The Video Game Critic's
NES Reviews D-E

Last modified 2007/7/1.

The Video Game Critic rates games in comparison to other games for the system.
The overriding criteria is how fun the game is to play, although control, graphics, and sound are also taken into account.

Screen shots courtesy of Video Game Museum, GameScreenShots.com, NES Player, Video Game Advantage, Pro-NES, Moby Games.

 Danny Sullivan's Indy HeatGrade: A
Publisher: Tradewest (1992)
Reviewed: 2007/7/1

As a late arrival on the NES, many gamers missed out on this overhead racer the first time around. With its toy-sized cars, screen-sized tracks, and quick races, Danny Sullivan's Indy Heat is like a dream come true for old-school fans. Despite its small scale, Indy Heat boasts better visuals and more strategy than most NES racers. The tracks are rendered exceptionally well from an isometric point of view, giving them a distinct sense of depth. Each of the nine courses sports a different configuration, and there's plenty of eye candy among the crowds in the stands, trucks, trees, and buildings. A tall scoreboard in the center clearly shows the lap count of each racer, and a tiny man waves the white and checkered flags. There are even men that hold up "PIT" signs when it's time for maintenance. Each race consists of five cars, and if you have a multi-tap, you can connect four controllers and challenge a group of friends! Can you guess who's driving that yellow car that always seems to win? Yeah - that's Danny Sullivan! The controls are simple as can be, but there's plenty of strategy involved with timing your turbo boosts and using the pit stops in the most efficient manner. The tracks tend to be narrow, so there's a lot of bumping going on as you jockey for position. In the pit area, tiny crew members leap out to work on your car, which looks funny but impressive at the same time. This is one of the few games where pit stops really do make a difference! Between races you can easily and quickly use winnings to upgrade your vehicle. Expertly designed and programmed with care, Indy Heat sets the high water mark for old-school racing fun. © Copyright 2007 The Video Game Critic.
Check for Danny Sullivan's Indy Heat on Ebay1 to 4 players 

 Defender IIGrade: C-
Publisher: HAL (1988)
Reviewed: 2000/3/10
Known as Stargate in the arcade, Defender II never approached the popularity of the original. This is a good-looking translation, but many key features are missing. Why is it that when you catch a humanoid, you don't have to return him to the planet surface? And what happened to the inviso-shield and hyperspace controls? Considering they were included on the Atari 2600 version, their absence here is glaring. Defender II also tends to be too fast, making it difficult to avoid collisions, especially when changing direction. If anything, this game makes me want to play the original Defender. © Copyright 2000 The Video Game Critic.
Check for Defender II on Ebay1 player 

 Demon SwordGrade: F
Publisher: Taito (1989)
Reviewed: 2004/11/17
Demon Sword has its share of fans, but I have no idea why. Upon firing up the cartridge, brace yourself for the worst music ever heard in a video game. Like its soundtrack, Demon Sword's gameplay is different, but not in a good way. You control a male ninja wearing a red skirt with a slit up the side (sexy!). He's armed with throwing stars and a sword that's initially about the size of a pencil. That's right - a pencil. What are you supposed to do, poke somebody's eye out? Most ninja games feature a certain degree of jumping, but in Demon Sword everybody and their mother is soaring through the air and leaping over treetops. The movie Crouching Tiger Hidden Dragon has nothing on this game. Unfortunately, after you leap a country mile there's often no place to land, and that's not good. Fight in mid-air is hard, so you're better off keeping you feet on the ground. Even then, the levels are so poorly designed that I felt as if I was going in circles (okay, maybe I was). You'll battle a lot of skeletal creatures, and I have to admit they look pretty wicked - especially the dogs. The bosses seem relatively brain-dead, moving in random patterns with no regard to your attacks. Demon Sword is unquestionable wild, but I really wish it was fun instead. © Copyright 2004 The Video Game Critic.
Check for Demon Sword on Ebay1 player 

