Last modified 2007/12/31.
The overriding criteria is how fun the game is to play, although control, graphics, and sound are also taken into account. |
Screen shots courtesy of Shinforce, Video Game Museum, GameSpot, Rotten Tomatoes, Game Revolution, Sega Saturn Database.
| Madden '97 | Grade: B- | |
| Publisher: Electronic Arts (1996) Reviewed: 2000/8/21 Rating: Kids to Adults | ||
Popular since the early 90s, there are two constants in Madden football games: Long load times and solid gameplay. This first Madden edition for the Saturn offers a fun, fast-paced football experience. The stadiums look great, and the players are realistic and nicely animated. To be honest, the sprite graphics don't offer much more than the Genesis Madden games, except perhaps a bit more detail and additional camera angles. John Madden and Pat Summerall provide sparse commentary, and some of Madden's comments will have you scratching your head. After one routine pass down the middle, he declared "that is a play that will go down in history!". Huh? Did I miss something? Control can be a bit "slippery" at times, but overall, this is a respectable first-generation football title. © Copyright 2000 The Video Game Critic.| Check for Madden '97 on Ebay, Amazon | 1 to 8 players |
| Madden '98 | Grade: A- | |
| Publisher: Electronic Arts (1997) Reviewed: 2000/8/21 Rating: Kids to Adults | ||
| Check for Madden '98 on Ebay, Amazon | 1 to 8 players. |
| Magic Carpet | Grade: B | |
| Publisher: Bullfrog (1996) Reviewed: 2004/2/3 Rating: Kids to Adults | ||
Magic Carpet is a one-of-a-kind game that's remarkably deep. It begins with an electrifying FMV intro, and once the action begins, it gradually sucks you into its magical world. It's mainly a first-person shooter where you play a wizard flying freely over mountainous islands while destroying monsters and collecting "manna" produced upon their demise. But there's a lot more to Magic Carpet than meets the eye. You can't pick up the manna directly, so you need to construct palaces that dispatch balloons that float around collecting your manna. Don't worry, it only requires a simple spell to build a palace. Meanwhile, other wizards on flying carpets can be seen fighting monsters and competing for manna, and you'll need to defeat them in order to complete the stage. It's possible to upgrade your palaces and deploy more balloons, but monsters can try to attack your strongholds and tear them down. This is not your typical Saturn game, but it's well worth investing the time in learning how to play. Unfortunately, the manual really stinks so you'll need to figure out most of the details on your own. The mountainous 3D landscapes are somewhat pixilated and foggy, but the frame rate is very smooth. There are scattered townships with people milling around, and rocks and palms trees fill in the undeveloped areas. I especially like the shadowing, and how manna gentle rolls down sloped surfaces. The extensive list of monsters includes giant caterpillars, bees, crabs, genies, dragons, krakens, trolls, griffins, apes, and armies of skeletons! In the early going you'll use fireballs to kill you enemies (strafe and fire), but later stages let you to unleash lightning, earthquakes, and even volcanoes. The game's one downfall may be its control. It's easy to move in a certain direction, but adjusting your altitude is confusing. Fortunately you can't crash. Hitting both shoulder buttons causes an overhead map to appear, but it's too easily to bring it up by accident since individually these buttons are used to strafe. Magic Carpet's audio is outstanding. Not only is the musical score extremely ominous and well orchestrated, but the sound effects are brilliant. You can hear nuances like water lapping against the shore, trees crackling with fire, and townspeople talking amongst themselves. Frightening roars can be heard in the distance when a large monster is approaching. Magic Carpet starts out a bit slow, but each level introduces more monsters and spells, and the action eventually gets very intense. There are 70 stages in all, which is absolutely insane considering how time consuming each one is. Magic Carpet doesn't fit neatly into a category, but that's a major reason why it's so great. © Copyright 2004 The Video Game Critic.| Check for Magic Carpet on Ebay, Amazon | 1 player |
| Manx TT Super Bike | Grade: B- | |
