The Video Game Critic's
Playstation 3 Reviews M-Z

Last modified 2008/4/25.

The Video Game Critic rates games in comparison to other games for the system.
The overriding criteria is how fun the game is to play, although control, graphics, and sound are also taken into account.

Screen shots courtesy of IGN.com.

 MLB '07: The ShowGrade: B+
Publisher: Sony (2007)
Reviewed: 2007/6/5
Rating: Everyone
I've been less than thrilled with baseball games in recent years, but MLB 07 won me over with its brisk gameplay and no-nonsense control scheme. The Show's graphics are sharp, and even the crowd is composed of minutely detailed fans. Unlike other sports titles that favor tight camera angles to show off their fancy visuals, The Show keeps the camera pulled way back, giving you an optimal view of the action. Players move and react with the utmost realism, and do a terrific job of emulating their real-life counterparts. Swinging is as simple as pressing a button, and while the pitching meter isn't bad, I prefer the "classic" pitch mode where you just aim and hit a button. Fielding and running controls are extremely responsive, so turning 6-4-3 double plays is a pleasure. The menus are rich with options, but the expertly designed interface makes them a breeze to navigate. An amazing instant replay option allows you to examine tags from merely inches away. For casual players like myself, The Show offers a "fast mode", allowing you to bypass the tedious pauses between pitches and the time consuming instant replays. The problem is, not only does this bypass the boring stuff, but a lot of the good stuff as well, like batters charging the mound or the pageantry of a homerun. And there's a lot to see, including players goofing off in the dugout and outfielders chasing beach balls. Oddly, the fast mode still forces you to sit through long foul balls, which take forever to come down. A worse flaw is the fact that when a homerun is hit, all you see in the player breaking into his homerun trot, totally eliminating the drama of watching the ball sail over the fence! I noticed a few minor visual flaws, like deserted bullpens (which should have pitchers), or the empty Eutaw Street outside of the homerun fence in Baltimore. The Show's two-man commentary isn't bad, but not quite up to professional telecast standards. It's easy to nit-pick, but The Show delivers were it counts, and that's with quality gameplay. This is one of the few sports games that successfully caters to hardcore and casual baseball fans alike. © Copyright 2007 The Video Game Critic.
Check for MLB '07: The Show on EbayAmazon1 or 2 players 

  MLB '08: The ShowGrade: A-
Publisher: Sony (2008)
Reviewed: 2008/4/25
Rating: Everyone
It's hard for a baseball game to be realistic without being boring, but The Show pulls it off. Much like last year's edition, this game is a pleasure to play. Expect to see everything you'd see in the real game, from base runners reacting emotionally to calls, to broken-bat base hits, to beach balls being batted around in the stands. It's easy to judge incoming pitches, the number of foul balls is reasonable, and hits are distributed uniformly over the entire field. MLB 08's simple control scheme eschews gimmicks for a more traditional approach. To swing, you just hit X - how refreshing is that? An easy three-press meter is used to pitch - not unlike those used in older golf games (and Hot Shots Golf). Tracking down fly balls and tossing the ball between bases is a breeze. I love how the first baseman will lunge for throws that are off-target. The right stick can be used to perform every type of slide you can think of. Only the controls for diving and stealing bases did I find counter-intuitive. Thanks to vibration support, you can even feel your heart thumping when batting in crucial situations. Six-Axis motion support provides alternate controls for jumping and diving, but as usual, it's a joke. The Show is easy for novices to pick up and play, and experts can indulge in advanced features like directional swinging, pitcher/batter analysis, and the never-popular "guess the pitch". The graphics are excellent, with accurate stadium representations and life-like crowds that reach for foul balls. Player uniforms look stiff, but the shadow effects are amazing - especially on sunny days. The commentators are rock solid yet unobtrusive. Not only do they recognize the various stadiums ("He was swinging for the warehouse that time"), but they even reference previous games ("He had three hits yesterday"). One menu option near and dear to my heart is "fast play", which cuts out those time-consuming animations between plays, keeping the games well under an hour in length. Sadly, fast play also eliminates some of the dramatic animations you want to see - like home run trots! The Show's menu interface is well designed, so tinkering with options, substituting players, and viewing instant replays is no problem. The game actually saves every replay, so you can go back and watch any hit or out at any time! After each game the winning team lines up for high-fives, while the losers look dejected in the dugout. The Show plays a great game, but I did notice a few minor glitches during rare plays (like passed ball third strikes). The poorly written manual (which is mostly credits) makes no attempt to explain the myriad of options, and doesn't even explain the basic controls. The Show's initial load times are very long, but once you get going it's smooth sailing. Whether you're looking for a deep simulation or a quick contest against a friend, The Show has all of its bases covered. © Copyright 2008 The Video Game Critic.
Check for MLB '08: The Show on EbayAmazon1 or 2 players 