 Destination EarthstarGrade: F
Publisher: Acclaim (1989)
Reviewed: 2001/3/26
This first-person space shooter may look better than Star Raiders (Atari 1982), but it's certainly not as fun to play. As with most games of the genre, you first locate your enemies on a galactic map and then hyperwarp to their location. Thankfully, you don't need to switch to a separate screen for the map, and traversing the sectors is pretty easy. Unfortunately, the boring battles that ensue are not worth the trip. Armed with lasers and completely useless torpedoes, you encounter enemies that resemble imperial transports from Star Wars, and these typically appear one at a time. Earthstar's sloppy animation prevents you from ever feeling in control. Enemies tend to jump across the screen schizophrenically, forcing you to shoot fast and hope for the best before they zoom off. At that point you'll have to slowly turn your ship 180 degrees to get them back in your sights. It takes several hits to destroy anything, making the battles feel long and arduous. The screen contains a slew of gauges on the lower half, but as it turns out, it's mostly just for show. Perhaps a more appropriate name for this lame shooter would have been Destination Bargain Bin. © Copyright 2001 The Video Game Critic.
Check for Destination Earthstar on Ebay1 player 

 Dig Dug IIGrade: D+
Publisher: Namco (1989)
Reviewed: 2006/7/18
Sometimes it takes more than bright graphics and an innovative concept to make a good video game. The original Dig Dug has that certain intangible quality to it, with gameplay that's aged like wine. Sadly, Dig Dug II is just the opposite. It's less than the sum of its parts. All of your favorite characters have returned, but the gameplay is completely revamped. Wandering freely around a flat island, the idea is to drill into the ground, creating fissures that cause large chunks of the island to break away into the sea, sending your foes to Davey Jone's Locker. It sounds like a blast, but the controls are surprisingly counter-intuitive. You can only drill in certain spots, and it's not readily apparent which half of the island is going the break off. More often than not, it's the side you're standing on! You can still pump enemies full of air, but blowing them up won't earn you any high scores. As the stages progress and the islands begin to assume odd shapes, Dig Dug II becomes more of a puzzle game than an arcade title. I can certainly appreciate how its sharp graphics and excellent music stay true to the original, but frankly, this game is not very fun. Much of the blame lies with the awful controls. My friend Steve was so unimpressed that he asked me if this was some sort of "bootleg" game! Without an ounce of the magic of the original, Dig Dug 2 has largely faded into obscurity. © Copyright 2006 The Video Game Critic.
Check for Dig Dug II on Ebay1 or 2 players 

 Dizzy the AdventurerGrade: F
Publisher: Codemasters (1993)
Reviewed: 2001/9/16
Dizzy the Adventurer was the game included with the ill-fated Aladdin "Game Enhancer". An annoying platform title, the lead character is the splitting image of Humpty Dumpty. This guy gets my vote for "most unappealing video game character of all time". Your mission is to rescue your egg-shaped girlfriend from an evil wizard. Although there is plenty of platform jumping, the game primarily focuses on puzzles that require object manipulation to solve. The user interface to pick up, use, and drop objects is awkward, and controlling Dizzy is no walk in the park either. Upon landing after a jump he tends to roll - right off the platform you were trying to land on. How annoying is that? Very! The graphics are okay, but an irritating tune plays over and over in the background. Dizzy the Adventurer tries to be a cute game that appeals to all ages, but I think I hate it. © Copyright 2001 The Video Game Critic.
Check for Dizzy the Adventurer on Ebay1 player 