| Publisher: Sega (1997) Reviewed: 2007/5/1 Rating: Kids to Adults | ||
This high quality motorcycle racer is what Hang On GP should have been. Manx TT Super Bike features realistic-looking racers, gorgeous winding courses, and very good analog controls. Dust off your Saturn "3D" controllers, because Manx puts them to good use. That analog pad makes all the difference when it comes to making minor adjustments around turns. Better yet, you can use the triggers for accelerate and brake! Only two tracks are available (not including the "mirrored reverse" versions), but they look very nice. One provides a scenic coastal route, and the other winds through a wooded mountainside and township. Manx TT's frame-rate is smooth, providing a convincing sensation of speed. There's some minor draw-in, but the twisting, rolling courses tend to hide it very well. The controls are good, but even with the analog controls it's hard not to avoid over-steering around long curves. A slew of playing modes are available, including arcade, challenge, time trial, and even a two-player split screen mode. The challenge mode will keep the solo player busy, but it's really too challenging for my taste. When you're in third place and still run out of time, clearly the difficulty is too steep. A skill select option would have been nice. The game automatically saves your best times in each mode. One of the more comical aspects of Manx is the voice announcer. With that lisp and effeminate voice, could he possibly sound more queer?! Manx TT Super Bike arrived on the scene as the Saturn was fading, so it didn't get much attention, but if you enjoy racing action this is a quality title. © Copyright 2007 The Video Game Critic.| Check for Manx TT Super Bike on Ebay, Amazon | 1 or 2 players |
| Marvel Super Heroes | Grade: A | |
| Publisher: Capcom (1997) Reviewed: 2000/7/22 Rating: Teen (13+) | ||
Outstanding! Wow - this 2D fighter really blew me away! The characters are HUGE and smoothly animated with awesome, over-the-top attacks. The lineup includes Spiderman, Shuma-Gorath, Captain America, Blackheart, Iron Man, Juggernaut, Magneto, Psylocke, Wolverine, and the Incredible Hulk. I love some of the wisecracks made after each victory ("You're gonna be a great sidekick someday!"). All the standard punch/kick moves apply, plus there are a few special attacks for each character. The backgrounds are gorgeous, and sometimes the screen will scroll up really, really far. Options allow you to adjust the difficulty mode and turbo speeds. The only thing that bothers me is the prospect of having Spiderman fight Captain America - I can only pray that this unfortunate situation never occurs in real life. All in all, Marvel Super Heroes is my favorite fighting game for the Saturn. © Copyright 2000 The Video Game Critic.| Check for Marvel Super Heroes on Ebay, Amazon | 1 or 2 players |
| Mass Destruction | Grade: A | |
| Publisher: NMS Software (1997) Reviewed: 2005/1/11 Rating: Teen | ||
Finally, a game that lives up to its name! Mass Destruction is a fast-action, rapid-fire shooter with the most awesome explosions I've ever seen in a Saturn game (possibly any game). You control a tank from a high, third-person point of view, embarking on missions somewhat reminiscent me of those in Desert Storm (Genesis). But in contract to Desert Storm which required you to proceed cautiously and ration ammo, Mass Destruction lets you give in to that primal desire to obliterate everything in your path. And you can too, because your firepower is phenomenal. Besides you standard machine guns and explosive shells, you'll acquire mortars, guided missiles, mines, and a devastating flamethrower! Shooting a structure a few times will usually disable it, but you also have the option of leveling the thing, which often reveals power-ups. Your tank zips around quickly, and rough terrain doesn't slow it down much at all (just stay out of the deep water). Although the stages are quite expansive, you can speed from one end of the map to the other in mere seconds. The shoulder buttons aim the turret, allowing you to "run and gun" like a wild man. You'll face resistance from tanks that explode into fireballs and infantry soldiers that scream realistically as you run them down. In terms of replay value, there are three different tanks to choose from, and each stage includes several optional secondary objectives. Mass Destruction's graphics are good, except for those cone-shaped trees, which are truly hurting. But it's the silky smooth animation with no slowdown that gives the game its arcade flavor. The awesome soundtrack varies from dramatic action music to techno, and the controls are extremely responsive. I searched high and low for flaws in this game, but there really isn't any. I suppose some might find the action repetitive, but I couldn't get enough of the insane devastation. This is a game for those who prefer to shoot now and ask questions later. Good times! © Copyright 2005 The Video Game Critic.| Check for Mass Destruction on Ebay, Amazon | 1 player |
