Last modified 2008/4/5.
The overriding criteria is how fun the game is to play, although control, graphics, and sound are also taken into account. |
Screen shots courtesy of Video Game Museum, GameScreenShots.com, NES Player, Video Game Advantage, Pro-NES, Moby Games.
| Ultimate Basketball | Grade: D | |
| Publisher: Sammy (1990) Reviewed: 2005/8/2 | ||
Here's a full-court, five-on-five basketball game along the lines of Double Dribble. Unfortunately, Ultimate Basketball doesn't offer the same level of playability or arcade charm. The players all appear to be holding their "johnsons", and the controls are awkward. Passing is problematic, and too many inbound passes sail right out-of-bounds, which is inexcusable. Stealing is hard, but drawing underserved fouls seems to be no problem at all! No warning is given as the clock ticks down at the end of each half, which is really irritating. Ultimate Basketball's graphics are very good, with a finely detailed court and even players sitting on the bench. Dunks, three pointers, and foul shots are rendered with impressive full-screen animations. These high-flyers are fun to watch, but it's hilarious when they "forget" to dunk and come down with the ball instead - resulting in a traveling violation! The CPU opponent is excessively cheap, intercepting and stealing at will, so you'll want to stick with the two-player action. Ultimate Basketball offers a half-time show, but it's incredibly boring, so what's the point? One thing Ultimate Basketball does have going for it is the music - it rocks. But despite high marks for audio and presentation, Ultimate Basketball takes a back seat to Double Dribble when it comes to b-ball action on the NES. © Copyright 2005 The Video Game Critic.| Check for Ultimate Basketball on Ebay | 1 or 2 players |
| Ultimate Stuntman | Grade: A | |
| Publisher: Codemasters (1991) Reviewed: 2001/12/25 | ||
Ultimate Stuntman is absolutely terrific, but its name is somewhat misleading. The game offers a variety of unique and exciting stages filled with fast-paced, non-stop shooting action. The first stage plays like a turbo-charged Spy Hunter, as you careen down a road in a car, flying off ramps and shooting everything in sight. The second stage resembles more of a traditional side-scroller, as you jump between platforms, collect keys, and shoot the bad guys. My advice for this stage is to shoot constantly, even when jumping. Next there's a Crazy Climber-inspired level where you scale the side of a building while avoiding falling objects and giant spiders. Subsequent stages feature additional challenges like bomb disarming, bosses, and more driving action. I had so much fun playing this game that it was hard to stop long enough to write the review. The graphics are outstanding and the control is right on the money. If you want to have a good time on your NES, you can't go wrong with Ultimate Stuntman. © Copyright 2001 The Video Game Critic.| Check for Ultimate Stuntman on Ebay | 1 player |
| Urban Champion | Grade: F | |
| Publisher: Nintendo (1984) Reviewed: 2006/1/7 | ||
Is Nintendo really responsible for this worthless piece of crap? Granted, most old fighting games (especially pre-Street Fighter 2) have aged poorly, but this one-on-one slugfest is pathetic. With its cheesy graphics, hokey music, and unresponsive controls, playing Urban Champion is a colossal waste of time! The two cartoonish fighters look and control exactly the same, except one has blue hair and the other has green hair! Your lame attacks are limited to high and low punches, and you can also block. The fights tend to unfold in slow motion, and the sluggish controls negate any chance of skill or strategy playing a role. The sheer monotony of trading punches with the other guy is only relieved by the occasional police car driving by, or a lady dropping a flowerpot from a window. It's somewhat comical how the fighters strike innocent poses until the cop passes, but that novelty wears thin in a hurry. Once you push your opponent to the edge of the screen, he'll roll off, letting you progress to the next screen. Urban Champion's backgrounds are uninspired to say the least, with generic storefronts that cycle endlessly. You can duke it out against a friend or the computer, but I strongly recommend you don't. Personally, I prefer to play a game with more depth - like Pong for example. © Copyright 2006 The Video Game Critic.| Check for Urban Champion on Ebay | 1 or 2 player |
| Vice: Project Doom | Grade: A- | |
| Publisher: Sammy (1991) Reviewed: 2003/3/26 | ||
