Last modified 2007/11/8.
The overriding criteria is how fun the game is to play, although control, graphics, and sound are also taken into account. |
Screen shots courtesy of Video Game Museum.
| Night Trap | Grade: A- | |
| Publisher: Digital Pictures (1993) Reviewed: 2002/2/18 | ||
I'm a big fan of this game on the Sega CD/32X, so I was really anticipating the 3DO version to be something special. Night Trap is a full motion video game where you monitor eight rooms of a house, trying to trap thugs who attack a group of girls having a slumber party. The storyline and acting are cheesy, but that's all part of the fun. Beating the game requires trial and error as well as memorization, but I like how events happen in different rooms concurrently, and each time you play you can see something new. To me, this game really puts the capabilities of a CD to good use. Compared to the 32X version, the video looks much cleaner. The video screen is larger and the image is less grainy, but the frame rate looks a bit choppier for some reason. Actually, I found that the cleaner image actually took away somewhat from the mysterious quality of the game. Switching between cameras is faster in this version, but the 3DO controllers tend to be way too sensitive. Night Trap for the 3DO is still a fun game, but this version is hardly an improvement. © Copyright 2002 The Video Game Critic.| Check for Night Trap on Ebay | 1 player |
| Oceans Below | Grade: D- | |
| Publisher: Amazing Media (1993) Reviewed: 2002/9/15 | ||
An old 3DO magazine ad suggested that playing this game would cause the ocean to pour forth from your television set, flooding your living room and leaving you with an octopus on your lap. "It's the closest you'll ever come to diving without getting wet!" Not wanting to take any chances, before playing Oceans Below I put on a wet suit, snorkel, and flippers, only to look like an ass when my in-laws stopped by unannounced. As it turns out, the "interactive experience" is more like browsing the special feature menu of a DVD. You simply navigate graphical menus with a cursor and click on fish for more information. Sure, there are some videos of people diving or conveying safety tips, but these small, grainy video clips hardly convey the "20,000 leagues under the sea" experience I had in mind. You begin by choosing one of the numerous worldwide dive locations, and are presented with a composite photograph showing a static ocean floor. Then can then scroll around the picture and click on objects, which initiate short but informative videos explaining what the heck you just clicked on. There are over 200 clips, and thankfully they tend to be short, although the picture quality should have been better. Occasionally you'll stumble across tiny pieces of "not-so-buried treasure", but it's not too exciting. I suppose you could learn something from this CD, especially if you're interested in diving, but the loading time really ruined it for me. In the end, it's just another failed 3DO experiment. © Copyright 2002 The Video Game Critic.| Check for Oceans Below on Ebay | 1 player |
| PGA Tour Golf | Grade: A | |
| Publisher: Electronic Arts (1995) Reviewed: 2002/4/11 | ||
| Check for PGA Tour Golf on Ebay | 1 to 4 players |
| PO'ed | Grade: D | |
| Publisher: Any Channel (1995) Reviewed: 2003/12/5 | ||
Released at a time with first person shooters were the rage, PO'ed carved out its niche by being the most colorful, offbeat game of its kind. Gamers took notice of its twisted sense of humor and odd assortment of weapons including frying pans, butcher knives, and drills. The frying pan may sound like a pretty lame weapon, but it's surprisingly satisfying to clank a monster over the head with it. You play the role of an intergalactic cook whose ship has been invaded by a bizarre collection of aliens including "buttheads" (walking asses), bat-like creatures, and robots. But what really distinguishes PO'ed is its "vertical" dimension. There's plenty of platform jumping, as well the ability to hover with a jetpack. It's different, but it doesn't work well from the first-person point of view, and it's far too easy to overshoot your landing and become disoriented. The controls are slippery, and you're constantly sliding off the edges of platforms. In terms of graphics, the weapons you see in your hands look great, but the scenery looks terribly pixilated and the blocky monsters are poorly animated. The game lets you save at any time, but since it never prompts you, it's very easy to forget. PO'ed has some originality, but it's aged poorly and isn't nearly as entertaining as it once was. © Copyright 2003 The Video Game Critic.| Check for PO'ed on Ebay | 1 player |
| PaTaank | Grade: F | |
| Publisher: PF Magic (1994) Reviewed: 2002/2/18 | ||
| Check for PaTaank on Ebay | 1 to 4 players |
| Pebble Beach Golf Links | Grade: D | |
| Publisher: Panasonic (1993) Reviewed: 2002/4/11 | ||
| Check for Pebble Beach Golf Links on Ebay | 1 to 4 players |
| Phoenix 3 | Grade: C | |
| Publisher: 3DO Studios (1995) Reviewed: 2003/12/5 | ||