| Mr. Bones | Grade: A- | |
| Publisher: Sega (1996) Reviewed: 2000/10/3 Rating: Kids to Adults | ||
Mr. Bones is a collection of high quality mini-games sandwiched between some extremely impressive full motion video (FMV) clips. You control a skeleton named Mr. Bones who was formerly a blues musician. He is pursued by an army of skeletons under the spell of an evil wizard. The video clips that convey the storyline are the most impressive I've seen on the Saturn, seamlessly combining live actors and computer animation. I'm pretty jaded when it comes to FMV, but these clips held my attention. The levels themselves range from typical side scrolling mayhem to some of the most original concepts I've ever seen in a video game. Some of the more unique stages include playing a guitar (cool!), playing drums, telling jokes (seriously), gliding through a huge cathedral, fighting a skeletal T-Rex, and saving a village of little people from spiders (their high-pitched screams are hilarious). In most stages, hits will cause you to actually "lose" bones, forcing you to crawl around with no legs, or hop on your spine! Although no single level here could stand on its own, it's evident that a tremendous amount of thought and effort was put into each one. The graphics are sensational, and the sound effects and music are equally impressive. If Mr. Bones has a fault, it's the difficulty level. Just making it through the first level is entirely too hard. Also, the jumping control could be more responsive at times. But overall, Mr. Bones is an amazing piece of work. © Copyright 2000 The Video Game Critic.| Check for Mr. Bones on Ebay, Amazon | 1 player |
| NBA Live 97 | Grade: F | |
| Publisher: Electronic Arts (1997) Reviewed: 2000/12/24 Rating: Kids to Adults | ||
| Check for NBA Live 97 on Ebay, Amazon | 1 to 10 players |
| NFL '97 | Grade: F | |
| Publisher: Sega (1996) Reviewed: 2000/8/21 Rating: Kids to Adults | ||
| Check for NFL '97 on Ebay, Amazon | 1 to 8 players |
| NHL 97 | Grade: D- | |
| Publisher: Electronic Arts (1996) Reviewed: 2005/2/13 Rating: Kids to Adults (animated violence) | ||
During the mid-90's, sports games were transitioning from 16-bit 2D to 32-bit 3D technology, and it wasn't painless. Many games went from being fast and smooth to slow and choppy. As if being an early polygon sports title was bad enough, NHL 97 had the additional burden of running on the 3D-challenged Saturn. All things considered, this could have turned out far worse. The players look crude and blocky up close, but once the camera pulls back they don't look so bad. What's most important is that the action is fast and the frame-rate keeps up, allowing you to follow the puck without too much difficulty. The default camera is in constant motion but does a fair job of providing a decent angle. The ice surface looks realistic enough, but what's the deal with those puny goals? They certainly don't look regulation size, which may explain why it's so frickin' impossible to score. I'm no slouch at hockey games, but I played this game several times and failed to score a single goal. Shots on goal seem awfully soft, even when you hold down the C button. Outside of the playing surface, the scenery looks downright hideous. The glass around the rink looks like a white-checkered pattern, and the crowd is a static, brown pixilated mess. Between periods, live video of a bald guy named John Davidson recaps the action. As you can imagine, his canned, generic comments provide no insight whatsoever, and it's not unusual for him to repeat the exact same "analysis" for two periods in a row. Chalk that up as another failed 32-bit video game experiment. NHL 97's single bright spot is its audio. Its crisp sound effects put those fuzzy Genesis noises to shame. Organ music plays during the action, and I love the techno music that plays over the menus. NHL 97 may be just another monkey in the evolution of hockey games, but I've played worse sports games on the Saturn. © Copyright 2005 The Video Game Critic.| Check for NHL 97 on Ebay, Amazon | 1 to 8 players |
