The Video Game Critic's
Saturn Reviews F-L

Last modified 2008/9/12. Screen shots courtesy of Shinforce, Video Game Museum, GameSpot, Rotten Tomatoes, Game Revolution, Sega Saturn Database.

The Video Game Critic rates games in comparison to other games for the same system.
The overriding criteria is how fun the game is to play, although control, graphics, and sound are also taken into account.

Fighters Megamix
Grade: B+
Publisher: Sega (1997)
Reviewed: 2004/3/31
Rating: Teen (13+)

Sega combined their two best fighting games, Virtua Fighter 2 and Fighting Vipers, to produce this all-star extravaganza. Fighters Megamix offers eleven characters from Virtua Fighter, eleven from Fighting Vipers, and ten hidden characters. Having 32 characters in a fighting game was absolutely unheard of in 1997, although it should be noted that some of these extra characters only have novelty value, like the big teddy bear wearing a cowboy hat. There's a lot to like about Fighter Megamix. Not only is it literally two fighting games in one, but it enables some exciting match-ups. You can toggle between each game's distinct style of play, and I enjoyed using Virtua Fighter 2 characters in the faster, less "floaty" Vipers style. Since both games utilize the same three-button scheme, the controls are consistent with the original games. One flaw I did notice is a slight bit of slowdown in certain stages. Some may consider this game to be a bit of a rehash, but if you just want to kick some serious booty, Megamix delivers the goods. © Copyright 2004 The Video Game Critic.
Check for Fighters Megamix on eBayAmazon
1 or 2 players 

Fighting Vipers
Grade: B-
Publisher: Sega (1996)
Reviewed: 2004/3/31
Rating: Teen

Combining the simple controls of Virtua Fighter with the frenetic action of Toshinden, Fighting Vipers gave Saturn fans the action-packed 3D brawler they were thirsting for. The cast of edgy characters includes a rocker named Raxel, a teenager with a skateboard, a hefty police officer, and a few hot chicks. The soundtrack is hard rock all the way, and the backgrounds have an industrial theme. The intro music really gets your adrenaline pumping - it rocks! Fighting Vipers also introduced several innovative concepts to the world of 3D fighters. First of all, the matches are held in enclosed areas, and not only can you knock your opponent into the wall, you can sometimes send him flying through the wall. The fighters wear armor plates, and small diagrams on the screen indicate where they are most vulnerable. To be honest, I really didn't buy into this whole "armor" business, and wish Sega had left it out. Let's face it - these scantily clad women look silly with those chunky plastic coverings all over them. Other original touches include Candy's innovative "butt attack", and the fact that fighters begin sudden death rounds with zero life (first hit wins). Despite using only three buttons used (block, punch, and kick), there are still about 100 moves for each fighter, all listed in the manual. The graphics and animation are terrific, but the backgrounds are largely obstructed by the tall fences surrounding the fighting areas. Blood is splattered during each hit, but those little red squares are hardly convincing. Sega included just about every option you could ask for, including a training mode, a team mode, and the ability to backup your records. This is one of the better fighters on the Saturn system, and it should satisfy both button mashers and serious fighting fans alike. © Copyright 2004 The Video Game Critic.
Check for Fighting Vipers on eBayAmazon
1 or 2 players 

Frank Thomas Big Hurt Baseball
Grade: D+
Publisher: Acclaim (1996)
Reviewed: 2006/9/29
Rating: Kids to Adults

This is a pretty marginal baseball game, especially compared to Sega's superb line of World Series games. Big Hurt's graphics are less than exciting, with a wide-angle view of the field that makes the players appear small and pixelated. The large digitized batters look pretty nifty, but the pitching controls are counter-intuitive and the bat controls are not responsive enough. When anticipating a fastball, you'd better start your swing as the ball leaves the pitcher's hand, or you'll never get around on it. The fielding isn't so bad, with tight controls and realistic animations like first basemen that stretch for errant throws. In contrast to the fielders, the base runners look positively awful. Not only are they incredibly pixelated, but they scamper around like they're running on ice! After each play there's an uncomfortable pause as the computer attempts to figure out if the play is really over. I find it interesting how the CPU player will pause the game and peruse the menu options right before your eyes (to manipulate his bullpen or rosters). That's pretty cool, but at first I thought my controller was broken! Big Hurt's commentator does a respectable job, but his sentences tend to be disjointed - a common issue for early CD games. Actually, it's quite humorous to hear stuff like, "At the end of. The third inning. Baltimore. Four. Toronto. ZERO!!" There's also a PA announcer who inexplicably doesn't know how to pronounce many players' names (John Olerud is a prime example). Worst of all, there's no instant replay - a definite no-no for a game made in 1996. Don't let this game put the big hurt on your wallet. To be frank, I'd stick with World Series Baseball instead. © Copyright 2006 The Video Game Critic.
Check for Frank Thomas Big Hurt Baseball on eBayAmazon
1 or 2 players 

