The Video Game Critic's
Playstation Reviews Q-R

Last modified 2008/3/15.

The Video Game Critic rates games in comparison to other games for the system.
The overriding criteria is how fun the game is to play, although control, graphics, and sound are also taken into account.

Screen shots courtesy of IGN.com, Gaming Age Online, GameScreenShots.com, GameSpot, Rotten Tomatoes.

 Q*BertGrade: A-
Publisher: Hasbro (1999)
Reviewed: 2000/1/19
Rating: Everyone
Hasbro has been rather inconsistent in their attempts to update classic games, but I think they got it right with this one. Especially when you consider how Hasbro butchered Frogger, this is a pleasant surprise. Q*Bert offers three modes: Classic, Head-to-Head, and Adventure. Classic is the original arcade version, although you can choose between the original or updated graphics (good call). Anyone who has played the original Q*Bert knows how simple yet relentlessly addicting this silly game is. In case you don't remember, Q*Bert is the orange character with the big nose who hops around a pyramid, attempting to turn all its blocks the same color. He needs to avoid a gang of wandering enemies, most notably Coily the snake. Q*Bert's gameplay stands the test of time, and its head-to-head mode provides some enjoyable two-player simultaneous action. The Adventure mode challenges the solo player to complete some wild non-pyramid layouts, and you can save your progress between stages. This game is configurable in every way, including the control scheme. That's significant when you consider the game relies on diagonal movements. © Copyright 2000 The Video Game Critic.
Check for Q*Bert on EbayAmazon1-2 players 

 Qix NeoGrade: A-
Publisher: Mud Duck (2003)
Reviewed: 2005/8/8
Rating: Everyone
Where in the hell did this game come from? Most late-arriving Playstation One titles proved to be duds, but Qix Neo rocked my world. As a huge fan of the original arcade classic (Qix, 1981), I'm extremely pleased with this brilliantly conceived update. The classic gameplay was wisely retained, but as you might suspect the graphics and audio have been upgraded dramatically. The original Qix didn't really have much of a theme; you simply tried to cordon off 75% (or more) of the playfield while avoiding wandering hazards. Qix Neo has a decidedly intergalactic flavor, with planet surfaces serving as backdrops for each innovative stage. Instead of avoiding a roving set of twisted lines, each screen features a distincitve "boss" along with a number of smaller creatures on patrol. You're constantly being hounded but you can trap creatures for bonus points. Qix Neo is far more forgiving than the original game. The bosses assume many interesting forms, including a giant centipede and a mechanical hand. Capturing strategic boxes awards like power-ups like "micro" (decrease boss size), laser (shoot at your enemies), and speed boosts (duh!). But by far the most desirable power-up is "time", which freezes your enemies momentarily. Despite the new wrinkles, the same basic strategy still applies. You'll want to thoughtfully section off the screen, creating alcoves to "trap" wandering adversaries. The game's otherworldly sound effects are amazing, and unlike anything I've heard before. An "arranged" playing mode is also included, offering a completely new set of stages. Qix Neo is immensely fun and addicting, and it even saves your high scores (for both modes). The game even adjusts your bonuses based on whether you use continues or not. If I had any complaints, I might point to the lack of a two-player mode, and the fact that some scoring bonuses are a bit excessive. Still, this is easily the best version of Qix I've ever played - even better than the original! © Copyright 2005 The Video Game Critic.
Check for Qix Neo on EbayAmazon1 player 

 R-Type DeltaGrade: B
Publisher: Agetec (1998)
Reviewed: 2000/5/10
Rating: Everyone
R-Type Delta is an old school-inspired, side-scrolling shooter with eye-popping 3D graphics. Like previous R-Type games, you're armed with a deployable weapon called a "force module". The force module really adds a lot of strategy to an otherwise typical shooting experience, and you can even attach it to large creatures to inflict substantial damage. Delta's graphics are truly impressive, with huge bosses that approach menacingly from the background. The post-apocalyptic scenery looks okay, but there's nothing particularly imaginative about it. The objects on the screen tend to be large and detailed, but sometimes your ship will run out of real estate, which can be frustrating. Fortunately, the pace of the game is slow enough that you can usually navigate out of harm's way even when things get hectic. © Copyright 2000 The Video Game Critic.
Check for R-Type Delta on EbayAmazon1 player 