  Major League Baseball 2K8Grade: C-
Publisher: 2K Sports (2008)
Reviewed: 2008/4/3
Rating: Everyone
If you want to play baseball but keep the fun and excitement to a minimum, you should try Major League Baseball 2K8. Much like previous iterations, the emphasis is placed on realism, so gamers looking for a fast-paced arcade experience need not apply. After playing MLB 2K8 with a number of friends, I would describe it as 33% brilliant, 33% idiotic, and 33% "what the [expletive]?" As usual, the controls are gratuitously complex, but this year there are some interesting innovations. The ability to throw via the right thumbstick is pure genius. You simply hold the stick in the direction of the appropriate base, releasing when the little throwing meter reaches the desired strength. It's a lot of fun! Equally clever but poorly executed is the new pitching system. Each pitch is delivered using two "motions" of the right stick (think Street Fighter 2) and timing is key. Unfortunately, the circular pitching meter is not intuitive and has yet to "click" with me (or anyone I played against, for that matter). The fielding is unforgiving, so if your player isn't positioned perfectly, the ball will roll right by without even an attempt to snag it! There's quite a bit of slow-down during fly balls, but that's usually to your advantage. Swinging the bat is done by pulling and pushing the right stick, but you need to commit awfully early to get the bat around in time. The number of foul balls is reasonable, but there are far too many homers and hits into the gap. Controlling runners is easy thanks to the logical shoulder button controls and a giant superimposed diamond. As usual for a 2K game, navigating the menus is confusing, and you'll find yourself in frustrating situations like not being able to exit the bullpen screen. Likewise, the replay system is so terribly complex that it's not even worth messing with. 2K8's graphics are about average - nothing objectionable but nothing eye-catching either. Jon Miller and Joe Morgan provide excellent play-by-play (as usual), and the crowd noise is so realistic you can practically hear bits and pieces of conversation. Even so, there's precious little pageantry in MLB 2K8 - you don't even get to see home run trots! The games tend to drag on, with a nine-inning affair lasting an hour and a half or more. You can turn off the cut-scenes and instant replays, but the long pauses between pitches remain. Yeah, you can hit a button to expedite the process, but that gets irritating. And for a game that values realism, the out-of-date rosters and incorrect schedules are disappointing. MLB 2K8's no-nonsense approach will appeal to hardcore baseball fans, but the cumbersome control scheme and steep learning curve will demoralize fun-loving gamers just looking for a good time. © Copyright 2008 The Video Game Critic.
Check for Major League Baseball 2K8 on EbayAmazon1 or 2 players 