Galactic Attack
Grade: C+
Publisher: Acclaim (1995)
Reviewed: 2005/7/31
Rating: Kids to Adults (animated violence)

It's no classic, but if you're into 2D shooting, this low-profile title can be a lot of fun. In many ways, Galactic Attack's visuals and gameplay are so conventional that you'll feel as if you've played it before. Ported directly from the arcade, the screen is narrow with black bars on each side. With stages set in deep space and over the various planet surfaces, you take aim at the usual space ships, jets, robots, cannons, and tanks. You'll also strafe large battleships, wearing them down until they explode. One distinctive feature about Galactic Attack is the large size of your enemies. Even the smaller ships are positively huge and take up more real estate than I would prefer. Your rapid-fire guns are effective, but "lock-on" missiles play a more crucial role. As enemies scale in from the background, you can move your cursor over several targets and then unleash a torrent of missiles to take them all out. It feels like Panzer Dragoon (Saturn 1995), and the explosions are satisfying. My question is, what happens when an enemy leaves the screen before my locked-on missile can strike it? Does it escape or is it destroyed off screen? Galactic Attack's graphics are about average, although the pixilation can be excessive at times. The scenery is uninteresting for the most part, although I did like the floating islands with the lakes. Galactic Attack's audio is positively weak, with forgettable electronic music and muffled voice samples I could not understand. But my primary beef is how your ship tends to get lost under the status indicators on the bottom of the screen. There's an option to turn this information off, but that also removes your score and ship information from the top of the screen. Hey, I need that stuff! Oh well, it has issues but Galactic Attack is still decent if you're up for some intense shooting action. The challenge is there, and it offers limited continues as well as a two-player simultaneous mode. © Copyright 2005 The Video Game Critic.
Check for Galactic Attack on eBayAmazon
1 or 2 players 

Galaxy Fight
Grade: C
Publisher: Sunsoft (1994)
Reviewed: 2004/4/30
Rating: Teen (13+)

This one-on-one 2D fighter is not particularly bad in any way, but it doesn't have much to offer either. Each character originates from a different planet, and some of these fighters look awfully cheesy. You get a Flash Gordon-like "space adventurer", a huge green cat/reptile alien, a streetwise black guy, a ninja, a robot, and a girl with big ears and bigger breasts (bouncing no less). The character selection screen looks pathetic, especially with those horribly pixilated planets in the background. The fights themselves are not too shabby, and good technique certainly plays a role in your success. The camera zooms in and out as needed, but the fighters tend to be small. Only three buttons are used (not counting the worthless "taunt" button), but some of the move combinations are quite complex. Fortunately, a useful "command mode" is included which allows you map sophisticated controller movements to single buttons. Call it cheating if you want, but it lets you to witness some killer attacks and makes the game a heck of a lot easier. The backgrounds are science fiction-inspired planets, but nothing particularly memorable. Ironically, the most interesting stage is the "downtown" area, which could easily fit into any fighting game. Galaxy Fight does excel in terms of audio. The voice samples are clear, and the crisp sound effects definitely caught my attention. The robot sounds particularly impressive as he clanks around and employs various mechanical contraptions. The music is unusually good and occasionally outstanding. Galaxy Fight doesn't make a great first impression, but if you stick with it, you may find it to be worth your while © Copyright 2004 The Video Game Critic.
Check for Galaxy Fight on eBayAmazon
1 or 2 players 

Ghen War
Grade: C+
Publisher: Sega (1995)
Reviewed: 2002/3/26
Rating: Kids to Adults

In 1995, this first-person shooter was probably very impressive. Ghen War puts you in control of a well-armed mech robot, walking around different planets and blasting all kinds of huge mechanical beasts. Some of the enemies resemble Predator, but most look like giant insects. When destroyed, they explode into huge chunks of burning metal, which just looks cool as hell. The frame rate is nice, but wandering around the huge 3D environments gets old after a while, especially after you've cleared out the creatures and are trying to figure out what to do next. I got impatient with Ghen War, but one thing I will give it credit for is its outstanding audio. The background noises are chilling and effective. Each enemy has its own distinct sound effect that will strike fear into your heart. Between stages, Ghen War has some high-quality cut-scenes that are a combination of live acting and CGI. They're not bad, but don't add anything to the gameplay. That black guy looks just like Samuel Jackson! One final note: Who were the marketing geniuses that gave this game such a stupid name? And what in the heck is the cover supposed to have on it? © Copyright 2002 The Video Game Critic.
Check for Ghen War on eBayAmazon
1 player 