 R-TypesGrade: C-
Publisher: Ascii (1999)
Reviewed: 1999/8/3
Rating: Everyone
This unremarkable compilation features arcade-perfect ports of R-Type 1 and 2, along with a few minor bonus features. The original R-Type is a classic side scrolling space shooter that was popular in the early 90's. Both games feature cool bio-monsters, deployable weapons, and insanely hard gameplay. It seems like you're constantly losing ships even when you know where the enemies are coming from! The graphics and sound are respectable, even by today's standards, but the lame bonus material is limited to screens describing technical details about the ships and enemies. I was disappointed that they didn't include more R-Type games on this disk, since several other editions of the game were previously released. © Copyright 1999 The Video Game Critic.
Check for R-Types on EbayAmazon1 or 2 players 

 RC de GoGrade: C
Publisher: Taito (2000)
Reviewed: 2003/9/10
Rating: Everyone
This late-arriving PS1 game is aimed squarely at those who make remote-controlled (RC) vehicles at hobby. Judging from the video intro, there is a large contingent of people who take the hobby very seriously, custom-building their own models and entering them into tournaments. My interest in remote controlled cars doesn't run very deep, but I did enjoy racing them around my neighborhood as a kid, and RC de Go does a pretty good job of capturing what that same feeling. Unlike conventional racing games, your view is always from the far edge of the miniature track, as if you were sitting next to the actual course. Consequentially, it can be hard to judge curves on the far side. A championship mode challenges you to complete in fourteen races, and I found the controls to be touchy but effective. You can buy parts and upgrade your car between races, and that's important, because you won't get too far without making some dramatic improvements. From the detailed car designs and sheer variety of parts, it's evident that many RC experts had a hand in the design of RC de Go. The realistic miniature tracks look almost photographic at times. Although set in various locations (including the roof of a building), there's not much to see in the background, so all the courses look pretty much the same. RC's music is okay, but the mindless announcer repeats the exact same lines during every race. On the first lap, expect to hear, "It's still early in the race - you've still got time to turn things around" - even when you're winning! But a bigger flaw is the lack a two-player split-screen mode, which could have been a lot of fun. As it is, only RC die-hards will really truly appreciate this game. © Copyright 2003 The Video Game Critic.
Check for RC de Go on EbayAmazon1 player 

 Rage RacerGrade: A-
Publisher: Namco (1996)
Reviewed: 1999/7/15
Rating: Kids to Adults
Despite the name, this is indeed Ridge Racer 3. Rage Racer also marks a major step forward in terms of realism and gameplay, elevating the franchise to the next level. Unlike the first two Ridge Racers, you can now purchase cars, soup them up, and race on a variety of tracks. Although the courses seem less colorful and more realistic, they are still fantastic in design and great fun to race on. There are a nice variety of cars available (including a number of old-time models), each with its own distinctive look and feel. The simulation aspects give the game more replay value, but Rage Racer still maintains that arcade sensibility that makes the series so popular. © Copyright 1999 The Video Game Critic.
Check for Rage Racer on EbayAmazon1 player 

 Raiden Project, TheGrade: A
Publisher: Sony (1995)
Reviewed: 2005/9/18
Rating: Kids to Adults (animated violence)
It only took me ten years to discover this phenomenal shooter. I stumbled across Raiden Project at my friend Dave's house, and it totally rocked my world. This old-fashioned 2D vertical shooter is easily one of the best I've played. As one of the earliest Playstation titles, Raiden Project was largely overshadowed by fancy 3D titles like Ridge Racer and Battle Arena Toshinden. Ironically, this game has aged better than either of those games. It plays similar to the previous Raiden games for systems like the NES and Turbografx, but this one is arcade perfect. Not only that, but you can completely configure the controls, display, difficulty, and even save your high scores. Playing this game is pure joy. As you weave across the screen spraying missiles at tanks and helicopters, you can even see cows grazing in the pastures below. Not many shooters can say they have cows. Huge airships catch on fire as they incur damage, and the explosions are supremely satisfying. Holding down the fire button engages rapid-fire, and there's no shortage of power-ups. Your earth-shattering bombs act as shields in addition to unleashing widespread destruction. Each stage culminates with a giant mechanical boss, but these don't monopolize the game as in so many other shooters. Two players can blast away at the same time, and a pulsating soundtrack helps you get into the zone. This disk actually includes both Raiden 1 and 2, although the second is more like a remake of the first. The graphics are slightly more detailed and there are some new weapons in Raiden 2, but the exciting twitch gameplay is exactly the same. There aren't many games like this for the Playstation, so shooter fans would be well-advised to track this one down. © Copyright 2005 The Video Game Critic.
Check for Raiden Project, The on EbayAmazon1 or 2 players 