 Motor StormGrade: A-
Publisher: Sony (2007)
Reviewed: 2007/4/1
Rating: Teen (language, violence)
I've always thrived on fast-action racers with simple controls (Virtua Racer and Hydro Thunder come to mind), and Motor Storm delivers the same brand of high-octane bliss with absolutely phenomenal graphics. In the awe-inspiring opening sequence, a camera rises over a huge mesa to reveal a massive carnival-like scene bustling with activity on the other side. And Motor Storm's in-game graphics fully live up to that high standard. The rocky desert scenery is practically photo-realistic, with fantastic lighting effects that accentuate the soaring cliffs, rocky gorges, and reflective mud puddles. It looks so good that I found myself wondering if the Xbox 360 had finally met its match. The game itself is a series of off-road races with a mix of motorcycles, ATVs, buggies, stock cars, trucks, and even big rigs. The vehicles look slightly less real than the scenery, but the manner in which they attract dirt, model damage, and explode on impact (flying bodies included) is sensational. The eye candy is further enhanced by a silky smooth framerate and realistic physics. You really need to moderate your speed to avoid losing control, although the landings are far more forgiving than they'd be in real life. The eight expansive tracks are loaded with multiple routes, ramps, and breakable barriers. I like how mud temporarily gets kicked onto the screen while tailing opponents, and the sense of immersion would be complete if only the PS3 controller supported vibration. The controller's motion-sensing capabilities can be used to steer, but it doesn't work well. The abrasive, guitar-driven soundtrack is repetitive and irritating at times, but the inclusion of Nirvana pretty much compensates for the lapses in quality. Motor Storm's load times are fairly extreme, especially on the vehicle selection screens. You can race against others online, but my friends were totally bummed out by the lack of a split-screen mode. Had Sony even attempted some sort of split-screen action, I would have been tempted to slap an "A+" on this bad boy. Motor Storm is an adrenaline-soaked thrill ride from beginning to end. Some critics have called it shallow, but if that's the case, I wish more games were this shallow. © Copyright 2007 The Video Game Critic.
Check for Motor Storm on EbayAmazon1 player 

 NBA Street HomecourtGrade: B-
Publisher: Electronic Arts (2007)
Reviewed: 2007/4/1
Rating: Everyone
Like its critically-acclaimed predecessors, NBA Street Homecourt is a 3-on-3 basketball competition with no fouls, no out-of-bounds, and goaltending that's not only allowed, but recommended! Players have more "ups" than ever before, soaring high over the backboard in anticipation of alley-oop throw-downs. Don't even think about unleashing a three if there's a defender between you and the basket, because the ball will be swatted away like a fly. You can practically juke defenders out of their shoes, and contested dunks result in some nasty mid-air collisions. It's a good time, but Homecourt's controls are lacking compared to NBA Street V3 (PS2, 2005). There are two "trick" buttons, jumps are performed via the O button, and the right thumbstick doesn't play much of a role. I will admit however that the new "double dunk" move absolutely kicks ass. When you go up for a dunk, a meter appears, and if you hold down the shot button until the meter is exactly full, your player performs a truly imaginative "double dunk". Hold down the button for too long however, and the ball just clanks off of the iron. That's over-the-top enough, but Homecourt goes off the deep end with its "gamebreaker" sequences, which practically turn the game into a silly break-dancing contest. As if there wasn't enough showboating already, you can kick the ball off your opponent's face! Compared to its PS2 cousins, Homecourt's graphics are substantially more realistic with amazing textures and lighting. The NBA players are uncanny models of their real-life counterparts, and the playing surfaces look photo-realistic down to the tiniest cracks. On the downside, the colors look washed-out, and it's often hard to differentiate teammates from opponents. Homecourt's audio is impressive, with constant banter between the players that sounds totally convincing. The only time it lets me down is when someone asks what the score is, and no one answers. If one guy had yelled out the actual score, I would have been tempted to bump this up a grade! Homecourt's multiplayer action is tremendous. This game turns your friends into a bunch of [expletive] [expletive]s, whooping it up and yelling all sorts of trash. You can select not only from NBA teams but also "hometown" squads, including a "B-more" crew stocked with Juan Dixon, Sam Cassell, and Carmelo Anthony. Unfortunately, the single-player Challenge mode forces you to ascend the ranks using a bunch of fictional players like "Carl Archer", "Quincy Teel", and "Junior Santos". It would be far more interesting to bring up a real NBA star like Carmelo Anthony, especially since the game is interspersed with video clips of NBA stars reminiscing about the courts they grew up on. EA really missed the boat on that one. NBA Street Homecourt comes up short on the solo tip, but when you're in a competitive mood with your friends, this game is a slam dunk. Make that a double slam. © Copyright 2007 The Video Game Critic.
Check for NBA Street Homecourt on EbayAmazon1 to 4 players 