 Donkey KongGrade: A-
Publisher: Nintendo (1984)
Reviewed: 2004/7/26
I've played many home versions of Donkey Kong, but this one may be the best. That shouldn't come as a surprise, considering Nintendo invented the game in the first place. The two main characters would go on to become legends in the game industry. The hero is a little plumber with a big mustache named Mario, and the villain is a giant ape named Donkey Kong. Each stage involves navigating Mario up a series of girders while jumping over barrels and fireballs in order to rescue a girl being held hostage by Kong. Hammers allow you to smash oncoming barrels and fireballs, but don't get overconfident because the hammer does not make you invincible. You can also seek additional bonus points by grabbing out-of-the-way items like umbrellas and pocketbooks. Donkey Kong's graphics are nearly identical to the arcade, but the stages have been "flattened" to better fit a TV screen (the arcade used a vertically-oriented monitor). Three out of the four screens are included. Missing is the conveyer belt screen, but that was never too popular anyway. The audio is faithful to the arcade, but Mario's loud squeaky shoes are slightly obnoxious. Two skill levels are included, but the "expert" level is relatively tame. Perhaps I've just become a Donkey Kong whiz over the years, but I was able to clear the first few sets of screens without much trouble. This NES translation has it quirks but ultimately succeeds in bringing the arcade experience home. © Copyright 2004 The Video Game Critic.
Check for Donkey Kong on Ebay1 or 2 player 

 Donkey Kong 3Grade: D-
Publisher: Nintendo (1984)
Reviewed: 2004/7/26
If you're reading this for the first time, you may be thinking, "There was a Donkey Kong 3?!" The answer unfortunately is yes, and to say it was a major flop is like saying fish enjoy swimming. To put it bluntly, this game positively stinks! Mario is nowhere to be found, and that should set off some warning alarms right there. Believe me - it was a good career move on his part. The screen is set up with Donkey Kong hanging from two vines at the top of the screen, aggravating bees' nests on either side of him. This causes the bees to swarm down and steal flowers lined across the bottom of the screen. To protect the flowers, you move some non-descript guy side-to-side across the bottom, firing bursts of bug spray at the oncoming insects. Who would have thought that the third Donkey Kong would be a shooter of all things? Shooting at Donkey Kong pushes him higher up the vines, and the stage ends when he reaches the very top. Donkey Kong 3 isn't very fun, and having to constantly tap the fire button put a serious cramp in my wrist. Considering the genius of the first two games, it's hard to fathom that this ill-conceived dud got the green light from Nintendo. Even the graphics and sound fall flat. Donkey Kong 3 is one ill-advised game even Nintendo would like to forget. © Copyright 2004 The Video Game Critic.
Check for Donkey Kong 3 on Ebay1 or 2 players 

 Donkey Kong ClassicsGrade: A
Publisher: Nintendo (1991)
Reviewed: 2004/7/25
You can't go wrong with both Donkey Kong and Donkey Kong Jr. on one convenient cartridge. Both of these games are superb adaptations of the arcade originals, and both offer two skills levels. There's nothing here you won't find on the individual carts however. © Copyright 2004 The Video Game Critic.
Check for Donkey Kong Classics on Ebay1 or 2 players 

 Donkey Kong Jr.Grade: A-
Publisher: Nintendo (1984)
Reviewed: 2004/7/26
You don't see many sequels as inventive or enjoyable as Donkey Kong Jr. This underrated title maintains the flavor of the original game while introducing a completely new style of play. This time the tables are turned and Donkey Kong is being held captive by Mario at the top of the screen. You control Donkey Kong's diminutive son coming to the rescue, but instead of traversing steel girders, junior climbs across vines and hop on grass-covered platforms. The vertically hanging vines are easy to move between and scuttle up and down. Complicating matters are egg-dropping birds and small munching "jaws", but you can dispose of these pests by strategically dropping hanging fruit. Donkey Kong Jr. is far more challenging than the original Donkey Kong. You can bump your head on platforms, and even falling a modest distance will kill your monkey. All four screens from the arcade are present in this version. Imaginative and fun, Donkey Kong Jr. is a worthy sequel to one of the greatest video games of all time. © Copyright 2004 The Video Game Critic.
Check for Donkey Kong Jr. on Ebay1 or 2 players 

