The Video Game Critic's
NES Reviews S

Last modified 2006/7/18.

The Video Game Critic rates games in comparison to other games for the system.
The overriding criteria is how fun the game is to play, although control, graphics, and sound are also taken into account.

Screen shots courtesy of Video Game Museum, GameScreenShots.com, NES Player, Video Game Advantage, Pro-NES, Moby Games.

 Section ZGrade: F
Publisher: Capcom (1987)
Reviewed: 2006/4/17
Am I missing something here, or is Section Z just awful? I can't comprehend how anyone could derive enjoyment from this lame-ass side-scrolling shooter. Section Z not only features endless tunnels that all look the same, but the enemies are equally forgettable. Button B fires right and button A shoots left, but you'll need to tap them constantly to fire repeatedly (ugh). As you blast formations of generic objects, it's possible (but difficult) to acquire power-ups that boost your speed, energy, or firepower. Your ship can absorb several hits, but remarkably, your health isn't displayed anywhere on the screen! You'll find two exits at the end of each tunnel, but while these are meant to make the game less linear, they're actually very annoying. Determining where each exit leads requires trial and error, and you'll often inadvertently return to areas you've already completed! Talk about aggravating! And instead of gradually increasing in difficulty, Section Z places you in impossible situations in the early going. The game doesn't make much sense, and the instruction manual is equally incomprehensible. I couldn’t find any redeeming qualities in this clunker. © Copyright 2006 The Video Game Critic.
Check for Section Z on Ebay1 player 

 Side PocketGrade: B
Publisher: Data East (1987)
Reviewed: 2005/2/21
It's best not to think of Side Pocket as a pool simulator, but more as a billiards-themed puzzle game. Its physics is rudimentary to say the least and the breaks are particularly weak. Once you get a feel for the controls however Side Pocket can be surprisingly fun and addictive. Shooting the ball is performed using a simple meter, and while your angles are limited, you can compensate for that by applying spin to the ball. With practice, it's even possible to make the cue ball curve or pop into the air! The two-player variations (pocket and nine ball) are okay, but the single player mode is where the real fun is. It challenges you to scale the ranks by attaining certain scores in a series of one-player contests. You earn 100 points for each ball pocketed, and you game ends after a certain number of missed shots. Bonus points are earned by sinking consecutive shots or balls in sequence. After each round there's a trick shot opportunity performed on a table with strategically placed wine glasses. By applying the proper angle, spin, and power, you must sink the balls without hitting the glasses - in a single slot. Side Pocket's graphics feature shiny rotating balls but little else. The soundtrack has a jazzy, old-fashioned piano sound that's definitely unique but won't appeal to everybody. I was always a big fan of Side Pocket on the Genesis, and I'm happy to report that this version is nearly as good. © Copyright 2005 The Video Game Critic.
Check for Side Pocket on Ebay1 or 2 players 

 Sky SharkGrade: A-
Publisher: Taito (1988)
Reviewed: 2001/6/30
This relentless vertical shooter is similar to 1942, but far more intense! Your P-40 fighter plane has modest firepower initially, but is also equipped with bombs that can decimate large areas at a time. The jungle and sea scenery are plain but attractive, and the music is absolutely terrific. The action begins slowly but ramps up in a hurry, with enemy missiles approaching from land, air, and sea. Shooting down a squad of eight red planes produces a power-up that incrementally increases your firepower. Going after these power-ups is a risky proposition, and some might even call it "glory seeking". One good piece of advice is to avoid the corners at all costs! Sky Shark is difficult but not insurmountable, and it keeps you coming back for repeated punishment. The only thing lacking is a two-player simultaneous mode. © Copyright 2001 The Video Game Critic.
Check for Sky Shark on Ebay1 or 2 players 