| NHL All-Star Hockey | Grade: F | |
| Publisher: Sega (1995) Reviewed: 2007/12/31 Rating: Kids to Adults | ||
My buddy Eric got a Saturn for Christmas in 1995, along with this video game equivalent of a lump of coal. For weeks Eric rationalized that NHL All-Star Hockey wasn't bad, but he eventually would admit it was awful. Twelve years later Eric and I revisited the game so he could reassess his opinion of it. He now regards All-Star Hockey as repugnant. Sadly, this game set the tone for sports titles on the Saturn, which consistently paled next to their Playstation counterparts. All-Star Hockey's ugly intro intermingles game graphics with video clips as "The Power" blares away in the background. I can only assume that Sega intentionally made the video clips extra grainy so the game's dreadful graphics would look halfway decent by comparison. The main menu looks sharp, thanks to a digitized Marv Albert who prompts you to select a game mode. Sadly, his talent is wasted because there is no in-game commentary. On the ice, the low quality of the graphics is glaring. These flat, pixelated players would be more at home in an Intellivision game! The animation is so minimal that players will go from standing positions to flat on their backs in two frames! There's a wide range of selectable camera angles, but none provide a decent vantage point, and most aren't even playable! Even at the closest camera setting, you feel distant and never have a good angle of the goal. All-Star's control is pitiful, and the act of shooting the puck is needlessly complicated. The action is so choppy that when a goal is scored, you'll find yourself wondering what the heck just happened. The crowd sounds realistic enough, but the player grunts are repetitive. After the first period, some fat guy named Coach Labou rants about how badly you suck - even when you're winning. There are plenty of options and modes, but would you really want to customize your roster in a game this bad? The best thing about NHL All-Star Hockey is its edgy menu screen music. If you get a chance to pick this game up, then by all means do. It will give you renewed appreciation for every other sports game ever made. © Copyright 2007 The Video Game Critic.| Check for NHL All-Star Hockey on Ebay, Amazon | 1 or 2 players |
| Night Warriors - Darkstalker's Revenge | Grade: A- | |
| Publisher: Capcom (1996) Reviewed: 2002/3/26 Rating: Teen | ||
There's an interesting story behind this game. Capcom originally made a deal with Sony to release their Darkstalker games exclusively for the Playstation. However, in a rather sneaky maneuver, Capcom circumvented the deal by calling the sequel "Night Warriors" and thus was able to release it on the Saturn. Since the Saturn is well-equipped for 2D games, Night Warriors looks particularly sharp and plays slightly better than its Playstation counterpart. The control is crisp, and there are four additional playable characters. You'll recognize two of them as the bosses from the first Darkstalkers, and the other two are a vampire hunter and a freaky "Chinese ghost" that looks like a girl with long arms. Like the first game, there are some incredible babes here including Morrigan (busting out all over) and Felicia (if she didn't have the legs of Hulk Hogan, she'd be pretty cute). The animations are always entertaining, and there are tons of crazy moves. Night Warriors is great fun, and stands as one of the premiere Saturn fighters. © Copyright 2002 The Video Game Critic.| Check for Night Warriors - Darkstalker's Revenge on Ebay, Amazon | 1 or 2 players |
| Nights Into Dreams | Grade: A- | |
| Publisher: Sega (1996) Reviewed: 2005/1/11 | ||