 Double DragonGrade: B+
Publisher: Trade West (1988)
Reviewed: 2003/4/28
A ground-breaking arcade game, Double Dragon popularized the side-scrolling, beat-em-up genre. On the NES however, its title is deceiving because only one person can play at a time, and that's disappointing. Otherwise Double Dragon is pretty solid fighter with graphics and music that are pretty faithful to the arcade. In addition to fighting in the streets, you can also scale ladders and fight on buildings. The characters are small but the controls are responsive. Flicker in the graphics is seen on occasion, but is not too disruptive. A few of the "thugs" you battle are pretty laughable, like the guys in purple tights, the female aerobic instructors, and the black guy with the enormous head. In order to dispose of enemies most efficiently, keep an eye out for ledges you can knock them off of. Your attacks are limited at first, but eventually you have the opportunity to toss barrels and brandish weapons like whips, baseball bats, and knives. Should you progress far enough, you'll also gain additional moves like the uppercut, hair pull, spin kick, and my personal favorite, the head-butt. A two-player "duel" (one-on-one) mode is included, but it's hardly worth your time. A very challenging and addictive game, Double Dragon spawned a number of sequels, including two on the NES. © Copyright 2003 The Video Game Critic.
Check for Double Dragon on Ebay1 or 2 players 

 Double Dragon II The RevengeGrade: A-
Publisher: Acclaim (1989)
Reviewed: 2003/4/28
This Double Dragon sequel offers additional options, improved gameplay, and most importantly, two players can now fight side-by-side! The characters are slightly larger, and heroes Billy and Jimmy Lee sport hilarious bouffant hairdos! Unlike the first game, all of the special moves are available up front, including throws and spin kicks. The control scheme is confusing at first since the button functions change depending on which way you're facing, but it doesn't take long to get the hang of. The two-player action is what makes the game enjoyable, despite a noticeable amount of slowdown and flicker. Double Dragon II begins in the streets but ultimately moves into unique locations like an undersea base, a forest, and a mysterious mansion. In one particularly innovative stage you even fight inside of a helicopter, and whenever the door opens people are sucked out! The game includes three skill levels. Double Dragon II is great fun and represents a major step forward for the NES series. © Copyright 2003 The Video Game Critic.
Check for Double Dragon II The Revenge on Ebay1 or 2 players 

 Double DribbleGrade: B-
Publisher: Konami (1987)
Reviewed: 2005/8/2
Double Dribble is a arcade-style, four-on-four basketball title. The action is fiercely competitive with two players, and the CPU serves as a worthy opponent with three skill levels. On offense you simply shoot or pass, and on defense you steal or block. There's no turbo button (that wasn't invented yet), but the swift players move with fluid motion. The passing controls are crisp, but the highlight of the game occurs when a player goes up for a dunk. This causes the to screen to switch to a close-up showing a huge player slamming the ball down. It's very satisfying, despite the fact that the graphics are rendered in black and white. I also love the well-designed foul-shooting system, consisting of a simple ring moving up and down over the hoop. It requires good timing, and is far superior to the overcomplicated schemes employed by modern basketball games. The court itself looks terrific, but it can be hard to determine which player you're controlling. Defense is especially tough because there's no audible cue when a steal occurs. Once the player with the ball blows by the defender, he's home free, violating the unwritten rule stating "the defender should always be slightly faster than the man with the ball". Double Dribble's audio is rough, mainly limited to the basketball pounding against the hard wooden floor. The teams are uneven, providing a convenient excuse when you're getting your ass handed to you (not that this ever happened to me). As you might expect from Konami, there's a terrific halftime show complete with cheerleaders and mascots. Although somewhat uneven, Double Dribble still provides for a very fun and easy-to-play game of hoops. © Copyright 2005 The Video Game Critic.
Check for Double Dribble on Ebay1 or 2 players 