 NCAA March Madness 08Grade: D-
Publisher: Electronic Arts (2007)
Reviewed: 2008/1/20
Rating: Everyone
Whoa! After playing College Hoop 2K8, this game feels like a shock to the system. With its sluggish players, choppy animation, and dull, muddy graphics, NCAA 08 March Madness is technically inferior. Judging from the way players slide around the floor, you'd think they were all moon-walking out there. The camera view is distant by design, trying to hide the fact that this game is so ugly! Clearly the developers dedicated most of their time on those sexy cheerleaders and zany mascots! The frame-rate is erratic, and the action on the court seems to move in slow motion much of the time. March Madness is still playable however - even exciting at times. It plays a more wide-open game than College Hoops, so it's easier to drive the hoop. But you can't ignore the game's sloppiness, which is infuriating at times. The ball makes no noise at all when it clanks off the rim - although it does "whoosh" through the net. There are serious glitches in the AI, including players who run out of bounds for no reason, and balls that sometimes rocket into the stratosphere. Fouls are sometimes called without any indication why. But the most glaring oversight is the fact that there are no coaches. It looks so dumb when the players huddle around each other during time-outs. Dick Vitalle provides spirited color commentary (as usual), but Brad Nessler says some really inexplicable things, like "This crowd is about to go silly!" NCAA 08 would have been a reasonably good college basketball game five years ago, but EA has a lot of nerve to charge $60 for this. Especially considering how smooth and polished their NBA Live 08 is, this is inexcusable. © Copyright 2008 The Video Game Critic.
Check for NCAA March Madness 08 on EbayAmazon1 to 7 players 

 NHL 08Grade: B+
Publisher: Electronic Arts (2007)
Reviewed: 2007/12/18
Rating: Everyone
The Stanley Cup definitely goes to Electronic Arts this year, delivering a solid hockey experience simple enough to satisfy casual gamers yet rich enough to please hardcore fans. After playing the user-hostile NHL 2K8, NHL 08 feels like an old friend. All of the controls fit nicely on two adjacent pages of the instruction manual, and there are no obscure moves to worry about. The default controls use the right thumbstick to wind up a shot and rocket the puck towards the goal. The right stick is also used to check on defense, but those hits are awfully soft. Personally I'd recommend switching over to the "classic control" scheme, which employs a minimal number of buttons much like the old Genesis NHL games. Not only does it make the game much easier to play, but you'll find yourself clocking opponents with ferocious body checks. NHL 08 also tends to "flow" better than 2K8, letting you maintain control of the puck on offense and execute pinpoint passes. The CPU is very clever, especially with its unpredictable give-and-go moves on fast-break opportunities. The graphics aren't quite as colorful as 2K8, but far more realistic. The players look impressive close-up, and I love how they hang onto each other and celebrate after a goal. The audio is remarkable as well. When the crowd starts chanting "GO DUCKS" in unison, it sounds amazing. The commentators are very much in tune with the action, and even admonished me on one occasion for "going back to the well" and using the same ineffective shot over and over. NHL 08's pop music soundtrack is far more appealing than 2K8's head-banging bull-[expletive]. Between periods the game provides a "scouting report" and even offers advice to each player. Unfortunately, the game lacks that televised presentation that sports fans find appealing, and there are few bells and whistles. Even so, with its user-friendly controls and realistic gameplay, NHL 08 is an easy choice for hockey fans this season. © Copyright 2007 The Video Game Critic.
Check for NHL 08 on EbayAmazon1 to 7 players 