Golden Axe The Duel
Grade: C-
Publisher: Sega (1996)
Reviewed: 2004/4/30
Rating: Teen (animated violence)

Why, Sega, why? Why did you take your popular, side-scrolling series and reduce it to a mediocre one-on-one fighter? As if there weren't enough Street Fighter clones already in 1996! The Golden Axe series never even had any interesting characters to begin with, making Sega's decision even more incomprehensible. Golden Axe the Duel isn't terrible, but it doesn't distinguish itself in any way. The cast of characters are inspired by the original Genesis games, including an axe-wielding dwarf, a spell-casting mage, a knife-tossing elf, a fat guy with a ball and chain, a Blanka look-alike, a girl wearing animal skin, and of course the obligatory hot babe. Like Street Fighter 2, there are three punch buttons and three kicks. The animation is fair, but the fights lack flow and feel stiff and mechanical. The camera scales in and out (a la Samurai Shodown) but is never really a factor. The mage can transform you into a frog, but this frog can still kick some ass! Little elves run across the screen periodically, dropping potions when you strike them. When you gather enough potions, you can "power-up" for a short period of time. The Duel's backgrounds reflect the medieval flavor of the series, but they look grainy and boring. The best aspects of this game are the sound effects and splattering blood. Otherwise it is completely forgettable. © Copyright 2004 The Video Game Critic.
Check for Golden Axe The Duel on eBayAmazon
1 or 2 players 

Grid Runner
Grade: C
Publisher: Virgin (1996)
Reviewed: 2001/4/24
Rating: Kids to Adults

In Grid Runner, you've been captured in deep space and forced to compete in one-on-one competitions against various alien opponents. It's a silly premise but Grid Runner is not half bad. The surprisingly non-violent gameplay is best described as a hybrid of "tag" and "capture the flag". You must collect flags on a maze of suspended walkways, but you can only pick them up when you're not "it". Only a section of the maze is visible at a time, and an arrow indicates the direction of your adversary. Grid Runner seems pretty lame at first, but as you progress through the levels, the tension mounts. It's actually quite a rush to grab that last flag with a giant crab-man hot on your tail. Special moves allow you to bridge gaps, cast spells, and fire shots to slow down your opponent. The characters are pixelated, but the backgrounds look good, especially the snowy ice stage. Your 15 opponents are quite imaginative, ranging from a lizard man, to a Minotaur, to a crab monster, and each has a fitting home world. Grid Runner has a reasonable learning curve and provides a nice save feature. © Copyright 2001 The Video Game Critic.
Check for Grid Runner on eBayAmazon
1 player 

Hang On GP
Grade: F
Publisher: Sega (1995)
Reviewed: 2007/5/1
Rating: Kids to Adults

Wow, this game really stinks! Hang On was great on the Genesis and Master System, but this 3D version is a disaster. GP's graphics are fairly wretched, with serious draw-in issues with the scenery, and angular drivers that could pass for robots. Ugly games like this make the Saturn look downright deficient in the 3D department. The controls are uncommonly poor. Not only are they conducive to over-steering, but your wide turn radius makes it impossible to take any curve without hitting the brakes. Rubbing against a wall should simply slow you down, but more often than not it causes your bike to "pop" into the air for a wipeout. A power-slide option is available, but there's a good reason why it's turned off by default - it sucks. Apparently Hang On GP was designed for the Sega Steering Wheel controller, but I didn't have one of those to test. Sadly, this does not work with Sega's analog controller, since that was introduced afterwards. On a positive note, the three courses are fairly attractive, with a beach resort, a "great wall", and a port city locale. The electronic soundtrack isn't bad either, but the bike engines sound like a swarm of bees. Hang On GP is a weak effort, but Sega did eventually redeem themselves with Manx TT Super Bike. © Copyright 2007 The Video Game Critic.
Check for Hang On GP on eBayAmazon
1 player 

Heir of Zendor
Grade: D
Publisher: Koei (1996)
Reviewed: 2005/1/11
Rating: Kids to Adults