 Snake Rattle and RollGrade: C-
Publisher: Rare (1989)
Reviewed: 2006/7/18
This game must have quite a following, because readers have been begging me to review it for some time. While I can understand its appeal to some extent, I found Snake Rattle and Roll's gameplay to be below average. I will admit that the game is beyond reproach in terms of presentation. Its crisp, colorful stages are presented from a psuedo-3D, isometric point of view not unlike Marble Madness. The upbeat soundtrack is a likeable collection of piano tunes, including the oldie "Shake Rattle and Roll". Guiding the head of a snake, you consume colored balls in order to generate body segments. Be careful - some of those bouncing balls are actually bombs in disguise, so keep an eye out for fuses. You'll also need to contend with bouncing manhole covers, giant stomping feet, and marauding toilet seats! One button is used to activate your snake's tongue for eating and attacking, and the other button is for jumping. A jumping snake? Yeah, this game is positively madcap. Once your snake is full-grown, you can access the exit door and move on to the next stage. Snake Rattle and Roll's graphics are vibrant, but its heavy emphasis on platform jumping is its downfall. The slippery controls are definitely not up to the task, sending your snake sliding off of narrow platforms and sometimes headed in the wrong direction! The frustration factor is through the roof. I tried the two-player simultaneous mode, but my friends complained about the same issues. Snake Rattle and Roll is likeable enough on the surface, but poor controls prove to be its undoing. © Copyright 2006 The Video Game Critic.
Check for Snake Rattle and Roll on Ebay1 or 2 players 

 SpelunkerGrade: D
Publisher: Broderbund (1985)
Reviewed: 2000/8/6
In Spelunker, you control a little miner in an underground area loaded with tunnels, elevators, and ropes. You can jump over obstacles, climb ropes, collect items, and even blow up boulders. Colorful and detailed, Spelunker's graphics are pleasing to the eye, and the stages are so well-designed that you'll want to explore every passage. Unfortunately, the awful controls will have you throwing down your controller in frustration. The main problem is the tricky, unforgiving jumping controls. Even fallling one inch is deadly! That's a shame, because Spelunker should have been a lot of fun. © Copyright 2000 The Video Game Critic.
Check for Spelunker on Ebay1 player 

 Spiderman Return of the Sinister SixGrade: D
Publisher: LJN (1992)
Reviewed: 2006/4/17
Is it true that this weak platformer is the only Spiderman game for the NES?! That's pretty sad. Return of the Sinister Six is bogged down by awkward controls, dull stage designs, and predictable gameplay. And what's the deal with Spiderman's huge noggin?! He looks like a six-year old in a Halloween costume! Each of the game's brief six stages offers a new villain, including Electro, Sandman, Mysterio, Vulture, Hobgoblin, and Dr. Octopus. I enjoyed the outdoor environments with their bright blue skies and towering skyscrapers, but the indoor areas are dull and cramped. I especially hate the warehouse with its hard-to-see mines and rats that are constantly nipping at your heels. I was hoping that the house of illusion (stage three) might spice things up, but that was just as forgettable. As you forge through this by-the-numbers adventure, you'll engage in altercations with bad guys dressed in bright green suits. When punched or kicked, they explode into meaty chunks, which is probably the highlight of the game. It's hardly necessary however, because you can breeze through most stages by simply running past these goons! The worst part of Sinister Six is definitely the controls. The whole web-slinging mechanism is so confusing and frustrating that you'll want to avoid using it whenever possible. The collision detection is terribly sloppy, making it hard to kick or punch an enemy without "overlapping" him. Spiderman Return of the Sinister Six isn't a total loss though. The music is okay, and the gameplay is fairly easy and straightforward. But compared to most other Spiderman titles I've played, this one is far from impressive. © Copyright 2006 The Video Game Critic.
Check for Spiderman Return of the Sinister Six on Ebay1 player 