 Dragon Spirit: The New LegendGrade: B-
Publisher: Bandai (1990)
Reviewed: 2007/5/22
This NES edition of Dragon Spirit is less challenging that the Namco arcade version, but that turns out to be a mixed blessing. New Legend incorporates a storyline between stages, but you'll be wise to skip past these brainless cut-scenes. The overcomplicated intro almost suggests an RPG, but rest assured Dragon Spirit is a straightforward vertical shooter. You control a flying dragon blasting monsters with your fiery breath over islands, jungles, caves, and even deep in the sea. Much like Xevious, you can shoot missiles at foes in the air and bomb those on the ground. Unlike the arcade version of Dragon Spirit however, you can't shoot and bomb at the same time. I think it's better this way, since it adds a bit more strategy. Your missiles and bombs are unleashed in a rapid-fire manner, which is great for spraying pterodactyls or carpet-bombing deadly plants on the ground. There are ample power-ups which tend to drift toward you, including some that let you grow a second or third head to double or triple your firepower. Dragon Spirit's graphics are colorful and vibrant, but while some creatures look great, many appear to be shapeless blobs. You're bound to confuse some of them with the pixilated background scenery. While I enjoy Dragon Spirit's rapid-fire shooting, I found this version to be a bit easy. Each of your three dragons can withstand a number of hits before dying, and your enemies don't stand much of a chance against your considerable firepower. Also, there's never more than a few enemies on the screen at a time. If you're looking for a standard shooter, Dragon Spirit will do the trick, but it probably won't set your world on fire. © Copyright 2007 The Video Game Critic.
Check for Dragon Spirit: The New Legend on Ebay1 player 

 Dragon's LairGrade: F
Publisher: Bluth Group (1990)
Reviewed: 2004/9/10
It's ironic that an arcade game known for its ground-breaking graphics and audio is probably the worst game ever to grace the NES. A 2D adaptation of the famous (infamous?) laserdisc game, Dragon's Lair excels in terms of presentation but is an utter nightmare to play. You assume the role of Dirk the Daring, a knight attempting to rescue a princess in a mysterious castle. The graphics are beautifully illustrated, with very large characters and detailed castle interiors. Impressive classical string music also compliments the theme. It's a shame that the game is practically unplayable. Like the arcade version, cheap hits abound and only through tedious trial and error will you forge ahead. Actually, it's worse than the arcade because you have a lot more options available at any given time. It doesn't help that Dirk is so freakin' unresponsive - it takes a full second for him to duck after you press the directional pad down. The stage objectives are completely counter-intuitive, and luck plays a critical role. The very first screen involves crossing a bridge to enter the castle, and I was so baffled that I had to resort to a walk-thru just to survive it. Dirk is so fragile that even jumping into a wall causes him to shatter into a pile of bones! Dragon's Lair for the NES is a complete debacle, and I can't imagine anyone deriving any degree of enjoyment from this. © Copyright 2004 The Video Game Critic.
Check for Dragon's Lair on Ebay1 player 

 Duck HuntGrade: C-
Publisher: Nintendo (1984)
Reviewed: 2007/6/15

Few video games are as distinctive and memorable as this old favorite, with its goofy fluttering ducks and that wacky dog hiding in the hedges. As one of the original NES "pack-in" games, there's not much substance to Duck Hunt, but its simple gameplay and comical graphics make it likeable nonetheless. The first variation challenges you to shoot one duck at a time, and you get three shots per duck. If you make the quota, you'll advance to a slightly harder round. A cartoon dog adds comic relief by holding up ducks you shoot down or laughing at you when you miss. The sparse scenery consists of a tree and bush, and it never changes. Although the instructions claim the NES light gun has a range of up to six feet from the TV, the optimal distance seems more like three or four feet. To be honest, the difficulty of the game is largely a function of how close you're sitting to the screen. The first variation (one duck at a time) bored me to tears, but the second variation is better, tossing out two ducks at a time. A two-player option lets the second player control the ducks, but there's really no point to that. The best variation is the clay shooting, where you take aim at pairs of small gray disks launched into the sky. Duck Hunt hasn't aged particularly well, but it's just the ticket if you're looking for some simple shooting action, or maybe just a stroll down memory lane. © Copyright 2007 The Video Game Critic.
Check for Duck Hunt on Ebay1 or 2 players 