Here's an unusual air combat game that most people will probably hate. I was secretly hoping that Heir of Zendor was a 2D shooter, but it's actually a rather sloppy turn-based strategy game (ugh!) The gameplay involves deploying and directing squadrons of planes against invading enemy aircraft. What's peculiar about Zendor is how you maneuver your planes as if they were mere tokens on a board. The 2D graphics don't exactly flaunt the Saturn's hardware capabilities. Although the battles are supposed to take place in the air, the planes have black shadows directly beneath them, making it look like they're sitting on a table cloth. Their animation is slow and jerky, and the action takes place entirely on a 2D plane. As an unfortunate side effect, aircraft tend to bump into and rub against each other as your guide them into position. Heir of Zendor could have been a complete disaster, but it's not a total loss. Each type of aircraft you deploy has its own attributes such as size, speed, and weapon range, and winning battles requires a heavy dose of strategy. The game is pretty easy to learn and there are minimal lulls in the action, thanks to a streamlined menu interface. Elegant orchestrated music plays in the background during the battles, and it's genuinely satisfying when you knock out your last enemy. As you might expect, the battles are sandwiched by obligatory cut scenes and excessive dialogue. The epic background story tells the tale of a colonized planet and ancient technologies discovered and resurrected. The dialogue is far too philosophical, with boring diatribes about God, technology, and mankind. These grandiose cut-scenes stand in stark contrast to the simple, pixilated game graphics, and the disparity is almost comical. But despite its pretentious trappings and mediocre programming, Heir of Zendor's gameplay did manage to hold my attention for a while. Gamers who prefer strategy over action may find this mildly amusing if you can pick it up cheap. © Copyright 2005 The Video Game Critic.
Check for Heir of Zendor on eBayAmazon
1 player 

Horde, The
Grade: D
Publisher: Crystal Dynamics (1995)
Reviewed: 2001/4/24
Rating: Teen

I gave the Horde a good try, I really did, but I just couldn't get into it. The game tries to combine the action of fighting games with the strategic building elements not unlike Warcraft. Initially I was surprised to see an elaborate video introduction starring Kurt Cameron (from Growing Pains!). There are actually several video clips interspersed in the game, and while they're mildly amusing, they don't contribute much to the actual game. The Horde is played in turns. At the beginning of each turn, you spend money to protect and maintain a little village. At the end of the turn, a "horde" of monsters comes along to wreak havoc on what you've constructed. With weapon in hand, you go around slicing these baddies up before they can level the whole place. It's not a bad concept, but there are major problems. First, the village seems to develop out of your control, undermining your strategic moves. When the action kicks in, it's hard to locate where the oncoming monsters are attacking. The early waves of monsters are easy to take out, you are soon confronted with unstoppable titans who immediately pulverize you and end the game. The graphics are very nice, and the sound effects are exceptional. The renaissance-age music is well orchestrated but somewhat repetitive. The Horde has a good concept, but the gameplay couldn't quite live up to it. © Copyright 2001 The Video Game Critic.
Check for Horde, The on eBayAmazon
1 player 

House of the Dead, The
Grade: B-
Publisher: Sega (1998)
Reviewed: 2003/11/2
Rating: Mature (animated violence, blood and gore)

The first in a series of popular zombie-shooting light gun games, House of the Dead delivers brain-splattering mayhem with branching routes and some of the worst dialogue ever recorded for a video game. Panned by critics when initially released on the Saturn, House of the Dead is a little rough around the edges (literally) but still undeniably fun. The action is pretty much non-stop as the green blood flies everywhere and heads get blown off with extreme prejudice. As you are automatically guided around a huge mansion, all sorts of ugly ghouls pop up at every turn. There are also quite a few boxes and barrels to shoot, which often reveal health and power-ups. The character models are definitely chunky, but it's the sloppy, pixilated scenery with numerous seams and clipping problems (objects that don't overlap correctly) that really make this game look mediocre. Considering this game came out late in the system's lifecycle, you'd think they could have done a better job. The Saturn light gun, on the other hand, is responsive and exceedingly accurate. In fact, even without calibration, these guns are superior to the ones I have for my Xbox. Despite its flaws, I enjoy playing House of the Dead, especially since the changing paths make each play slightly different. And any game where you shoot killer monkeys can't be all bad. © Copyright 2003 The Video Game Critic.
Check for House of the Dead, The on eBayAmazon
1 player 

In The Hunt
Grade: B
Publisher: Sega (1995)
Reviewed: 2008/9/12
Rating: Kids to Adults