 NHL 2K8Grade: D
Publisher: 2K Sports (2007)
Reviewed: 2007/12/18
Rating: Everyone
2K Sports' hockey games are usually good for some fast-paced arcade action, but this year the franchise has hit a wall. NHL 2K8 still exudes a distinctive arcade style, but its convoluted control scheme absolutely sucks. What the [expletive] was 2K thinking? First of all, there are no less than six pages worth of bewildering controls in the manual, giving NHL 2K8 the dubious distinction of being the Mortal Kombat of hockey games. I have no idea what some of these moves are even supposed to do! What's a saucer pass or a wrist dump? What the hell does "stick the ice" mean? The instruction book would be a good place to explain stuff like this, but 2K got lazy and didn't even bother! There are special face-off moves, and you can now pin your opponents against the boards, but you'll need to memorize new sets of moves for those too! On offense R1 is used to shoot, and R2 is the speed burst, which is a really, really bad idea. I mean, c'mon now. The right thumbstick controls the position of your hockey stick, but I didn't find that useful at all. It's difficult to maintain possession of the puck in general, making each contest very chaotic. But despite being clueless about the controls, my friend Steve and I still managed to score 13 goals in our very first game! Yes, it's way too easy to score. A lot of times you'll have your goalie kick the puck out to avoid a time-consuming face-off, and then accidentally score on yourself! The NHL 2K franchise has also fallen behind in terms of graphics. Everything looks very artificial, and those plastic player faces look downright scary! On the bright side, the two-man commentary is sharp and the games move along at a brisk pace. The action is very physical, and I even saw one player get checked into the bench. The loud, abrasive guitar noise is some of the worst background music I've heard in years. NHL 2K8 is an arcade game cursed with the controls of a tedious simulation. As a result, this isn't likely to appeal to casual gamers or hardcore hockey fans. © Copyright 2007 The Video Game Critic.
Check for NHL 2K8 on EbayAmazon1 to 7 players 

 Ratchet and Clank Future: Tools of DestructionGrade: A-
Publisher: Sony (2007)
Reviewed: 2007/12/12
Rating: Everyone
I was somewhat apprehensive about this new Ratchet and Clank, expecting the same old platform-shooting hijinks with a fresh coat of paint. To some extent, that is true, as our furry hero (Ratchet) and his robot companion (Clank) leap between floating platforms, smash crates, collect missing parts, grapple between hooks, and deal with familiar hazards like electrified water and timed flames. But Tools of Destruction takes the formula to new heights with astonishing planets and a dazzling array of weapons. The destruction quotient is off the charts, with jarring explosions that release hundreds of collectible "bolts" that gravitate towards you automatically. It's fun to experiment with the imaginative weapons, which include a tornado generator and a disco ball that makes your foes break out into hilarious dance numbers. There are even some exciting space-shooting stages tossed in for good measure. Tools of Destruction has far more depth than previous Ratchet and Clank adventures, evident by the extensive list of moves which consumes about five pages of the instruction manual! And if you think the weapon selection screens are confusing (they are), good luck making sense out of the over-complicated weapon upgrade screens! God bless America! The save system also threw me for a loop, mainly because it doesn't resume your game exactly where you left off (I guess they didn't have the technology). Even so, Ratchet and Clank Future's learning curve is worth the time investment. Its captivating environments are loaded with breathtaking architecture, and before you can become bored with one place, you're whisked off to a whole new planet. The rainy planet Mukow is a tropical fantasyland, and the gravitationally-challenged space station calls to mind Super Mario Galaxy. This game has a lot of substance, and the difficulty is just about right. But what really won me over was the brilliant dialogue and brief cut-scenes which manage to be genuinely funny without being stupid or juvenile. Expect to hear PA announcements like "This is your last chance. Lay down your weapons so you may receive the aforementioned whooping." In one funny cut-scene enemy guards mistake Clank for a toaster. This is a very likeable game. Ratchet and Clank Future isn't the most original platform-shooter you've ever played, but it's probably the best. © Copyright 2007 The Video Game Critic.
Check for Ratchet and Clank Future: Tools of Destruction on EbayAmazon1 player 