In 1996, Sega's Saturn console was on the ropes against the upstart Sony Playstation. Making matters worse, Sega failed to deliver a Sonic the Hedgehog game (their flagship franchise) to demonstrate the system's true capabilities. Rumors ran rampant however that the Sonic team was hard at work on a "secret project" that would restore Sega's rightful place as industry leader. That game turned out to be Nights Into Dreams, a beautiful and stunningly original creation that was so innovative that it came with its own controller! The game's main character resembles a purple jester who effortlessly flies through magical, dreamlike worlds that bring to mind Alice in Wonderland. It's a pleasure to glide through rings, burst through obstacles, and collect "chips" by encircling them. While the graphics are pure 3D eye candy, Nights is played on a 2D plane, similar to Pandemonium (Playstation). Stages are cleared by depositing a certain number of blue chips into a large globe-like creature, causing it to explode. Nights is best played with Sega's "3D control pad", an analog controller that looks like a black version of the Dreamcast controller. It's highly recommended due to all the "rolling" motions you'll need to perform with the directional pad. Although the Saturn's 3D graphic limitations are reflected in some blocky objects and pixilation, Night's fluid animation and shifting camera angles often border on breathtaking. The game is full of surprises, including a wild sled ride in the snow stage. Completing a stage is not difficult, but earning a decent grade sure is. Each stage ends with a boss confrontation that tends to be bizarre but innovative. Instead of "attacking" the gigantic beasts as you'd expect, you can pick them up and hurl him into the scenery! The game's happy, upbeat music is high quality and pleasant. Nights may take a while to grow on you, but there's no denying the game's unconventional genius. Ultimately it failed to resuscitate the faltering system, but it's a title many Saturn owners will always cherish. © Copyright 2005 The Video Game Critic.| Check for Nights Into Dreams on Ebay, Amazon | 1 or 2 players |
| PGA Tour 97 | Grade: D | |
| Publisher: Electronic Arts (1996) Reviewed: 2000/12/24 Rating: Kids to Adults | ||
How many ways can EA screw up a golf game? Plenty! Start with excessive loading time between holes and even between shots. Then add a five-second lags between when you initiate your shot and when the golfer actually swings. Then throw in some unimpressive, choppy graphics and poor sound. PGA 97 is a major letdown, especially compared with the stellar PGA 96 (Playstation). The static look of the two courses, along with the lack of sound effects, doesn't exactly put you "in the game". The choppy ball movement is absolutely unforgivable, and where's the wind indicator? Apparently EA was concentrating on their fancy new "torn paper" user interface, but it wasn't worth the effort. PGA Tour 97 is playable, but it's a long, slow game. Incidentally, this was the game that began a long, downward spiral for EA golf games in general. © Copyright 2000 The Video Game Critic.| Check for PGA Tour 97 on Ebay, Amazon | 1 to 4 players |
| Panzer Dragoon | Grade: B+ | |
| Publisher: Sega (1995) Reviewed: 2003/3/20 Rating: Kids to Adults (Mild animated violence) | ||
This stunningly original shooter pushed the limits of the Saturn's 3D graphic capabilities. In this oddly named game, you fly a blue dragon over breathtaking scenery while shooting enemies that approach from all directions. Although your path is predetermined, you still have enough freedom of movement to dodge obstacles and oncoming missiles. At first, it all seems a bit shallow, simply aiming crosshairs and shooting at everything, but there are some innovative features that make this game special. First of all, you have a 360-degree field of vision around your dragon (you use the shoulder buttons to rotate your view). This means you're not limited to forward shooting, but can also track targets behind and on either side. With the use of the helpful radar, it's easy to locate your enemies. You can fire normal straight shots, but it's more effective to hold down the fire button to "lock on" several enemies at once, taking them out with a barrage of guided missiles. You'll want to use both methods simultaneously to maximize the damage you unleash. The stages attractive and imaginative, and combined with the tranquil background music, can almost put you in a dreamlike state. The first stage features majestic ancient ruins protruding from the sea, and it looks magnificent. The bosses, who you approach from several angles, are absolutely huge. Unfortunately, the Saturn's graphic capabilities can just barely handle this game's visual demands. There's major pixelation and it's hard to make out certain enemies, especially in front of equally pixilated scenery. Another problem is the lack of a level select, meaning you'll have to replay the early levels each time you play. Be sure to check out the introduction - it's one of the best I've seen in a Saturn title. Panzer Dragoon is a landmark shooter, and every Saturn owner should have this game in their library. © Copyright 2003 The Video Game Critic.| Check for Panzer Dragoon on Ebay, Amazon | 1 player |