  Rally CrossGrade: B+
Publisher: Sony (1996)
Reviewed: 2008/3/15
Rating: Kids to Adults
This off-road racer has clocked a tremendous number of hours on my Playstation, mainly due to its highly competitive split-screen modes. Rally Cross allows four compact cars and pick-up trucks to race through muddy mine shafts, tropical jungles, sandy deserts, and icy cliffs. The graphics are exceptionally good, with finely detailed vehicles and scenic, rolling courses. The physics is best described as "bouncy", so taking a banked curve high might land you on your roof. At that point you need to alternately press the shoulder buttons to "roll" back onto four wheels, which is time-consuming. Learn to tap the brakes around each curve to send your vehicle into a nice, controlled power slide instead. Rally Cross was one of the first racers to include a split-screen mode for four players, and my buddies (namely George, Steve, Don, and Brendan) could not get enough of it. Granted, these modes offer degraded graphics and a choppy frame-rate, but the contests are exciting nonetheless. It's always a thrill to cut off your opponent, or better yet smash into a bunch of cars stuck in a jam. There's no damage modeling, but the tracks tend to criss-cross, creating plenty of opportunities for devastating collisions. I also love how the pixilated water and mud splashes up behind you as you plow through it. Rally Cross does have a few annoyances. Even when using automatic transmissions, you'll need to place your car into first gear to begin the race, and you'll also need to mess with the gears if you need to go into reverse. The caves tend to be claustrophobic, and the camera doesn't behave well inside of them. If you end up facing the wrong way inside a cave, you're really screwed. The game's fantastic sound effects include creaking suspensions and crunching metal, but the generic guitar music is pretty lousy. Rally Cross is showing its age, but it still remains a genuinely fun racer after all of these years. © Copyright 2008 The Video Game Critic.
Check for Rally Cross on EbayAmazon1 to 4 players 

 Ray CrisisGrade: C-
Publisher: Spaz (2000)
Reviewed: 2002/1/6
Rating: Everyone
This long-overdue sequel to Ray Storm doesn't quite live up to the legacy of the original. Like the first game, Ray Crisis features rapid-fire shooting, lock-on missiles that target multiple enemies, and transforming bosses that take forever to defeat. Excellent overhead 3D visuals offer cool camera angles and nifty visual effects. Unlike the first game, you can select the order of the stages, and you have four different ships to choose from. But Ray Crisis has some glaring problems. First of all, the two-player mode has been dropped completely, which is a major disappointment. And unlike the magnificent stages in Ray Storm, the levels in Ray Crisis seem awfully generic (lava stage, desert stage, etc). Finally, you'll have to deal with some extra-long loading times that you didn't have to put up with in the first game. Ray Crisis provides more of the same for fans for Ray Storm, but in this case more is less. © Copyright 2002 The Video Game Critic.
Check for Ray Crisis on EbayAmazon1 player 

 Ray StormGrade: C+
Publisher: Spaz (1996)
Reviewed: 2002/1/6
Rating: Kids to Adults
Ray Storm is one of the most spectacular shooters you'll see on the Playstation, thanks to its incredible overhead 3D graphics. The impressive scenery includes towering skyscrapers, ruins sticking out of the ocean, and huge galactic star cruisers. Your ship is equipped with rapid-fire cannons, lock-on missiles, and bombs that devastate everything on the screen. You'll battle enemies of all sizes from both the ground and air, and your lock-on missiles can target multiple enemies to maximize damage. Two people can play simultaneously, creating tremendous mayhem and devastation. While Ray Storm is an amazing technical achievement, its gameplay is flawed. First of all, the bosses take way too long to destroy. It seems like I spent half the game just pounding away at these mechanical beasts! And although the early planet stages are outstanding, the advanced space stages are far less interesting. It's uneven in quality, but shooter fans will still find Ray Storm appealing. © Copyright 2002 The Video Game Critic.
Check for Ray Storm on EbayAmazon1 or 2 players 

  ReloadedGrade: F
Publisher: Gremlin Interactive (1996)
Reviewed: 2008/3/15
Rating: Mature