With its stylized sprites, immense firepower, and spectacular explosions, In The Hunt is the kind of title you'd expect to find on the Neo Geo. Some have even called it "Metal Slug Underwater". If you have a single old-school bone in your entire body, gazing at this gorgeous 2D shooter could bring tears to your eyes. Released at a time when 3D graphics were becoming the rage, this game eluded most gamer's radars. Your yellow sub can simultaneously fire torpedoes forward (rapid-fire), launch missiles overhead, and drops mines below. The eye candy is amazing as torpedoes leave bubbly trails, splashes ignite the water surface, and mines trigger chain reactions on the ocean floor. Most enemies are underwater, but you can surface to engage airplanes and level buildings. The destruction quotient is pretty much off-the-charts as bridges collapse into the water, sending train cars plunging into the depths. In The Hunt's soundtrack isn't remarkable, but it does call to mind those glorious days when 16-bit ruled. There's just one thing that prevents In The Hunt from achieving greatness, and that's the heinous slow-down that occurs when the action heats up. It's hard to ignore in the single-player mode, and it practically ruins an otherwise terrific two-player simultaneous mode. In The Hunt is a fun game, but it seems like the hardware is struggling to keep up every step of the way. © Copyright 2008 The Video Game Critic.
Check for In The Hunt on eBayAmazon
1 or 2 players 

Incredible Hulk, The Pantheon Saga
Grade: F
Publisher: Eidos (1997)
Reviewed: 2002/9/3
Rating: Kids to Adults

This was made by the same company that did Tomb Raider? That's hard to believe, because this is one of the worst games I've seen! No wonder the Hulk is so mad - you'd be pissed too if your mug was slapped on this piece of garbage! In the idiotic background story, Hulk has been kidnapped by some space creatures and must smash his way out of their lair (whatever). Just wait until you witness that incredibly blocky green mess that is allegedly supposed to be the Hulk. Actually all of the graphics in this game look pixelated and indistinguishable to the point where you feel the need to divert your eyes. The sound effects are muffled, and the background music consists of loud grinding guitars that only add to the agony. As you wander around the monotonous 3D areas, you'll battle weak robots, solve inane lever puzzles, and take cheap hits from every direction. Every level is chock full of traps and unavoidable projectiles that only succeed in making the Hulk's life a living hell. After just a few minutes of playing this game, even I was enraged. © Copyright 2002 The Video Game Critic.
Check for Incredible Hulk, The Pantheon Saga on eBayAmazon
1 player 

Iron Man/X-O Manowar in Heavy Metal
Grade: D
Publisher: Acclaim (1996)
Reviewed: 2000/7/22
Rating: Teen (13+)

What's the deal with the long name? And who the heck is X-O Manowar? Oh well, it doesn't really matter. This game is just second-rate platform shooter that provides an endless supply of cannons and generic thugs to blow up. Although there are a few fighting moves, you'll find yourself leaning on the fire button to dispatch just about everything. The best part of the game is the ability to fly and hover. That works pretty well, but the basic gameplay is redundant. The graphics aren't anything to write home about either, with the objects being blurry and pixilated. The levels are unoriginal and boring. Hey look - there's an elevator stage. Gee I've only seen that in every fighting game I've ever played! And at the end of each stage, you are awarded one ridiculously long password. I'd pass on this one. © Copyright 2000 The Video Game Critic.
Check for Iron Man/X-O Manowar in Heavy Metal on eBayAmazon
1 or 2 players 

Last Bronx
Grade: A-
Publisher: Sega (1997)
Reviewed: 2004/3/31
Rating: Teen

As Sega's weapon-oriented 3D fighter, Last Bronx plays much like Fighting Vipers, only without all the chunky armor and ugly walls. After playing all of the 3D Saturn fighters in succession, I can say with confidence that Last Bronx is easily the best looking and most enjoyable of the bunch. Each of the eight fighters wields a unique weapon, including nun-chucks, Billy clubs, sticks, and hammers. The well-animated fighters are fun to watch, and some matches resemble a well-choreographed Jackie Chan flick. The detailed, 3D graphics don't get much better than this on the Saturn, although the urban backgrounds aren't particularly interesting. The control is dead-on, and the anime introduction is far more fun to watch that the 3D rendered stuff in other games. With six modes and options to spare, Last Bronx is senseless violence at its best. © Copyright 2004 The Video Game Critic.
Check for Last Bronx on eBayAmazon
1 or 2 players 


Select a new range of Saturn reviews: [Previous] [A-E] F-L [M-R] [S-Z] [Next]

Return to Saturn main page.

Return to The Video Game Critic's Main Page.


© Copyright 1999-2008 The Video Game Critic. The reviews presented on this site are intellectual property and are copyrighted. Any reproduction without the expressed written consent of the author is strictly prohibited. Anyone reproducing the site's copyrighted material improperly can be prosecuted in a court of law. Please report any instances of infringement to the site administrator.