The Video Game Critic's
NES Reviews A

Last modified 2007/11/12.

The Video Game Critic rates games in comparison to other games for the system.
The overriding criteria is how fun the game is to play, although control, graphics, and sound are also taken into account.

Screen shots courtesy of Video Game Museum, GameScreenShots.com, NES Player, Video Game Advantage, Pro-NES, Moby Games.

 10-Yard FightGrade: D-
Publisher: Nintendo (1985)
Reviewed: 2004/11/17
10-Yard Fight is a terribly outdated football game that combines the shallow gameplay of an arcade title with the sluggish pace of a simulation. The tiny players move like snails, and the vertical field scrolls in a jerky manner. Before each play, a receiver goes "in motion", but it takes him forever to run down the line. In addition to that slow-ass receiver, your quarterback has two other players that run on each side of him. The only advantage to this dumb-looking formation is how it lets you pull off the old "flea flicker" play. You only control one guy on defense, but the overly effective "dive" move lets you to soar through the air like Superman! 10-Yard Fight's sound and graphics are poor, but I might have been able to overlook them had the gameplay not been so marginal. © Copyright 2004 The Video Game Critic.
Check for 10-Yard Fight on Ebay1 or 2 players 

 1942Grade: D
Publisher: Capcom (1985)
Reviewed: 2000/8/6
I was expecting a little more from 1942 than an easy, generic airplane shooter. As the screen scrolls vertically, enemy aircraft emerge from both the top and bottom. Your plane maneuvers around freely, and there's no shortage of firepower. An "evasive maneuver" is also available, but you probably won't need it, because 1942 is an easy as they come. It doesn't even become remotely challenging until you reach the land stages, which arrive about 5 levels and 15 minutes into the game. And what in the heck is up with that annoying non-stop beeping sound?? It's so irritating that I had to turn the volume all the way down! There's a two-player mode, but it only allows for alternating turns, so what's the point? The 1942 arcade game was pretty good, but this mediocre translation fails to impress. © Copyright 2000 The Video Game Critic.
Check for 1942 on Ebay1 or 2 players 

 1943Grade: B
Publisher: Capcom (1988)
Reviewed: 2000/10/24
The NES edition of 1942 was pretty lame, but this sophisticated sequel improves upon its predecessor in every way. Before each mission you're allotted a certain number of points to configure your plane based on offensive power, defensive power, energy level, and special weapons. 1943's graphics are noticeably improved, with clouds in the sky and a better variety of enemies on land and sea. Several effective power-ups are also available, including a devastating five-way shot (sweet). In addition to your normal cannon, you can fire an extra powerful shot, or unleash a "smart bomb" that obliterates every enemy on the screen. The "evasive maneuver" is performed by pressing both buttons simultaneously. Unlike 1942, taking a hit won't instantly destroy you - it just drains your energy. Upon meeting your demise, a password is provided, along with an option to continue. Unlike the incessant beeping of 1942, 1943 even features some nice upbeat music. A satisfying shooter with surprising depth, the game's only real disappointment is the lack of a two-player mode. © Copyright 2000 The Video Game Critic.
Check for 1943 on Ebay1 player 

 AbadoxGrade: D
Publisher: Abadox (1989)
Reviewed: 2007/11/12

Recently I saw a funny video on the Internet showing some guy struggling through Abadox, spouting all sorts of profanity as he tried in vain to complete the frustrating first stage. After playing this generic side-scrolling shooter myself, I can empathize with the guy to some degree. In Abadox you control a guy in a jet pack, and he's a pretty big target. You start by shooting random targets over a living surface before entering the anus of a huge, shapeless organism. Enemies attack from all directions, making it easy to become caught in the crossfire. There doesn't seem to be any rhyme or reason behind the enemy designs, which include floating eyeballs, pterodactyls, and flaming skulls wearing bandanas. Most foes can withstand multiple shots, and the first "sub-boss" - a giant skeletal dog - requires about 25 (!) hits to defeat. Give me a [expletive] break! The first real boss seems insurmountable until you figure out the strategic spot where he can't reach you. The graphics are about average, but the multi-colored explosions look nice. There are two keys to beating Abadox: loading up on power-ups early, and memorizing the patterns. The game's uneven difficulty can lead to frustration, but even if that were fixed, Abadox would still be marginal at best. © Copyright 2007 The Video Game Critic.
Check for Abadox on Ebay1 player 

 Adventures in the Magic KingdomGrade: B
Publisher: Capcom (1990)
Reviewed: 2007/11/12