I've played some crappy sequels in my time, but Reloaded borders on criminal! The original Loaded (released earlier the same year, 1996) was no classic, but it did supply fast-paced shooting action with a satisfying degree of destruction. This game offers neither. In contrast to the original's dark, mysterious environments, Reloaded features bright, generic planet surfaces. The camera angle is more tilted than overhead, emphasizing the lack of detail and dreadful pixelation of the characters. Platforms are of different elevations, and some are only accessible via ramps or elevators. Apparently somebody thought this was a good idea, but it has a really detrimental effect on the game's speed. Your character moves slowly in general, and when shooting he moves like a snail! It's so bad that you'll actually avoid shooting whenever possible! What kind of a shooting game makes you not want to shoot? A really bad one! Reloaded's stages are more reasonable in size than the previous game, but their nebulous objectives make them less satisfying. The new mapping display is counterintuitive, and the music consists of weak, generic beats. By rushing this ill-conceived sequel out the door, Gremlin effectively killed the promising series. © Copyright 2008 The Video Game Critic.
Check for Reloaded on EbayAmazon1 or 2 players 

 Resident EvilGrade: A
Publisher: Capcom (1996)
Reviewed: 2004/10/25
Rating: Mature

With apologies to Alone in the Dark, Resident Evil (RE) is the grandfather of survival horror games. Brilliantly conceived, this third-person adventure stands the test of time as one of the scariest games ever. The dark storyline of biological experimentation gone wrong takes place in a mysterious mansion crawling with mutated creatures that can jump out at any time. Crooked camera angles are used for dramatic effect, and beautifully-illustrated graphics boast amazing detail. Giant spiders scuttle convincingly and zombies stagger with amazing, motion-captured realism. The game is violent and gory by nature, with plenty of gratuitous blood and flying body parts. But what makes RE truly great is how it effectively builds atmosphere and tension. The scene with dogs bursting through the windows has got to rank up there as one of the greatest scares in video game history. Despite the high quality presentation however, RE's poorly-translated dialogue is laughable, and the stilted voice acting has a "so bad it's good" quality. Although deliberately paced, the gameplay is fun and engaging despite its stiff controls. Turning around is slow, and your limited carrying capacity is aggravating. RE also features a "live action" video intro which is largely an artifact of the early 90's gaming scene. It doesn't mesh with the game's polygon graphics at all, and looks completely out of place. Interestingly, this footage was censored to omit a shot of a severed arm (included in the Japanese version), much to the consternation of American gamers. Resident Evil remains a landmark game, and horror fans owe it to themselves to play through this at least once. © Copyright 2004 The Video Game Critic.
Check for Resident Evil on EbayAmazon1 player 

 Resident Evil 2Grade: A
Publisher: Capcom (1998)
Reviewed: 2004/10/25
Rating: Mature

This second chapter of the Resident Evil saga expands the scope of the original in a number of ways. This time the entire town of Raccoon City is a burning disaster area overrun by zombies. Spread across two disks, Resident Evil 2 offers multiple missions and two playable characters. The graphics have been refined, and the ferocious new bosses include a giant alligator lurking in the sewers. While the premise might suggest a free-roaming game experience, in fact your movements through the streets are heavily constrained by cars and burning wreckage. Most of the action actually takes place inside of public buildings including a large police station. There's one particularly startling sequence in the station involving a mirror that scared the living hell out of me! Despite being a bigger adventure, the gameplay follows the same winning formula as the original, with thoughtful puzzles and intense monster encounters. As a terrific sequel that remains true to the original formula, many fans consider Resident Evil 2 to be the pinnacle of the series. © Copyright 2004 The Video Game Critic.
Check for Resident Evil 2 on EbayAmazon1 player 

 Resident Evil 3: NemesisGrade: B+
Publisher: Capcom (1999)
Reviewed: 2004/10/25
Rating: Mature