| Panzer Dragoon II Zwei | Grade: A | |
| Publisher: Sega (1996) Reviewed: 2003/3/20 Rating: Kids to Adults (Animated Violence) | ||
The first Panzer Dragoon had a few graphical issues, but it was still a terrific game. This sequel addresses those problems and augments the experience with even more variety and deeper gameplay. The first thing you'll notice are the ground-based stages - that's right, it's not all flying this time. The ground stages are a nice change of pace, and they control nicely. But the best new feature is the "berserk" attack, which obliterates everything on the screen (like a smart bomb). It's especially devastating against bosses, which range from huge airships to freaky creatures. I like how you methodically shoot pieces off of the airship boss, and then can look back to watch it crash into the ground. Although Panzer Dragoon II is still "on rails", there are times when you can actually select alternate paths, and depending on your score, your dragon increases in size and strength between stages. Add in the ability to save your game, and you can see this is a complete package. Even the graphics are easier on the eyes thanks to larger, better-defined enemies. It's hard to be critical of Panzer Dragoon II - it's one of the best Saturn games I've ever played. © Copyright 2003 The Video Game Critic.| Check for Panzer Dragoon II Zwei on Ebay, Amazon | 1 player |
| Pebble Beach Golf Links | Grade: D+ | |
| Publisher: Sega (1995) Reviewed: 2000/12/24 Rating: Kids to Adults | ||
| Check for Pebble Beach Golf Links on Ebay, Amazon | 1 to 4 players |
| Primal Rage | Grade: D | |
| Publisher: Universal (1994) Reviewed: 2002/3/26 Rating: Teen | ||
| Check for Primal Rage on Ebay, Amazon | 1 or 2 players |
| Pro Pinball | Grade: B- | |
| Publisher: Empire (1996) Reviewed: 2006/3/14 Rating: Kids to adults | ||
In this slick pinball simulation, you view the action from the end of the table as you would a real pinball game. The only problem with this scheme is how the graphic details of the far end of the table are lost. That's certainly the case with Pro Pinball, but the table's thoughtful design makes it easy to see the bulk of the action. The table is entitled "The Web", and while it's utterly generic, there's a lot of fun to be had. The color scheme is black splashed with red and blue accents, and there's such a high degree of detail that the table looks nearly photo-realistic. Pro Pinball's controls are more robust than most pinball games, providing the ability to nudge the table in three different directions! The physics is good, although the balls do tend to get "floaty" during the multi-ball modes. Some of the mini-games are actually played out on the dot-matrix video display at the end of the table, including a simple one that involves shooting asteroids. Adrenaline-pumping music adds to the frenzy, but the fuzzy voice samples are hard to discern. Maybe it's because I'm a pinball nut, but I really became immersed in this game. It's very challenging and has that "one more time" quality. You always want to beat your previous best score, but sadly, these are not saved to memory. Despite that blatant flaw, Pro Pinball is a quality title that will keep you riveted to the screen. © Copyright 2006 The Video Game Critic.| Check for Pro Pinball on Ebay, Amazon | 1 to 4 players |
| Radiant Silvergun (Import) | Grade: B+ | |
| Publisher: Treasure (1998) Reviewed: 2004/8/4 | ||