Before you gamers get too excited about this one, I should warn you that Phoenix 3 is not a sequel to the popular bird-shooting arcade game of the early 80s. No, Phoenix 3 is half platform shooter and half first-person space shooter. While neither part is great, the package as a whole may be worth checking out. After a cheesy "live action" video introduction (boring), the game begins with some simple 2D platform action in a post-apocalyptic world. You control a large, digitized man who controls quite well. He can walk while squatting, shoot from ladders, fire in eight directions, hang onto ledges, and pull himself up. The scenery isn't much to look at, but the Alien-inspired enemies look slimy enough. It's fun to mow down these creeps with your rapid-fire gun and watch blood and internal organs fly, and the accompanying sound of splattering guts makes the mayhem all the more satisfying. The audio is superb, with crisp, digitized sound effects and an adrenaline pumping musical score. But despite the high-quality presentation, the gameplay is unpolished. The controls for climbing down are confusing, and you're often forced to make "blind leaps" - only to find a bed of spikes below. Shooting diagonally up is a problem, as your shots often miss their target for no reason at all. As a nice change of pace, you'll also get to participate in some first-person dog fighting action in space. These stages also look nice, with a finely detailed heads-up display and 3D alien ships. Visually it reminded me of Colony Wars for the Playstation. Unfortunately, you need to rely completely on your guided torpedoes to eliminate your enemies, because the twin cannons are worthless. The explosions look terrific, but the lack of variety makes this part feel repetitive. Phoenix 3 is not a great game by any stretch, but it has its moments, and will probably hold your interest for a while. © Copyright 2003 The Video Game Critic.| Check for Phoenix 3 on Ebay | 1 player |
| Primal Rage | Grade: C | |
| Publisher: Time Warner (1995) Reviewed: 2005/9/25 | ||
On paper, Primal Rage may be the greatest video game of all time. With gigantic, motion-captured dinosaurs and apes battling for dominion over a post-apocalyptic world, what's not to like? I remember drooling over the screenshots of Primal Rage in magazines - they absolutely blew my mind. Then, I played it. For a game that looks so damn good, Primal Rage plays remarkably bad. First, there's the issue of the animation - or lack of it. Sure, the creatures look amazing in their pre-battle poses, but their attacks are choppy beyond belief! Next, there's the abysmal collision detection. You'll witness gratuitous flying blood even when a claw misses by a mile! Between the stilted animation, kicked-up dust, and flying blood, it's generally hard to tell what the heck's going on. In theory, you can pick up and eat human spectators for health, but this is so hard to execute that most players won't even bother. That said, this 3DO version is probably the best you'll encounter outside of the arcade. The graphics are crisp, and the creatures are much larger than the SNES or Genesis versions. The active volcanoes and devastated city skylines in the backgrounds are really fun to look at. The controls are responsive as well, although I don't like how the game pauses momentarily when a match ends to load the "victory" animation. This 3DO version of Primal Rage also includes video intros for each character, but frankly, these are awful. Poorly narrated and badly pixelated, you wonder why they even bothered. The game displays statistics and high scores, but sadly, these aren't saved when you power the system off. Overall, I'd have to say this is an above average version of a below average fighter. 2D fighter fans should take note, but casual gamers can look past this. © Copyright 2005 The Video Game Critic.| Check for Primal Rage on Ebay | 1 or 2 players |
| Quarantine | Grade: F | |
| Publisher: Gametek (1994) Reviewed: 2002/8/3 | ||
| Check for Quarantine on Ebay | 1 player |
| Return Fire | Grade: C | |
| Publisher: 3DO (1994) Reviewed: 2006/2/13 | ||
Honored by a certain game magazine as the "game of the year" in 1995, Return Fire was as overrated back then as it is today! Okay, it's not a bad game, but once you get past the fancy window dressing, you're left with a very mediocre shooter. Designed with two-player head-to-head action in mind, the game utilizes a vertical split screen, isometric view. Since each side only offers a window into a larger playing area, an overhead "scanner" is also displayed. The object is simple - capture your opponent's flag and return it to your base. You have a fleet of tanks, helicopters, jeeps, and armored vehicles available in your underground base, but you can only control one at a time, which severely limits your options. When one of your vehicles is destroyed, either by ground fire or by your opponent, you're returned to your base to select a replacement. Only the jeeps can transport flags, which provides an interesting twist. I played Return Fire when it first came out back in mid-90's, and again recently with a group of friends. In both cases, it was an under-whelming experience. Still, I can understand why people were excited about Return Fire back in the day. The game's slick presentation, scaling cameras, and satisfying explosions were certainly impressive for its time. Add in surround sound, an orchestrated soundtrack, and vintage video clips, and it's almost enough to make you overlook its tepid gameplay. But not in 2006! © Copyright 2006 The Video Game Critic.| Check for Return Fire on Ebay | 1 or 2 players |