 Resistance: Fall of ManGrade: A-
Publisher: Sony (2006)
Reviewed: 2007/1/31
Rating: Mature (blood and gore, intense violence, strong language)
An outstanding first-person shooter with a compelling storyline to boot, Resistance is easily the strongest of the Playstation 3 launch titles. The action takes place in a post-World War II Europe, when biological experiments have run amuck and created an invading army of hideous creatures called the "Chimera". You play an American soldier named Nathan Hale helping to defend England from the onslaught. Resistance has a very polished look, with crisp visuals, smooth action, and excellent controls. The Chimera are hideous when viewed up close, with their four eyes, huge Baraka-style teeth, and "cooling hoses" hanging off of their backs. The impressive war-torn city streets reminded me of Call of Duty 2 (Xbox 360), but the water in the canals and off of the piers looks awfully fake. The laboratory stages are reminiscent of Doom, and some of my friends have even described the general gameplay as being like Doom. Still, Resistance has a few tricks up its sleeve. Most weapons have multiple functions, and holding down the R2 button gives you a complete run-down of your current weapon's capabilities. The Bullseye gun lets you first "mark" a target, and after that your bullets zero in on their target with deadly precision. One gun doubles as a grenade launcher, and the shotgun gives you the option of unloading one or both barrels at a time. Several grenades are available (including one that releases hundreds of needles) but the ensuing explosions tend to be so weak it's sometimes hard to tell if you threw one or not. Resistance gives you several opportunities to man vehicles (including a tank), and that's always a good time. Some areas are loaded with flammable objects, making it fun to set off chain reactions. When certain creatures latch onto you, you can literally shake the controller to knock them off. The two-player cooperative mode is superb, and you can even resuscitate your partner after he goes down. The vertical split-screen provides a decent view, but it's not always obvious where you need to go next. I normally couldn't care less about the storyline in a first-person shooter, but the game's cinematics gradually drew me in. I found it especially interesting how the hideous creatures are "manufactured" by putting humans through a "conversion process". Resistance is a terrific game that I can play hours on end. It's a shame it was released at the same time as Gears of War (Xbox 360), which has an edge in terms of both graphics and gameplay. Still, Resistance is the one launch title that makes the PS3 almost seem like a decent purchase. © Copyright 2007 The Video Game Critic.
Check for Resistance: Fall of Man on EbayAmazon1 or 4 players 

 Ridge Racer 7Grade: B
Publisher: Namco (2006)
Reviewed: 2007/1/31
Rating: Everyone (mild language, mild suggestive themes)
I like Ridge Racer 7, but I liked it better last year, when it was called Ridge Racer 6 (Xbox 360, 2005). Yeah, this is a pretty shameless rehash, clearly designed to cash in on that wonderful Playstation 3 launch. Like every Ridge Racer title since 1995, the game has an appealing pick-up-and-play arcade feel, with scenic tracks and an emphasis on power sliding. Unfortunately, Ridge Racer 7 is not only a repackaged version of RR6, but in some regards it's not even as good! The level of graphic detail is the same, but this version is plagued by unsightly jaggy artifacts, most noticeable in fences and lines on the road. The "bleeding" effect of taillights in so overdone that you'll think someone spiked your drink. The reworked menu system provides a less attractive interface, and you now need to complete preliminary "manufacturer trials" to open cars. It's also worth mentioning that the Xbox 360 controllers are better suited for racing, thanks to their comfortable molded triggers. It's easy to pick on Ridge Racer 7, but let's not get crazy here - the game is still unquestionably fun and madly addictive. Once you get a hang of the drifting, the cars handle like a dream. The scenic tracks range from mountains to airports to seaside resorts. The turbo boost adds subtle strategy, as you need to decide whether to use it early or hold it until the final stretch. The brand new "slip-stream" feature didn't do much for me, and it gives new meaning to the term "rubber-band physics". A few of the techno tunes sound like a broken record, but thankfully the commentary has been spiced up with a woman's voice (in addition to the black dude). Whether you're playing alone, split-screen, or on-line, the game will keep you racing and upgrading for weeks on end. Xevious is available as a nice bonus game. The loading screen situation is the same as the Xbox 360, which is to say, not very good. Ridge Racer 7 should have probably be called Ridge Racer 6.1 (or maybe even 5.9), but if you're look for pure racing satisfaction, this is a no-brainer. © Copyright 2007 The Video Game Critic.
Check for Ridge Racer 7 on EbayAmazon1 or 2 players 

