an "Andre the Giant" look-alike named "Andore" (to avoid legal issues no doubt). You tend to face the same set of characters over and over, but a new one is introduced every so often. The action is somewhat repetitive but par for the course as these games go. Combinations of the jump and punch buttons provide all of your moves, and pressing both initiates a special attack. Final Fight is definitely on the easy side, thanks to dumb enemies who line up so you can clock several at a time. Abundant and effective weapons like knives, pipes, and samurai swords also makes your quest easier. The city street and subway scenery is colorfully detailed, and there are even a few bonus stages that let you smash up cars (a la Street Fighter II). The audio is lacking, with muffled sound effects and generic music, but otherwise this is a very respectable fighter. Final Fight didn't turn out to be as "final" as its title would suggest, as two sequels followed. © Copyright 2004 The Video Game Critic.
Check for Final Fight on EbayAmazon1 player 

 Final Fight 2Grade: D+
Publisher: Capcom (1993)
Reviewed: 2004/2/24
You would expect Final Fight 2 to be an improvement over the original, but it's actually less fun. There are three characters to choose from, including Haggar (from the last game), Carlos (replacing Cody), and a shapely blonde named Maki. New features include a much-needed two-player mode, an option menu, and Haggar's new suplex move. Otherwise it's the same side-scrolling action you've seen before, with most of the thugs shamelessly recycled from the last game. They aren't any smarter this time around, although they do perform cheap "chest butt" running attacks. Never in my life have I seen such a boring, uninspired collection of stages. Each takes place in a different area of the world, so you'd expect them to see some exotic scenery, right? But no, you find yourself in an airport in Hong Kong, a construction site in France, a sewer in Germany, and a train depot in England! Ugh! And then there's the difficulty level, which is absolutely pathetic. The first Final Fight was easy enough, but this one is a complete cakewalk, constantly awarding you with new lives and piling on six continues! Far too easy and repetitive, you'll probably switch off Final Fight 2 long before you've gone exhausted your lives. © Copyright 2004 The Video Game Critic.
Check for Final Fight 2 on EbayAmazon1 or 2 players 

 Final Fight 3Grade: D-
Publisher: Capcom (1994)
Reviewed: 2005/6/1
It would be hard to imagine a more derivative side-scrolling beat-em-up than Final Fight 3. I still can't get over how spectacularly lame this game is. It borrows so many elements from the Streets of Rage series that it's almost criminal. Four playable characters include veterans Haggar and Guy, along with the electricity-wielding Dean and a lesbian named Lucia (armed with Chun Li's lightning kick). The fighters are huge, well-defined, and equipped with a fair number of moves, but the good news ends there. Final Fight 3 suffers from the worst case of chronic slow-down I've ever experienced in a video game. In the two-player mode, the animation routinely slows to a crawl! It's absolutely appalling! The "Skull Cross gang" characters are completely recycled from previous Final Fight games (including Andore and his ultra-cheap "chest" attack). It's bad enough to beat up the same five guys over and over in one game - but after three games it's just agonizing. But Final Fight 3's worst crime may be the stage locations it shamelessly copies from Streets of Rage. There's the bridge, dock, cargo hold of a ship, and - you guessed it - the obligatory moving elevator. The single stage that's even remotely interesting is the colorful Chinatown, but that's very brief. You'll want to adjust the difficulty to "hard", because at "normal" you can cruise through this game without even breaking a sweat! The shoddy audio features muffled sound effects, and the electronic soundtrack is mostly forgettable, although it does have its moments. A total rehash, Final Fight 3 continued the series on its downward spiral. © Copyright 2005 The Video Game Critic.
Check for Final Fight 3 on EbayAmazon1 or 2 player 

 Firepower 2000Grade: B+
Publisher: Sunsoft (1992)
Reviewed: 2002/3/2
This overlooked vertical shooter lets you play as a tank or helicopter, or team up with a friend to unleash some major destruction! First impressions are important, and Firepower 2000 does not disappoint with a nice intro featuring some outstanding thumping music! Quality audio and crisp, vibrant graphics makes it clear that this is not a Genesis shooter. And Firepower 2000 plays as good as it looks. Each vehicle has its own abilities and advantages. The tank can shoot in all directions, but the helicopter is more mobile and not affected by surface terrain. The shoulder buttons toggle your weapons, each of which has three levels of power. The explosions are quite satisfying. Firepower 2000 is a blast, especially with two players. © Copyright 2002 The Video Game Critic.
Check for Firepower 2000 on EbayAmazon1 or 2 players 

 Ghoul PatrolGrade: C
Publisher: JVC (1994)
Reviewed: 2003/10/17
I was a huge fan of "Zombies Ate My Neighbors", an SNES title that parodied every classic old horror film ever made. A sequel was much deserved, but Ghoul Patrol is not what I had in mind. Although Patrol offers more of the same with a few new features, its monumental difficulty and dull stage designs drag it down. Like Zombies, you assume a male or female character attempting to rescue clueless civilians. While many of the monsters look comical, a few (like the Frankenstein monsters) look pretty freaky. The creatures look sharp but the scenery is uninteresting, with generic houses and castles that all look the same. When the monsters aren't smacking you around, you'll have to dodge possessed floating objects like books. I like the new guided missile weapon, but each monster requires about ten hits to destroy, and once they converge there's little you can do. And while I can accept the fact that monsters need to regenerate, I hate how some portals are situated in critical spots such as in front of doors. Ghoul Patrol is too hard for its own good. You collect items like weapons, key, health, and potions, but even some of the potions are harmful! And adding insult to injury, although the instructions claim you get a password after each stage, in actuality you only get one every few stages. In terms of audio, most of the sound effects are recycled from Zombies Ate My Neighbors, and the music isn't nearly as catchy. In fact, these tunes sound like rejects from the first game. It doesn't look like much effort was put into Ghoul Patrol, and the result is disappointing. © Copyright 2003 The Video Game Critic.
Check for Ghoul Patrol on EbayAmazon1 or 2 players 

 Gradius IIIGrade: B-
Publisher: Konami (1991)
Reviewed: 2002/4/3
In the arcade, Gradius III was one of the most insanely difficult games you could ever encounter. The SNES version of this side-scrolling space shooter is much easier, which is probably a good thing. The key to the game is collecting pods to cash in for weapons and power-ups. There's quite a bit of strategy involved in selecting the proper power-up for the situation. The graphics here are nearly identical to the arcade, although slow-down rears its ugly head all too often and threatens to ruin the fun. When there are too many objects on the screen, the action slows to a crawl, only to speed up again when things clear out. Not only is this annoying, but it adversly affects the flow of the game. That's too bad, because otherwise this is a solid all-around shooter. © Copyright 2002 The Video Game Critic.
Check for Gradius III on EbayAmazon1 or 2 players 

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