The first Resident Evil (RE) set the standard for survivor horror, and RE2 expanded its scope from a single mansion to an entire town. In some ways, this third chapter feels like Resident Evil 2.5, since it takes place in the same burning city and even reuses some locations (notably the police station). Despite a strong sense of deja vu, it's hard to beat the tried-and-true Resident Evil gameplay, with its awesome pre-rendered scenery, interesting puzzles, and jump-out-of-your-seat scares. The main character, Jill Valentine, looks seriously hot running around in her boots and miniskirt. But the real star of the game is a hulking boss named "Nemesis" who keeps coming back much like Jason from the Friday the 13th movies. He's pretty scary, especially when you're limping around with that ugly bastard hot on your heels. Since Nemesis loves to sneak up on you and can crash the party at any moment, the intensity level is always high. The improved control scheme offers a quick turn-around move, a dodge, and a nice auto-aim mechanism. Other new features include the ability to manufacture different types of ammo (about as fun as "mixing plants"), and new "decision points" that can slightly alter the branch of the story. Resident Evil 3 feels awfully familiar, but those who can't get enough of the series will appreciate this well-designed third chapter. © Copyright 2004 The Video Game Critic.
Check for Resident Evil 3: Nemesis on EbayAmazon1 player 

 Resident Evil Director's CutGrade: A
Publisher: Capcom (1997)
Reviewed: 2004/12/16
Rating: Mature

This "Director's Cut" was clearly just a marketing ploy designed to generate hype for Resident Evil 2. Ironically, its main selling point was supposed to be its "uncensored footage" showing a detached arm in the opening scene. Gamers had been incensed when it was ommited from the original game, and due to a mix-up at Capcom, it's not in this version either! Resident Evil Director's Cut does offer a slightly modified version of the original game with shuffled puzzles, a few new camera angles, and multiple difficulty modes. The music has been changed, but considering how good it was in the original game, what's the point? What really caused a stir in 1997 was the second disk, which includes an playable demo of Resident Evil 2. It gives you a nice taste of the sequel by letting you fend off hordes of zombies on ravaged city streets, if only for a few minutes. This Director's Cut is not a critical upgrade for owners of the original version, but if you've never played Resident Evil, this is an ideal package. © Copyright 2004 The Video Game Critic.
Check for Resident Evil Director's Cut on EbayAmazon1 player 

 Resident Evil SurvivorGrade: F
Publisher: Capcom (2000)
Reviewed: 2001/10/6
Rating: Mature

Survivor is such a monumental disappointment, it probably doesn't even deserve to bear the Resident Evil name. Previously Resident Evil (RE) games had always been played from a third-person perspective, but over the years rumors were swirling about a first-person version. It may have seemed like a good idea at the time, but this piece of garbage feels like a low-budget throw-away project. Survivor's 3D-rendered graphics are extremely blocky and pixelated, and the scenery is marred by unsightly seams and glitches. The audio is completely recycled from past RE games, but it's the control that really drags Survivor down. You can't strafe, and turning is painfully slow. Targeting zombies involves moving a clumsy crosshair around the screen, and you can't even tilt down far enough to hit creatures chomping on your legs! The need to explore is eliminated by the "quick search" button which automatically zooms in on any useful objects in a room. Likewise, objects in your possession are automatically used when needed, eliminating the need to think. Survivor is a linear experience with a lot of "find the key, open the door" puzzles. All that's left is constant shooting at monsters, which surprisingly lame. Adding insult to injury, the load screens are frequent and you can't even save your progress! Clearly, Survivor was ill-advised and should have never seen the light of day. © Copyright 2001 The Video Game Critic.
Check for Resident Evil Survivor on EbayAmazon1 player 

 Ridge RacerGrade: C+
Publisher: Namco (1994)
Reviewed: 1999/7/15
Rating: Kids to Adults
This slick arcade racer turned a lot of heads in 1995 and helped put the Playstation on the map. As the first pack-in game for the system, Ridge Racer's cutting-edge, texture-mapped polygon graphics were far more advanced than other racers on the market. The game has only one track, but there are a few variations thanks to some well-placed detours. The graphics aren't the big deal they once were, but they still look bright, clean, and attractive. The car decals reference as number of old Namco titles including Pac-Man and Galaga. Ridge Racer Achille's heel is its control. Power-slides are difficult to execute, and lead to a lot of fishtailing. The game incorporates two very original features that were notable in 1995 but never caught on. First, you could play a mini-game of Galaxian while the game was loading, and earning a perfect score would award you with a bonus in the main game! After the game was fully loaded, you could remove the Ridge Racer CD and replace it with a music CD of your choice, which would play during the game! I always thought the original Foo Fighters CD worked very well. Ridge Racer was truly a landmark title in its time, and its easy arcade style has really stood the test of time. © Copyright 1999 The Video Game Critic.
Check for Ridge Racer on EbayAmazon1 player 