 Time Crisis 4Grade: D+
Publisher: Bandai (2007)
Reviewed: 2008/3/1
Rating: Teen (violence)

As a fan of the Time Crisis series since its inception (Playstation,1997), I am truly disappointed with this next-generation effort. The intro depicts a dam in a thick jungle, and I was licking my chops in anticipation of being plunged into some gorgeous tropical scenery. But instead Time Crisis 4 (TC4) begins in an airport - one of the most overused light-gun locations ever! Other uninspired places in the game include a dock, warehouse, cave, forest, and research facility. Time Crisis has never been known for its cutting edge graphics, but the degree of detail here seems more on par with a PS2 game. The storyline is a real snore-fest, replete with two cocky, spiky-haired heroes spouting hackneyed dialogue like "Let's do this!" Like previous Time Crisis games, your character moves automatically as you shoot enemies that come out of the woodwork. Just take care not to shoot your partner in the back of his head - that's really inconsiderate. I find it amusing how two or three terrorists will suddenly pop up right in your face, pausing just long enough for you to blow them away. Ducking for cover lets you avoid incoming projectiles, switch weapons, regain health, and automatically reload. The highlight of TC4 is a high-speed helicopter chase through a city. Not only is it a wild ride as you swerve between skyscrapers, but you fire a gatling gun non-stop at trucks and other helicopters, leaving massive devastation in your wake. A Guncon 3 controller is included with the game, but it requires you to run two sensors along the top of your TV - a real pain in the ass if your PS3 is not close by (I had to use a USB extension cable). The gun's accuracy is decent, but it feels cheap with its wonky thumbsticks and poorly-labeled buttons. Time Crisis 4 would have been respectable had it stuck to the original recipe, but the developers had to get fancy. As a result, you'll spend an inordinate amount of time blasting swarms of "Terror Bite" beetles (a la The Mummy). Ugh! Who in their right mind came up with this stupid idea?! Also, certain stages force you to fight enemies on multiple fronts, aiming off-screen to "swing around". Not only are these sequences unresponsive control-wise, but they are just irritating and pointless. In addition to the standard arcade mode, there's a new story mode that plays like a first-person shooter (FPS) - from hell. Lacking both the raw thrills of a light-gun game and the fine control of a FPS, it's a complete disaster. Time Crisis 4 offers a two-player mode, but each player gets his own small screen, which is lame. I don't ask much from my light gun games, but Time Crisis 4 failed to meet even my modest expectations. © Copyright 2008 The Video Game Critic.
Check for Time Crisis 4 on EbayAmazon1 or 2 players 

 TurokGrade: B+
Publisher: Touchstone (2007)
Reviewed: 2008/3/1
Rating: Mature (blood and gore, intense violence, language)