| Rise of the Robots | Grade: F | |
| Publisher: Accolade (1995) Reviewed: 2002/8/3 | ||
| Check for Rise of the Robots on Ebay | 1 or 2 players |
| Road Rash | Grade: A | |
| Publisher: Electronic Arts (1994) Reviewed: 2001/9/22 | ||
| Check for Road Rash on Ebay | 1 player |
| Samurai Shodown | Grade: A- | |
| Publisher: Crystal Dynamics (1993) Reviewed: 2002/2/18 | ||
| Check for Samurai Shodown on Ebay | 1 or 2 players |
| Slam and Jam | Grade: A- | |
| Publisher: Crystal Dynamics (1995) Reviewed: 2006/2/13 | ||
Whoa, this game is amazing. Slam and Jam's characters are rendered with 2D sprites, but man, these guys are huge. Better yet, they're fluidly animated and scale with minimal pixelation. You view the action from one end of the court at about the height of the basket. While this isn't always an ideal view (it's hard to judge depth), it works fine for the most part. Slam and Jam's gameplay seems inspired by NBA Jam, with its frenetic, non-stop action and lenient foul calling. There's plenty of razzle-dazzle, including behind-the-back passes, tip-ins, and tremendous alley-oops. The players really elevate, and hang on the rim after dunking - even pulling down the backboard a bit. Slam and Jam seems very offensive-minded at first, but once you learn to whale away on the steal and block buttons, you'll be inflicting turnovers left and right. Van Earl Wright does a nice job with the voice-overs, enthusiastically shouting lines like "Drives the lane!", "Cleans the glass with authority!", and "Delivers the thunder!". Unfortunately, there's no NBA license, and it's hard to root for fictional players like Jay Chisholm, Jose Peck, Adrian Blatt, and Peter Pence. Also, if you plan to play a full season, be aware that this game will consume a huge chunk of your memory storage (5K bytes). But 3DO fans looking for some arcade-style sports action can't go wrong with Slam and Jam. © Copyright 2006 The Video Game Critic.| Check for Slam and Jam on Ebay | 1 or 2 players |
| Space Hulk | Grade: D | |
| Publisher: Electronic Arts (1995) Reviewed: 2005/3/16 Rating: Teen (13+) (animated blood and gore) | ||
There's an interesting concept buried in this game, but I'm not sure it's worth exploring or should remain buried. Space Hulk appears to be another generic first-person shooter on the surface, but it also contains a healthy dose of real-time strategy. Playing the game involves directing a squad of well-armored "terminator" robots on a series of missions through monster-infested labyrinths. Successfully completing these missions requires issuing specific orders to each robot such as follow, advance, retreat, cover, and open door. Although these are issued via an overhead map, you can take direct control of any robot at any time, causing the screen to switch to a first-person view. With this point of view, you can move around freely and engage in shooting or hand-to-hand combat. I spent a good portion of the game playing from the map view, manipulating robots as if they were pieces on a board. Space Hulk's graphics are exceptional, showing off the 3DO's ability to render rich textures and realistic lighting. As you roam the hallways, the doors and walls look nearly photo-realistic. Unfortunately, the frame-rate is lousy, and consequently navigating the hallways is more awkward than it should be. The well-designed creatures look fearsome (especially up close), and blasting them results in a generous amount of blood sprayed over the walls. I gave it a chance, but to be honest, Space Hulk is not my kind of game. I like the concept of issuing orders to the other robots and working as a team, but that's easier said than done. The game favors strategy over mindless shooting, and there's a major learning curve involved. In addition, the robots move slowly, and the gameplay seems to drag at times. I was able to complete some of the early missions, but as the objectives grew more complex, Space Hulk started to give me a headache. Only the most patient gamers will be able to fully appreciate this one. © Copyright 2005 The Video Game Critic.| Check for Space Hulk on Ebay | 1 player |
| Space Pirates | Grade: F | |
| Publisher: American Laser Games (1994) Reviewed: 2005/3/16 | ||