Sammy is a first-class game developer, so it's no surprise that Vice kicks some serious ass. In Project Doom's storyline aliens have infiltrated the human race and your team of investigators is trying to expose them. Project Doom has a real cinematic flair. Like a motion picture, you play the first stage before you actually see the title screen! Likewise, well executed cut scenes convey an interesting tale between the stages. Most levels are your standard NES "jump and shoot" fare, but Project Doom is a big step up in terms of quality. Your character, decked out in jeans and a leather jacket, is realistically animated, especially when climbing ladders. He's equipped with short, medium, and long-ranged weapons. Thugs range from spiky-hair creeps, to pumpkin-head freaks, to giant ferrets, to guys in hoods on pogo sticks (huh?). The platform stages are well designed, but occasional narrow ledges account for some cheap deaths, and the only thing worse than falling off a ledge is being knocked off (curses!). Besides the platform stages, there are also break-neck car chases and first-person shooting levels. The car stages play like vertical shooters, with flying cones and roadblocks that are great fun to plow into. The backgrounds look outstanding, with gorgeous city skylines comparable to those in Streets of Rage on the Genesis. With its killer graphics, additive gameplay, and nonstop action, Vice: Project Doom will push your NES to the limit. © Copyright 2003 The Video Game Critic.| Check for Vice: Project Doom on Ebay | 1 player |
| Volleyball | Grade: C | |
| Publisher: Nintendo (1986) Reviewed: 2006/9/3 | ||
It may look awful, but Volleyball isn't so bad once you get the hang of it. The controls aren't particularly intuitive, so it might take a few practice games before you get comfortable. The teams are six-on-six, and the court is presented from a raised side angle. Behind the court you can see a crowd and scoreboard, and there's even a referee sitting at one end of the net. Between serves there appears to be a lot of "dirty dancing" happening on the court, with players thrusting their hips in a suggestive manner. I have no idea what that's all about. Once the ball is served, one button is used to bump and set, and the other for spike and block. Performing a set requires judging the ball's shadow and carefully positioning your players. Spikes are tough to execute because you need to time your leaps perfectly. It's undeniably satisfying when you execute one though, especially when you nail some poor schmuck in the face. Volleyball is mildly entertaining against a friend or the computer, but I should point out a few issues with the game's design. First, you control three players at a time, but don't know which trio will be selected until the last possible instant. Second, the high-flying ball often goes off the top of the screen, which is seriously problematic when you're trying to time a spike. Volleyball will do in a pinch, but as you've probably guessed by now, there are better volleyball titles for the NES. © Copyright 2006 The Video Game Critic.| Check for Volleyball on Ebay | 1 or 2 players |
| Werewolf: The Last Warrior | Grade: F | |
| Publisher: Data East (1990) Reviewed: 2007/10/15 | ||
If you let a bunch of chimpanzees program a video game, I'm guessing you'd end up with something like Werewolf - only much, much better! This side-scrolling calamity is so heinous that merely describing it makes me ill. It begins with a caveman standing next to a sign that reads "Don't Knock". What the [expletive] is that supposed to mean?! Your first order of business is to defeat a boss. Why? I guess the developers wanted us to think they were some really wild and crazy guys ("What?! A boss already?? No way! This game is freakin' insane dude!!"). The muscle-bound boss isn't hard to beat however, considering your punches don't even need to make contact to wear down his health meter. That's right - you'll be punching from a safe distance and he'll still be blinking red and taking damage! That's the caliber of collision detection you can expect throughout the game. Upon picking up a red "W" icon, your caveman transforms into a werewolf via an unremarkable cut-scene (can you say "Altered Beast"?). As a werewolf, you're equipped with blades attached to your hands (how fast can you say "Wolverine"?). Next you must cross a spiked pit, which requires you to latch onto the ceiling. But even when you know exactly how to perform this move, it takes about twenty attempts before the non-responsive, piece-of-[expletive] controls kick in. Aggravating the situation are two bats that continuously fly across the screen and knock your hairy ass down if you don't swat at them first. Grabbing walls, on the other