I've always been a fan of Disney's Magic Kingdom, having visited the parks in Florida, California, and even France. This game lets you freely explore a virtual Disney amusement park, with the rides represented by mini-games. Wandering around the park should be fun, but why does it look so sparse? All of the different areas are represented like Fantasyland, Tomorrowland, and Liberty Square, but there's minimal detail. Instead of paths and roads between areas, there's just grass! Pretty lame! Your goal is to collect silver keys hidden in the five attractions. Space Mountain is a simplistic first-person space shooter that demands quick reflexes, Autopia is a clumsy overhead racer, and Big Thunder lets you steer speeding mine-carts while trying to avoid dead-ends. The Haunted Mansion and Pirates of the Caribbean are the real highlights. These two addictive side-scrollers look great and control well. In Pirates, you wander through burning towns and treasure-filled caves while trying to save six prisoners. The Haunted Mansion features some wonderfully creepy ghouls and decrepit scenery, along with clever touches like spooks that appear in mirrors as you pass by. If only there wasn't so much emphasis on tedious platform hopping between floating chandeliers and chairs. When playing any of the games, you can hit Select to trade in stars for bonuses like free lives, invincibility, or freezing enemies. A sixth silver key can be acquired by correctly answering trivia questions posed by kids standing around the park. Don't worry if you get a question wrong - just go back and ask again. On the surface, Adventures in Magic Kingdom seems aimed squarely at kids, but even adults will enjoy the challenge of collecting all of the keys. The game could have used a few more attractions (the Jungle Cruise comes to mind), or at least a few hidden surprises around the park. As it stands Adventures in the Magic Kingdom is a pleasant collection of mini-games that should appeal to Disney fans of all ages. © Copyright 2007 The Video Game Critic.
Check for Adventures in the Magic Kingdom on Ebay1 player 

 Adventures of Bayou Billy, TheGrade: C
Publisher: Konami (1988)
Reviewed: 2001/6/11
Bayou Billy offers several styles of gameplay, but none of them are exceptional. Most stages consist of Double Dragon-inspired fighting on a side-scrolling screen. You'll face a nice variety of thugs, and it's cool how you can steal their weapons to use against them. Without a weapon the action amounts to a very repetitive series of kicks and punches. Sometimes you'll punch a guy and a freakin' turkey will fly out of him! That's why mom said to never fight after dinner! In addition to pummeling thugs, you'll also encounter alligators that look pretty fearsome until you realize you can beat them up with your bare hands. Billy Bayou's graphics are finely detailed, and its music is well orchestrated. The Louisiana motif is innovative and attractive, with its dark swamps and that distinctive Southern architecture. In addition to fighting, there are car-driving stages that let you blast oncoming traffic and shoot down helicopters. The pseudo-3D graphics are unimpressive, but it does provide a nice change of pace. Finally, there are a few light-gun stages with bad guys that are hard to miss. In case you can't stomach the fighting stages, the driving and shooting games are immediately available under the practice menu. Bayou Billy is certainly an ambitious title, but despite its strong graphics and sound, this falls squarely into average territory. © Copyright 2001 The Video Game Critic.
Check for Adventures of Bayou Billy, The on Ebay1 player 

 Air FortressGrade: C
Publisher: HAL (1989)
Reviewed: 2000/5/14
The object of this generic shooter is to infiltrate a series of space fortresses while destroying aliens and collecting energy required to stay alive. In part of the game you pilot a space ship, and in the other part you fly around in a jet pack. The action isn't too intense, with few power-ups, and a low level of difficulty. Air Fortress really can't compete with classics like Life Force or Gradius. On the positive side, the music is quite catchy (in a "Lost In Space" kind of way), and a password feature lets you save your progress. © Copyright 2000 The Video Game Critic.
Check for Air Fortress on Ebay1 player 

 Alien SyndromeGrade: C-
Publisher: Tengen (1989)
Reviewed: 2005/4/24
I first played this overhead shooter on the Sega Master System, but I much prefer this more robust NES edition. Clearly inspired by the Alien films, you control a soldier blasting through a series of alien-infested ships while attempting to rescue their crews. You'll find weapons scattered about and maps to help you locate each crewmember. Aliens continuously regenerate, emerging from slimy holes in the floor, sulking around slowly and splattering nicely when shot. Once you've gathered the crew, a self-destruct countdown begins, giving you seconds to escape. But just when you thought you were out of the woods, you need to contend with one of many huge alien bosses. Defeating these gross monstrosities is by far the most challenging aspect of the game. The game gets off to a slow start, with beginning stages that are really easy. The background music can't match the menacing tones of the Sega Master System game, and the sound effects are also disappointing. This NES edition plays better, but offers a somewhat forgettable shooting experience. © Copyright 2005 The Video Game Critic.
Check for Alien Syndrome on Ebay1 or 2 players 

 ArchonGrade: A
Publisher: Activision (1989)
Reviewed: 2001/4/22
It deeply troubles me to think that a whole generation of gamers may be missing out of this monumental classic! Archon is to video games what chess is to board games! Heck, it even looks like chess. The checkered playing field is lined with black and white mythological creatures, with the object being to capture five strategic spaces. The white side includes knights, genies, wizards, unicorns, golems, archers, a phoenix, and a wizard. The dark side is composed of goblins, trolls, lizards, banshees, a sorceress, and an evil shape-shifter. As the characters take turns moving around the board, the squares cycle between light and dark, giving the respective side an advantage. The characters move much like chess pieces, but when two land on the same spot, a battle is initiated! The two warriors are then transported to a wide-open battlefield for a fight to the death! The warriors move at different speeds, and each has its own weapon, ranging from swords and clubs to arrows and fireballs. The "king" on each side also has a set of spells, including teleport, time shift, summon elemental, and resurrect. Yes, Archon is as fun as it sounds. The characters are small but cleverly animated, and well-orchestrated music scores contributes to the fun. © Copyright 2001 The Video Game Critic.
Check for Archon on Ebay1 to 2 players 

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