"Hey, haven't you heard the news? Interactive live video is the future of video games! Everybody knows that!" What you have just read was not a dramatization. Believe it or not, this was the conventional wisdom of the game industry in the early 90's, and that explains why we have embarrassments like Space Pirates. Judged on sheer cheesiness alone, it's hard to believe that this was produced in the 1990's. It more closely resembles one of those low-budget music videos from the early 80's. Space Pirate's shallow gameplay involves aiming a cursor and shooting at live-action "space pirates" that jump out of the scenery. You can also use a light gun if you own one of these ultra-rare 3DO peripherals. As you might imagine, the production values are rock bottom and the acting is so awful that it's almost worth watching. The general quality would suggest the footage was filmed by high school student in a rented warehouse, and the acting skills are a notch below those you'd witness at a neighborhood haunted house around Halloween. And here's a big surprise: the gameplay absolutely sucks. You don't have much time to react to the action onscreen, but once you've been through a scene, you know where the people will pop out. I don't know how this plays with the light gun, but I found the controller pad to be pretty [expletive] sorry. Making matters worse, each time you mess up some old man rags on you about how you let everybody down. [Expletive] you! At least I'm not stuck in some crummy FMV game! Topping things off, it's downright disconcerting when the evil villain says "winners don't do drugs!" during the intro. Wait a second - since when do we listen to the bad guys? Does this mean we should do drugs? Mixed messages like this are what put teenagers on a path to drug addiction, crime, and despair. Fortunately, no teenagers actually played this game, because their were too busy playing good games on their Genesis and Super Nintendo systems. © Copyright 2005 The Video Game Critic.| Check for Space Pirates on Ebay | 1 player |
| Stellar 7: Draxon's Revenge | Grade: C+ | |
| Publisher: Dynamix (1993) Reviewed: 2007/11/8 | ||
Like Battlezone updated for the 90's, Stellar 7 puts you in a floating tank on colorful distant planets, blasting any polygons that move. Too bad it's saddled with a ridiculous name that makes people not want to play it! Draxon's graphics are commendable, with clean visuals and an exceptionally smooth frame-rate. While tracking down alien craft using your handy radar display, you can also employ special powers using buttons that line your dashboard. I was expecting these powers to elevate Draxon's Revenge to "the next level", but was disappointed at how lame most of these are. One is a cloaking device, and another lets you detect enemies with cloaking devices. There's one that lets you ram enemies, and another that lets you drop mines (snore). Even the "super cannon" is only a marginal improvement over your default weapon. Enemy tanks are pretty tame, but the flying "skimmers" are pain in the ass because you really need to lead your shots to nail those bastards. There are some very nice explosion effects, and crystal clear techno music really helps you get into a groove. The instruction manual recommends that you "keep moving", and that's probably the best advice I've ever heard in my entire life. Otherwise you're a sitting duck. Once your tank is destroyed, you can record your high score to a top-10 ranking chart. Stellar 7: Draxon's Revenge is a little predictable and could use some pizzazz, but it serves its purpose as a slick arcade shooter for the 3DO. © Copyright 2007 The Video Game Critic.| Check for Stellar 7: Draxon's Revenge on Ebay | 1 player |
| Super Street Fighter 2 | Grade: A- | |
| Publisher: Capcom (1994) Reviewed: 2002/4/11 | ||
| Check for Super Street Fighter 2 on Ebay | 1 or 2 players |
| Total Eclipse | Grade: D | |
| Publisher: Crystal Dynamics (1993) Reviewed: 2002/9/15 | ||
Total Eclipse was probably pretty cool when it came out, but now it just looks like every other boring 3DO space game. You view the action from just behind your ship, which happens to look just like an X-Wing fighter. Eclipse offers rapid-fire shooting action over planet surfaces and inside tunnels. You're always moving in a set direction, although the stages are wide enough that you can sometimes take alternate routes. The game has a few things going for it. The scenery isn't particularly detailed (just pixelated textures), but the framerate is smooth and I like how the enemies disintegrate when shot. By flying through rings, you can collect power-ups and amass some serious firepower. But Total Eclipse is not without its problems. I couldn't get the "roll" controls to work, and sometimes you inadvertently scrape against the side of a mountain that was out of view. It's hard to judge the position of your ship in the tunnels, and the background guitar music is marginal. The action gets repetitive, and the scenery all looks the same after a while. To be honest, there's not much substance here, just some 3D graphics that looked good in 1993. © Copyright 2002 The Video Game Critic.| Check for Total Eclipse on Ebay | 1 player |
| Twisted The Game Show | Grade: C+ | |
| Publisher: Electronic Arts (1993) Reviewed: 2001/9/22 | ||
| Check for Twisted The Game Show on Ebay | 1 to 4 players |
| Way of the Warrior | Grade: F | |
| Publisher: Universal (1994) Reviewed: 2002/4/11 | ||
| Check for Way of the Warrior on Ebay | 1 or 2 players |
| Wicked 18 | Grade: D | |
| Publisher: Panasonic (1995) Reviewed: 2002/4/11 | ||
| Check for Wicked 18 on Ebay | 1 to 4 players |
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