Since making a name for itself on the Nintendo 64 in 1997, the Turok series has long been in decline, but this new chapter may reinvigorate the franchise. The first-person shooting (FPS) action begins when Turok and his fellow space marines crash-land on a planet crawling with enemy troops and dinosaurs. The jungle scenery would have been more impressive if I hadn't already played Halo 3 (Xbox 360, 2007), but the lush, organic setting is still pretty awesome. The high, rustling weeds offer plenty of places to hide, yet convey a paranoid feeling that you're being stalked. Turok must not only contend with soldiers who offer a tactical challenge, but dinosaurs who prefer to go for the throat. If you're lucky, dinosaurs will wreak havoc on an enemy camp, or better yet turn on each other. Naturally, the T-Rex steals the show, and from the first glimpse, you know it's only a matter of time before you'll have to face him one-on-one. The dinosaur animation is completely convincing, and the texture of their skin is amazing. The first-person shooting action is typical, employing stealth attacks, sniping, grenades, and dual weapons. But instead of a health meter, your vitality is reflected by redness that creeps in from the edge of the screen as you take damage. Taking cover allows you to heal - a concept lifted straight from Halo (I won't even bring up the "spider tank". Whoops.) Turok's primary weapon is his bow which reflects his American Indian heritage. The longer to pull back, the harder the shot, and it's really satisfying to pin a soldier against a crate! One glaring issue is the touchy aiming. The analog stick of the PS3 controller is sensitive enough as it is, but moving, firing a weapon, or taking a hit throws your aim way off. As a result, during intense firefights you just tend to spray bullets and hope for the best. Turok deserves to be applauded for its violence and gore. The splattering of blood against walls is spectacular, and special knife attacks (presented in third-person view) are Mortal Kombat-worthy. The audio is also exceptional, with an adrenaline-pumping soundtrack and expertly recorded voiceovers. Turok is a linear game, but does a wonderful job of hiding it, as you never feel like you're being led around. An auto-save feature kicks in regularly, except in really hard areas, where it seems nowhere to be found! It's bad enough to replay long stretches, but reloading the last checkpoint is slow (thanks a lot Blu Ray!) Turok's multiplayer mode supports up to 16 players on-line. It took a while for this game to grow on me, but my friends were crazy about Turok from the start. No doubt I'll be getting a lot of flak for not giving this game an A. I don't think it's quite as fun as Halo, but Turok is consistently intense and exciting, and shooter fans will have a hard time putting down their controller. © Copyright 2008 The Video Game Critic.
Check for Turok on EbayAmazon1 player 

 Virtua Fighter 5Grade: D+
Publisher: Sega (2005)
Reviewed: 2007/4/1
Rating: Teen (suggestive themes, violence)
How the mighty have fallen! Once the reigning champ in the world of one-on-one fighters, this hastily assembled fifth edition drops Virtua Fighter squarely into the realm of mediocrity. Yes, I realize Virtua Fighter 5 (VF5) has received glowing reviews from other sources, but I get the impression that those critics made up their mind before they even played the freakin' game (you know the PS3 cheerleader types). The sharp-looking characters are meticulously detailed, but they don't mesh well with the underlying game engine. If anything, the increased resolution just accentuates their stiff movements and lousy collision detection. Most hits feel soft, and some register when clearly no contact was made. In one extreme example, I actually witnessed a guy pick up and throw a chick without even touching her! The skin textures look remarkable, but the rigid, expressionless faces aren't even in sync with the dialogue. The controls are less responsive than VF4, the characters poorly balanced, and the matches lack the same "flow". Throws are hard to initiate, and side steps are also problematic. There's no shortage of hot babes, but there are no "jiggle" effects, and worst yet, the most revealing outfits are locked from the outset (curses!). And where's the innovation? Couldn't Sega make fighters that model damage, or at least grow tired as their health wears down? VF5 is also saddled with the most poorly-designed, counter-intuitive data loading system in recent memory. The first time you play, the game prompts you to create some kind of mysterious user data, warning that "the process will take several minutes to complete". What the [expletive]?! After that ordeal, whenever you load the game you'll be interrogated by a series of load prompts, and sometimes it takes forever to reach the title screen. The main menu offers the familiar modes, including arcade, versus, quest, and practice. In versus, each player needs to create additional data to save his progress, and the interface is horrible. In order to simply enter a name for your data you must exit versus mode, access the options menu, and then traverse a "customization" menu. So when did Sega forget how to design video games? If you forgo the user data, the game doesn't record statistics, and that stinks. The news isn't all bad for Virtua Fighter fans however. The rounds are ideal in length (read: short), so even best of seven contests seem reasonable. There are a gazillion moves to choose from, and they're all listed in the manual as well as the pause screen. The waterfall and outdoor party mansion scenes are magnificent, but most stages are far less interesting, and many are boxed in by unsightly fences. There's still some competitive fun to be had, but after ruling the previous generation, I was expecting Virtua Fighter 5 to set a new standard, not play second fiddle to Dead or Alive. © Copyright 2007 The Video Game Critic.
Check for Virtua Fighter 5 on EbayAmazon1 or 2 players 

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