 Dusty Diamonds Softball All-StarsGrade: B+
Publisher: Broderbund (1990)
Reviewed: 2002/5/14
Dusty Diamonds is a real gem of a baseball game. You construct a team from a set of comical characters with oversized heads that include witches, goblins, and aliens. Dusty Diamonds plays 95% like regular baseball, but are a few minor rule changes. Foul balls are considered outs, and it's possible to catch the ball well beyond the "home-run line". Unlike regular baseball, the gameplay is fast and entertaining. You get a behind-the-batter view during the pitches, and a wide angle view of the field once the ball is hit. Perhaps the best part of the game is its wacky playing fields, located in six interesting locations including a cliff, an island, and a schoolyard. Each has its own little quirks that add an element of unpredictablity. Fun and easy-to-play, Dusty Diamonds puts the fun back into baseball. © Copyright 2002 The Video Game Critic.
Check for Dusty Diamonds Softball All-Stars on Ebay1 or 2 players 

 Empire Strikes BackGrade: C+
Publisher: Lucasfilm (1991)
Reviewed: 2005/5/18

Compared to the first Star Wars game for the NES, Empire Strikes Back represents a huge step forward. At the very least, Empire makes an effort to capture the spirit of the saga, with graphics and music that are faithful to the film. Stages range from the snowy terrain of Hoth, to the green swamps of Dagobah, to the modern building architecture of Cloud City. The first stage places Luke on a Taun-Taun (a creature resembling a kangaroo) as he investigates a mysterious transmission on the ice planet Hoth. Hoth's snowy scenery is featured prominently, and it looks terrific. Upon entering some icy caverns, Luke can dismount from his Taun-Taun and explore the more narrow caves on foot. Here, Luke locates his lightsaber and begins acquiring his Force powers. There's some tedious jumping (including the ubiquitous "floating" platforms), but the controls tend to be forgiving. What stinks is how the game sends you all the way back to the beginning of each stage when you die - even when you've reached the boss! Although small, the characters are realistically proportioned and nicely animated. One particularly useful new move is the "power jump", which is charged by holding back on the directional pad. Most of the action in Empire is standard platform fare, but there are two exceptional shooting stages, including a battle against the AT-AT Walkers on Hoth which looks fantastic. Reminiscent of the original first Empire Strikes Back game (Atari 2600, 1982), you fire at Walkers with your snowspeeder, and can even employ tow cables to trip them! It looks awesome when they collapse, and you can even go back and "finish" them! I love the way the snowspeeder is animated as it "loops around" for another run. Upon getting shot down, Luke can still run around the planet surface on foot, blasting incoming Snow Troopers. A second cool shooting stage takes place outside of Cloud City where you must blast a certain number of enemy aircraft. While both stages certainly look impressive, their gameplay is slightly compromised by the fact that the objects are so large you can't easily see what's coming. Despite the flaws, LucasFilm was clearly headed in the right direction, as the SNES versions would ultimately prove. Note: Although it was once under development, Return of the Jedi was never released for the NES. © Copyright 2005 The Video Game Critic.
Check for Empire Strikes Back on Ebay1 player 

 ExcitebikeGrade: A-
Publisher: Nintendo (1984)
Reviewed: 2000/5/14
Excitebike's graphics and sound won't win it any awards, but its tight control and addictive gameplay are hard to resist. The side-scrolling tracks feature hills, obstacles, mud, and ramps. Crisp control allows you to accelerate, turbo, and adjust the angle of your motorbike in the air (which affects your distance and landing). You can either race against other motorbikes or go solo. Racing against other bikers is more exciting, but it's also harder because touching another racer can knock you off your bike. There's no score here - the goal is to achieve the best time so you can advance to the next track. There are only five tracks included, but you also have the option to construct your own! That's right, there's a track editor that even lets you save your work! Excitebike is a quality game, and the only thing missing is a split-screen, two-player mode. This addictive motorcross game was recently "updated" for the Nintendo 64. © Copyright 2000 The Video Game Critic.
Check for Excitebike on Ebay1 player 

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