 Ridge Racer RevolutionGrade: C+
Publisher: Namco (1995)
Reviewed: 1999/7/15
Rating: Kids to Adults
Not a "revolution" by any means, this tepid sequel to the popular racing game offers little more than a new track and a rear-view mirror. The graphics are the same quality, and the track design isn't much different either. Instead of incorporating a much-needed two-player split-screen mode, the game instead supports the "link cable" mode. I don't think I've ever met one person who has owned one of those things! Revolution is still a fun game, but it was certainly a disappointment to Ridge Racer fans who were expecting much more. © Copyright 1999 The Video Game Critic.
Check for Ridge Racer Revolution on EbayAmazon1 or 2 players 

 Ridge Racer Type 4Grade: A-
Publisher: Namco (1999)
Reviewed: 1999/7/30
Rating: Everyone

Ridge Racer Type 4 is quite simply the ultimate Playstation racing game. It's more realistic than the first three Ridge Racer games, yet still retains that arcade ease-of-play. Unfortunately, before racing you're forced to traverse an endless series of set-up screens, and they are annoying as hell! In my opinion, every game should have a "quick start" option. The graphics are fantastic - maybe even better than Gran Turismo - and the tracks are certainly more interesting. The lighting effects in particular are phenomenal. The sun sets during some of the stages, and these darkening red skies look absolutely breathtaking. Namco also employed a new "blur" visual effect on car tail lights, and it looks amazing. The game features 8 tracks, 45 unique car models, and several modes including a slick two-player split screen. But the real highlight of Ridge Racer Type 4 is the phenomenal control - the best ever for a Playstation racer! The power slides are incredibly easy to execute and fun to perform. The game's background music is tranquil and relaxing, and on top of everything, a bonus disk includes with a 60 frames-per-second (smooth) version of the original Ridge Racer game! No question about it, if you want the best in arcade racing and overall fun, Ridge Racer Type 4 is a must-have for Playstation owners. © Copyright 1999 The Video Game Critic.
Check for Ridge Racer Type 4 on EbayAmazon1 or 2 player 

 Robotron XGrade: F
Publisher: Midway (1996)
Reviewed: 2002/1/29
Rating: Everyone
By attempting to give the classic shooter Robotron (1982) the 3D treatment, Midway has created a monumental disaster on par with Hasbro's Frogger (gasp!). It's a shame really, because the original Robotron was one of the most addicting, intense arcade games of all time. Using one joystick to move and one to shoot, you moved a small character freely around a screen, clearing out dangerous robots and rescuing helpless people for big bonus points. Unfortunately, Robotron X was developed before the dual-analog Playstation controllers came along, which is a shame because Robotron begs for dual joysticks. Instead, you have to use the four buttons on the right side to fire in eight directions, and it doesn't work very well. But the controls are the least of your problems. The screen is so loaded with sloppy polygons that it's hard to tell what the heck's going on! Slowdown and choppy animation are the order of the day, and the collision detection is hienous. An out-of-control camera swings all over the place, and gratuitous flashy effects only add to the confusion. Unlike the original Robotron, robots are continually dropped onto the screen as you play, destroying any sense of progression or accomplishment. Then there are the agonizing load times, and unimpressive "pumping techno soundtrack". And just when you thought the nightmare was ending, the game keeps inflicting "bonus" men upon you, making Robotron X feel like a never-ending ordeal. © Copyright 2002 The Video Game Critic.
Check for Robotron X on EbayAmazon1 or 2 players 

 Rogue TripGrade: B
Publisher: Singletrac (1998)
Reviewed: 1999/7/15
Rating: Teen (animated violence, suggestive themes)
Here's yet another car combat game from the good people that brought you Twisted Metal 1 and 2 (989 Studios took over for the third installment). Rogue Trip may lacks spectacular graphics, but it certainly doesn't lack a sense of humor. Everything about this game is wacky. The only truly original element is your ability to pick up "tourists" and drive them around to earn money. It sounds dumb, and it probably is, but it does add a bit of strategy. Rogue Trip's whimsical cars and stages are interesting but appear a bit sloppy. The energetic soundtrack includes some fine tunes from popular artists you're sure to recognize, and there's a nifty split-screen mode. Rogue Trip didn't push the limits of car combat, but its irreverent tone and multiplayer fun make it amusing nonetheless. © Copyright 1999 The Video Game Critic.
Check for Rogue Trip on EbayAmazon1 or 2 players 

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