hand, is something your wolf does easily and with annoying frequency - usually when you don't want him too. It actually requires quite a bit of button mashing just to make him let go! Werewolf's stages are mainly uninspired mazes of underground passages rigged with electrical beams. In addition to fighting the obligatory ninjas, you'll face pistol-packing thugs in Spiderman outfits who yell "OH!" for no apparent reason. Icons provide health and power-ups, but some are actually harmful! Werewolf's graphics blow enormous chunks. The animation stinks, and when the screen scrolls sideways, unsightly artifacts flash along the edges. Werewolf is a case study in "bad", and the only silver bullet I could find was the "off" switch. © Copyright 2007 The Video Game Critic.| Check for Werewolf: The Last Warrior on Ebay | 1 or 2 players |
| Wild Gunman | Grade: C- | |
| Publisher: Nintendo (1984) Reviewed: 2007/6/15 | ||
In the climax of many old western movies, it was common for the hero and villain to face each other in a shootout in the middle of an empty street as the townsfolk looked on. Each man would place their hand near their gun, but neither would draw until the other guy flinched. Wild Gunman recreates the scenario over and over again, trotting out one gunslinger after the next. There are a nice variety of foes including a tall lanky gunslinger and a short Mexican wearing a poncho. When they yell "fire!", you have literally a fraction of a second to get off a shot. Wild Gunman's controls are very forgiving and highly responsive. Your reaction time is actually displayed on the screen after a successful shot, and it's interesting to see how fast your reflexes are, with times as low as .27. A successful shot results in a comical animation, like a hat flying off or pants falling down. The first of the three variations is easy and repetitive, and I played until I was bored. The second variation adds more challenge as you face two villains side-by-side. Sometimes they both shoot, but sometimes only one will draw, so you need to pay attention. The third variation depicts the front of a saloon with various characters appearing in the windows. It sounds like fun, but like the first variation, it's too easy and drags on for too long. While not particularly challenging or addicting, the game does have a certain degree of charm and personality. © Copyright 2007 The Video Game Critic.| Check for Wild Gunman on Ebay | 1 player |
World Games | Grade: B- | |
| Publisher: Epyx (1986) Reviewed: 2008/4/5 | ||
I love to play Summer Games (Epyx, 1984) in the summer and Winter Games (Epyx, 1985) in the winter, but what the hell am I supposed to play during the Spring? Enter World Games: a hodge-podge of traditional events from around the globe. While whimsical in tone, it retains the same style and head-to-head quality of its wildly popular predecessors. The eight events vary in complexity, so you'll want to have a copy of the manual on hand before you attempt any of these. The action kicks off with weight lifting (Russia), which is unfortunate, because it's one of the toughest, most complicated events. After selecting your weight, you need to execute up and down movements in perfect time in order to snatch, clean, and jerk the barbell. You'll experience plenty of faults until you get a feel for it. Next up is the barrel jumping (Germany) - a fun event with ice skaters jumping over rows of barrels. The snow-capped mountains in the background look nice, but the nursery rhyme background music is awful. Don't forget to nail your landing (by pulling down) or you'll crash straight through the ice! The next event is cliff diving (Mexico), and it's most people's favorite. Simple and fun, it features towering cliffs, inviting blue water, and a pelican that watches you from a rock. Be sure to hold left when you enter the water, or you'll hit your head on the sea floor (ouch). Next up is slalom skiing (France), but this one is so difficult that just reaching the finish line without crashing is a challenge. My friend Chris had the right idea, ignoring the gates altogether and making a beeline for the bottom! Another lackluster event is log rolling (Canada). Despite breaking the world record for this, I remain clueless about its controls. Bull riding event (USA) is more straightforward, and I like how you can select your bull (difficulty) beforehand. The caber toss (Scotland) is moderately fun as you try to throw a freakin' telephone pole for distance - while wearing a kilt no less! The bagpipe music in this stage is remarkably well done. The final event is Sumo Wrestling (Japan), which is far more complex than your usual fighting game. Since there's only one round, there's little time to grasp the complex movements. World Sports has a world record screen you can view, but unfortunately it's not backed up. While uneven in quality, World Games is always competitive with friends and usually good for a few laughs as well. © Copyright 2008 The Video Game Critic.| Check for World Games on Ebay | 1 to 4 players |