 Spy HunterGrade: D-
Publisher: Sunsoft (1987)
Reviewed: 2000/3/10
Here's a surprisingly lame version of the popular arcade hit. VIewing the action from overhead, you control a James Bond-style car loaded with weapons and gadgets. You can shoot enemy cars or bump them off of the road, but the control is atrocious! Apparently you car only has only two speeds: too fast and too slow! When driving fast, you have no chance to react to oncoming cars, and when driving slow, the bad guys run you right off of the road. Spy Hunter's graphics are fair, but unimproved from the original arcade game. All in all, this is a major disappointment. © Copyright 2000 The Video Game Critic.
Check for Spy Hunter on Ebay1 player 

 Spy Vs. SpyGrade: C+
Publisher: Kemco (1988)
Reviewed: 2000/7/2
I fondly recall playing this game on my Atari 1200XL computer in the early 80s, when its graphics were absolutely cutting-edge. Who would have guessed that a silly Mad magazine cartoon would translate into such an innovative video game? Thankfully, this NES version is just like the one I remember. Played on a split-screen, the white spy patrols the top while the black one explores the bottom. Both spies freely move around a maze of rooms while searching furniture for items and planting traps for each other. These traps, which trigger some wonderfully humorous animations, include bombs, springs, and electrified water buckets over doorways. There are tools to disable traps, including umbrellas and pliers, but you can only carry one item at a time. A handy map lets you track your position, but keeping an eye on your opponent is tough. Occasionally you'll both enter the same room, resulting in a quick brawl as you beat each other over the head with sticks. The spy who collects four special items in a briefcase can win the game, and there's a great ending animation showing him flying away. But while Spy Vs. Spy's gameplay is certainly original, it's also rather difficult and confusing. It's very easy to accidentally trigger your own traps, and collecting the items can be tedious. In addition, there's nothing to stop your opponent from waiting by the exit door and mugging you for the items! Spy Vs. Spy's background music is unforgettable, perfectly matching the whimsical theme. Despite its flawed gameplay, Spy Vs. Spy is extremely entertaining and a nice addition to any NES collection. © Copyright 2000 The Video Game Critic.
Check for Spy Vs. Spy on Ebay1 or 2 players 

 Star WarsGrade: F
Publisher: Lucasfilm (1991)
Reviewed: 2005/5/18

Remember the scene in Star Wars where Luke was exploring a cave, got hit with some dripping green stuff, and was vaporized when he jumped on a spike? I don't either, and that's what I hate about this game. Instead of being inspired by the Star Wars universe, it feels like a generic platformer! You play the role of Luke Skywalker, but look more like a little kid. In fact, all of the characters have been given the "kiddie" treatment, and they look awful. I like how you can travel between areas in your Landspeeder (via a nifty overhead view), but the poorly-designed stages are appalling. All of the "worst practices" of video game design are at work here. There are creatures you can't see until you make a blind leap. Endless spike-laden pits spell instant death. Falling even modest distances inflicts serious damage, and you're constantly being knocked off of narrow ledges. The first few stages take place in bland cave environments, with generic enemies that have nothing to do with Star Wars. The Sandcrawler and Cantina stages are more interesting visually but just as frustrating to play. A few well-done cut scenes attempt to convey the film's storyline, but the music is awfully generic. There's no score, but there are plenty of continues to extend the agony. Star Wars for the NES is widely detested by most fans of the films, and deservedly so. © Copyright 2005 The Video Game Critic.
Check for Star Wars on Ebay1 player 

 StealthGrade: F
Publisher: Activision (1989)
Reviewed: 2001/4/8
This first-person air combat title attempts to be realistic, but is a complete mess. The object is to destroy a certain number of enemy planes before returning to your base. Unfortunately, the graphics are pitiful and the framerate is hopelessly choppy. Your first-person view is little more than a flat horizon with some black enemy aircraft that occassionally flash across the screen. Your Stealth fighter is equipped with cannons and a limited number of missiles, but the rough animation make it hard to get a bead on anything. Your best bet is to keep an enemy in view and hope you accidentally hit it. Should you actually complete a mission, you engage in a separate landing sequence where you view your plane from a side angle. You need to adjust you speed and angle of descent perfectly or risk blowing up. And you will blow up - again and again. When you lose a dozen planes in a row just trying to land, something is very, very wrong! As frustrating as it is ugly, Stealth is one to avoid. © Copyright 2001 The Video Game Critic.
Check for Stealth on Ebay1 player 