To call Radiant Silvergun a highly regarded shooter would be an understatement. This Japanese import is has attained near-legendary status among Saturn enthusiasts. The game boasts extremely high production values, and the fact that it wasn't released in the states is a travesty. But while Radiant Silvergun may be the best shooter for the Saturn, that's really not saying a whole lot if you don't count Japanese releases. The game plays like a standard 2D shooter with 3D polygon graphics that allow for nifty scaling and rotation effects. It's the control however that really sets this game apart. Each of the six buttons unleashes a unique attack, and pressing combinations of buttons provide even more possibilities. If you had an arcade-style joystick, you'll definitely want to use it with this game. Employing the proper weapon for each situation is key to surviving each treacherous stage, and it's fun to experiment. The intense, chaotic gameplay is not unlike Dreamcast shooters like Mars Matrix and Gigawing, but Radiant Silvergun is deeper and far more challenging. An innovative "chain combo" scoring system rewards you for destroying consecutive "triples" of enemies of the same color. The stages tend to contain narrow corridors and converging enemies that require narrow escapes. The background graphics aren't too interesting, but you won't even notice them in the heat of battle. The skill level is definitely expert, so don't feel guilty about setting the difficult to easy and cranking up the lives. My main gripe with Radiant Silvergun is its overemphasis on bosses. The stages themselves are surprisingly short, and the bosses can linger for quite a while if you don't hit their sweet spot. Most bosses are uninteresting amalgamations of rough geometric shapes rotating and moving around the screen. One of Radiant Silvergun's strong points is its amazing music soundtrack - one of the best I've heard in a shooter. A nice two-player simultaneous mode is included. Despite being a Japanese game, it's interesting to note that most of the text (including menu options) are in English. This game typically sells for $150 or more on Ebay, and it requires some kind of "pass through" device like a Gameshark or Action Replay to run on an American Saturn. Hardcore Saturn fans will love Radiant Silvergun for the terrific shooter it is, but I'd hardly recommend it to the casual fan. © Copyright 2004 The Video Game Critic.| Check for Radiant Silvergun (Import) on Ebay, Amazon | 1 or 2 players |
| Revolution X | Grade: F | |
| Publisher: Acclaim (1995) Reviewed: 2000/7/4 Rating: Mature | ||
| Check for Revolution X on Ebay, Amazon | 1 to 2 players |
| Robotica | Grade: F | |
| Publisher: Acclaim (1995) Reviewed: 2007/4/19 Rating: Teen (animated violence) | ||
One dilemma of reviewing games is that you're forced to play the bad ones a lot longer than you normally would have, just to make sure you're not "missing" anything. Robotica is one such game that made me toil in agony. It's a dark, science fiction-themed first-person shooter (FPS) with - you guessed it - robots. Before reviewing Robotica I applied my "game face" (as I always do), dimmed the lights, and psyched myself up to be thrust into a galactic tale of law-enforcement-robots-gone-wild. Initially you're plopped into a generic room with metal walls. Your two mechanical arms wield different weapons, but you can only use one at a time (rats!). For a while, Robotica manages to generate a sense of foreboding and suspense as you slowly wander around generic corridors looking for a "gate key" that will allow you to exit the level. Darkness prevents you from seeing too far ahead, and the ominous music is mixed with alarming sound effects like clanking metal, heavy breathing, and wire shorts. Eventually you encounter floating robots that look pretty cool (I suppose) but are easily dispatched with using basic strafe-and-fire attacks. Unfortunately, strafing is only half as fast as normal movement, and the constant darkness makes it hard to tell whom you're up against. Robotica auto-maps your progress, which is good because every room looks the same. The floor plans are randomly generated, which may have been cool in 1995, but in 2007 it's just boring. As you traverse one floor after the next, you hope that the gameplay or scenery will change, but it never does. After eight floors of tedium, I resorted to a cheat code to peek ahead, but even a dozen floors ahead it was all the same 'old crap. There's no password feature, but that's okay because nobody will ever play Robotica more than once. On a positive note, this snore-fest laid the groundwork for Alien Trilogy, a much stronger FPS Acclaim released a year later for the Saturn and Playstation. © Copyright 2007 The Video Game Critic.| Check for Robotica on Ebay, Amazon | 1 player |
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