| Wrath of the Black Manta | Grade: C+ | |
| Publisher: Taito (1989) Reviewed: 2008/1/15 | ||
I remember the 1980's pretty well, yet I never quite realized at the time just how many ninjas were wreaking havoc in the streets! If NES games are any indication, ninja fought openly in public places all the time. It was also common for them to battle generic thugs in sewers and on ledges in front of waterfalls. Wrath of the Black Manta puts your ninja skills to the test as you attempt to take down a drug lord. You begin on a city street with abandoned buildings and broken fences, but naturally find your way underground, where you jump between pipes and crates. There are doors you can enter, but why do the ones marked "Exit" always lead to a dead end? Black Manta is a celebration of all of the cheesy video game clichés classic gamers hold near and dear to their hearts. There are only two types of thugs in the first stage, and they blink and disappear when hit. They can only shoot their guns while standing, so all you have to do is crouch and throw stars to defeat them. Your ninja can also employ "Ninpo Arts" (by charging your attack button), and once you master these powerful attacks, the game becomes much easier. You'll gather "clues" by interrogating bad guys or finding notes to the effect of "Go forward and up, then shoot the wall near the pipe." Yeah - my wife leaves notes like those around the house all the time! Wrath of the Black Manta's simplistic dialogue is unintentionally hilarious, like when the drug lord casually mentions, "Don't worry - we'll go to Japan. Ninja are there." Still cut-scenes reveal our hero to be a preppy blonde guy in a purple outfit. The crooks and hostages all sport huge hairdos from the 1970's, and I swear I saved John Davidson at one point. The first boss is named "Tiny", and he looks like a 20-foot tall version of Mini Me. One part of the game that threw me for a loop were the ninja flying around on blankets. When did ninja start doing that? Black Manta features distinctive background music that sounds great at first but gets on your nerves after a while. For those who played Wrath of the Black Manta as a kid, revisiting this game is sure to be very amusing. But even those new to the game are likely to appreciate its "so bad it's good" quality. © Copyright 2008 The Video Game Critic.| Check for Wrath of the Black Manta on Ebay | 1 player |
| Xevious | Grade: B | |
| Publisher: Namco (1988) Reviewed: 2004/8/11 | ||
It's hard to find fault with such a faithful translation of this "semi-classic" arcade game. Xevious was not only the first vertically-scrolling shooter, but offered the ability to fire missiles at airborne enemies while bombing ground installations below. For best results, I suggest holding down the fire button the whole time and concentrate on timing your bombs. By precisely aiming between two closely-positioned ground targets, it's possible to take both of them out with a single bomb. The scenery consists of generic foliage and brown roads, and the buildings lack the 3D illusion they conveyed in the arcade version. Another difference is the difficulty level. The arcade game was relentlessly hard, but this version is far more accessible. The problem is, once you become proficient at the game, you'll still have to sit through the tedious early stages each time you play. Xevious was also one of the first games to incorporate large "bosses", and thankfully they're not very hard to destroy. One thing I don't like about Xevious is those black missiles that seem to materialize out of nowhere. The game includes a two-player mode, but it's alternating turns only. Xevious hardly seems like the groundbreaking game it once was, but this well-designed shooter is still a good time. © Copyright 2004 The Video Game Critic.| Check for Xevious on Ebay | 1 or 2 players |
| Yoshi's Cookie | Grade: B | |
| Publisher: Nintendo (1993) Reviewed: 2001/9/16 | ||