 Super CGrade: A
Publisher: Konami (1990)
Reviewed: 2005/10/31
Contra was a tough act to follow, but this excellent sequel delivers the same brand of one-man-army shooting fun while incorporating a few surprises of its own. As Super C begins you are attacking a well-fortified stronghold, and the side-scrolling mayhem is practically identical to Contra. In fact, the graphic style and sound effects are almost exactly the same. Once you defeat the helicopter boss at the end of stage one however, the game shifts to an overhead, vertically-scrolling view. The action never lets up as you run from room to room blasting tanks and cannons. Super C offers a few new weapons, but my favorite is still the multi-shot "spray". The awesome two-player simultaneous mode is back, and Super C has its own cheat code (right, left, down, up, A, B) that allows you to stock up with ten lives. If you enjoyed Contra, this killer sequel is a must-have! I do wish they could have come up with a better name though. Even Contra 2 would have been better than "Super C". © Copyright 2005 The Video Game Critic.
Check for Super C on Ebay1 or 2 players 

 Super Dodge BallGrade: B-
Publisher: Imagesoft (1988)
Reviewed: 2000/12/3
Now this is an original concept, and I think I like it! Super Dodge Ball is a contest between two teams playing in two connected boxed areas. Each box holds one team's "target players", with offensive players lining the perimeter. The goal is to knock out all of your opponent's target players, each of which has his own life meter. You can pass the ball around, jump, duck, and catch a ball thrown at you. There's nothing more satisfying than nailing an opponent in the back of his head! Graphics are not Super Dodge Ball's strong suit. There's a terrible amount of flicker, and the scrolling is extremely choppy. When you don't have the ball, your control is alternated between your players, which is confusing. But despite its flaws, this innovative game has become somewhat of a cult classic over the years. © Copyright 2000 The Video Game Critic.
Check for Super Dodge Ball on Ebay1 or 2 players 

 Super Mario Bros.Grade: A
Publisher: Nintendo (1985)
Reviewed: 2003/12/13
Not only did this game define platform gaming as we know it, but few games have ever surpassed Super Mario Bros in terms of fun and addictiveness. The game's imaginative levels, tight control, and sheer variety are simply amazing for a 1985 release. Its familiar music and bright, inviting graphics are permanently etched into so many childhood memories. Mario can bash blocks, dash, swim, pounce on enemies, and kick turtle shells into groups of oncoming foes (sweet!). With the help of power-ups, he can double in size, hurl fireballs, or gain temporary invincibility. There's ample room for technique and numerous secrets to discover. Coins are found all over the place, and collecting 100 earns you an extra life. You can't save your game in progress, but this is partially remedied by secret warp areas that allow you to skip ahead to advanced stages. In addition, you can continue by holding the A button when you restart a game. Each world consists of four stages, the last concluding with an encounter with Mario's dragon arch-nemesis, Bowser. In addition to seeing how far you can get, the game is also fun to play for high score. If you haven't played this brilliant game in a while, you owe it to yourself to see how Super Mario Bros has withstood the test of time like few others can. © Copyright 2003 The Video Game Critic.
Check for Super Mario Bros. on Ebay1 or 2 players 