Coming on the heels of the addictive puzzler Yoshi, Yoshi's Cookie provides a completely different challenge. This time you are presented with a grid of cookies of various shapes. You rotate the rows and columns trying to create a complete row or column of the same cookie, which eliminates that row. You must clear all the cookies to advance to the next level. Meanwhile, new rows and columns approach from above and to the right. I like the fact that you can actually "clear" the levels as opposed to playing until you get overwhelmed. I also enjoyed how it's possible to stumble across cool combos accidentally. Yoshi's Cookie is original and fun, but it didn't quite suck me in like the original Yoshi did. © Copyright 2001 The Video Game Critic.| Check for Yoshi's Cookie on Ebay | 1 or 2 players |
| Zanac | Grade: A | |
| Publisher: Pony (1986) Reviewed: 2006/4/17 | ||
As Zanac beautifully illustrates, a shooter doesn't need cutting-edge graphics or devastating explosions to be satisfying and fun. This game appears totally generic on the surface, but its addictive gameplay is anything but! A vertical shooter of the highest quality, Zanac excels with crisp controls, clean visuals, imaginative weapons, and rock-solid gameplay. Your ship is quite agile, and despite the barrages of missiles you encounter, a skilled player can always find an escape route. The enemies are simple in shape and modest in size, but since they are generated at random, you'll encounter a different pattern of attacks each time you play. That's a pretty innovative concept for an NES title. Your upgradeable main cannon fires forward, but you also have a devastating "special weapon" that comes in four varieties including a spinning force field and timed smart bomb. Special weapon icons are labeled by number, so you can strategically select the best one for your current situation. The game is a blast to play, and there's no sign of slowdown even when dozens of objects fill the screen. Zanac's background graphics are attractive renderings of planet surfaces and space stations, and the high-energy soundtrack will really get the blood pumping. With little fanfare, Zanac's gameplay achieves that perfect balance few other shooters can match. © Copyright 2006 The Video Game Critic.| Check for Zanac on Ebay | 1 player |
Zelda II: The Adventure of Link | Grade: A- | |
| Publisher: Nintendo (1989) Reviewed: 2008/4/5 | ||
This sequel replaced the overhead action of the original game with side-scrolling stages, and not everybody was thrilled with the new approach. Zelda 2's overhead view is limited to moving around the expansive map screen. While exploring the wilderness our hero Link can visit villages, and the townsfolk impart wisdom like "Do not go south without a candle". The text is displayed slowly, and most of it is insignificant. One notable feature is your ability to "regain health" by entering the houses of attractive women who invite you inside. Who ever said prostitution and video games don't mix? I bet the Grand Theft Auto developers were heavily influenced by this game! There are also old ladies who invite you inside to give you "magic", but I don't even want to think about that! Like any Zelda title, there's a lot of ground to explore and plenty of surprises. When roaming the countryside, monsters appear at random, and touching them sends you to brief "battle screens". Link will also explore forests, swamps, graveyards, and sprawling palaces with complex labyrinths. Zelda 2 incorporates a number of RPG elements, including experience points, magic spells, and an inventory of items. You can save your place to battery backup, and guess what - mine still works! I do find it odd how the games instructs you to "hold in reset as you turn off the power" to ensure you don't corrupt the memory. Although Adventure of Link is every bit as captivating as the first Zelda, the excessive difficulty is one flaw that even many fans will attest to! I mean, just beating the first boss feels like a monumental accomplishment. I found the controls confusing at times, especially when it comes to the magic. Also it doesn't feel quite right to initiate a conversation with a townsfolk by hitting them with your sword. In terms of presentation, the graphics are well defined and the triumphant musical score is classic stuff. The third Zelda (Link to the Past, SNES, 1992) returned the series to the overhead style, giving some the impression that Zelda 2 was a misstep for the series. It was not. Zelda 2: Adventure of Link is immensely captivating and addictively fun. If not for the steep difficulty, I might even prefer this to the original game. © Copyright 2008 The Video Game Critic.| Check for Zelda II: The Adventure of Link on Ebay | Save mechanism: Battery 1 player |
| Zelda, The Legend of | Grade: A | |
| Publisher: Nintendo (1986) Reviewed: 2004/7/15 | ||
| Check for Zelda, The Legend of on Ebay | 1 player |
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