 Super Mario Bros. 2Grade: A-
Publisher: Nintendo (1988)
Reviewed: 2003/12/13
After the phenomenally successful first Super Mario Bros game, you might have expected Nintendo to stick with the same winning formula, but this second edition has a very different look and feel. It's far more challenging and complicated than the original, but still retains the charm and quality gameplay you would expect from Nintendo. No longer limited to moving just right or left, vines, chains, and ladders allow you to climb areas up high, where you can hop between mountains or clouds. You collect cherries instead of coins, and most adversaries are decked out in masks. Jumping on an enemy causes you to stand upon it, but by pressing the B button you then can pick it up to use as a projectile. It's a very unique control mechanism I don't recall seeing in any other game. You'll also see the tufts of unripened vegetables sticking out of the ground. Picking these usually reveals a radish you can toss at foes, but they can also reveal power-ups, bombs, or doors to hidden areas. My personal favorite item is the "POW" block which triggers an earthquake, knocking all enemies off the screen. Other innovative elements include flying carpets and bonus "slot machine" screens. Heck, you don't even have to play the game as Mario! Before each stage you get to select between Mario, Luigi, Princess, and Toad, each with their own distinct jumping and "picking" abilities. Decidedly more complex that the first game, some stages require you to solve puzzles by blowing up walls or stacking blocks. Three continues are available, along with warp areas and shortcuts. It might not be exactly what you'd expect, but Super Mario Bros 2 is still outstanding in its own unique way. © Copyright 2003 The Video Game Critic.
Check for Super Mario Bros. 2 on Ebay1 or 2 players 

 Super Mario Bros. 3Grade: A+
Publisher: Nintendo (1990)
Reviewed: 2003/12/13
After taking a detour with Super Mario Bros 2, Nintendo got "back to the basics" with this third edition, giving gamers what they really wanted. Super Mario Bros 3 uses the same gameplay as the first, but there's a lot more to discover here, with eight huge "worlds" to explore, each with its own collection of stages and bonus games. This was one of the first video games to employ interactive maps, allowing the player to move freely between the stages. New power-ups allow Mario to transform into characters with special abilities including Racoon Mario, Fire Mario, Frog Mario, and Tanooki Mario. Numerous mini-games add variety and supply bonus items you can activate between stages. The stages themselves are expertly designed and many feature multiple routes. You can't save your game, but there are continues available and "warp whistles" that let you skip ahead. Like the first game, the graphics and music are simple but brimming with personality. It's no surprise that most NES fans regard Super Mario Bros 3 as the greatest Mario Bros game of all time. © Copyright 2003 The Video Game Critic.
Check for Super Mario Bros. 3 on Ebay1 or 2 players 

 Super PitfallGrade: F
Publisher: Activision (1987)
Reviewed: 2001/6/11
In an attempt to resurrect its biggest hit, Activision gave Pitfall Harry a Nintendo makeover for this ill-advised "update". Sadly, the only thing Super Pitfall accomplished was to make people want to play the original Pitfall (Atari 2600, 1982). In this version Harry is short and pudgy with a bright blue outfit. Initially the scenery consists of ruins and pyramids, but it soon degenerates into a dreadful maze of generic underground platforms. The waterfalls that looked so inviting in Pitfall 2 look like blinking blue blobs in this game. The jumping controls are dreadful, and the collision detection is utterly horrendous! You're armed with a gun, but too often your shots pass right through their intended targets! Cheap hits and bad background music apply the finishing touches to this disappointing debacle. © Copyright 2001 The Video Game Critic.
Check for Super Pitfall on Ebay1 or 2 players 

 Super Spike V BallGrade: B
Publisher: Technos (1989)
Reviewed: 2001/6/30

Here's a decent volleyball game that attempts to improve on Kings of the Beach, but comes up a little short. The players are large and muscular, and the side-scrolling courts are finely detailed. I really enjoyed the variety of backdrops, ranging from sunny Daytona to flashy Las Vegas. Super Spike wisely employs the same basic control scheme as Kings of the Beach, making it easy to set, jump, and spike the ball. And boy can these guys jump high! Super Spike's action is smooth enough, but sometimes it's hard to tell if the ball has been blocked or if it hit the net. A visual marker is used to show where the ball will land, and while this makes the ball easier to track, it also eliminates much of the suspense. The music and sound effects are pretty lame. Super Spike is a respectable effort overall, but for sheer playability it can't quite match Kings of the Beach. © Copyright 2001 The Video Game Critic.
Check for Super Spike V Ball on Ebay1 to 4 players 

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