The Video Game Critic's
Intellivision Reviews S-Z

Last modified 2008/9/24. Screen shots courtesy of Video Game Museum.

The Video Game Critic rates games in comparison to other games for the same system.
The overriding criteria is how fun the game is to play, although control, graphics, and sound are also taken into account.

Sea Battle
Grade: C-
Publisher: Mattel (1980)
Reviewed: 2000/9/17

At first glance, Sea Battle seems like a very dull strategy game with uninspired graphics and complicated controls. Once you get the hang of it however, Sea Battle is a sweet combination of strategy and arcade action. Most of the strategy occurs at the beginning of the game, when you deploy and position four fleets of ships on a large map. Your fleets move slowly around the map, but once you enter enemy range, you get a close-up view of the action. The battle controls are complicated and require some practice. One button is used to aim, and another to shoot. The battles would be a lot more exciting if the controls weren't so awkward. Still, Sea Battle has the potential for fun if you can find a friend willing to give it a fair shot. © Copyright 2000 The Video Game Critic.
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2 players 

Shark! Shark!
Grade: A
Publisher: Mattel (1982)
Reviewed: 2002/6/9

Sharks have fascinated me since my childhood. I'd pretty much buy any game with "shark" in the title; so one with "shark" mentioned twice (with exclamation points no less) is clearly a "must have". Over time this underrated game has become one of my all-time favorites. Perfect to play on a hot summer day, the action takes place in the cool blue depths of the ocean, where you control a tiny yellow fish. Other fish of all shapes, colors, and sizes swim across the screen as crabs and lobsters creep through the swaying seaweed below. Your goal is to consume other fish of lesser or equal size, which gradually increases the size of your fish. Ominous tones indicate the approach of the large, menacing shark. He's an intimidating adversary, but he can be defeated. If you nip at his tail enough times, he will eventually die and sink to the ocean floor. But don't toy with him - the shark will turn and snap you up in a heartbeat! As your fish grows bigger and more powerful, you become a larger target for other creatures like jellyfish and seahorses. Other fish will also eat each other, and shellfish even jump up to grab low-swimming fish. It's a challenge to grow your fish to full size, and after you die you return to your original size. The game is enormously fun and addicting, thanks to intuitive controls that allow you to dash ahead or stop on a dime. Audio effects include realistic bubble sounds and harmonized music. Shark! Shark! is a killer game, and it even features a two-player simultaneous mode. © Copyright 2002 The Video Game Critic.
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1 or 2 players 

Sharp Shot
Grade: B+
Publisher: Mattel (1982)
Reviewed: 2007/8/23

Now this is a pleasant surprise. At first glance, Sharp Shot seems like a lame collection of mini-games inspired by other, better-developed Intellivision titles. But despite its shallow nature and simplistic controls (one button!), Sharp Shot proves oddly compelling. Its gameplay is clearly derivative, but you could argue that it incorporates the best aspects of other action games. The Football variation challenges you to score as many touchdowns as you can from the five-yard line within a minute. Since you can't move your quarterback or the receivers (they move on their own), timing is everything. It sounds awful, but it's madly addictive. The second game takes a page from Space Battle. Each player has a set of non-moving crosshairs, and you simply fire when alien ships fly through them. It's possible for a single explosion to take out other nearby ships. Is it just my imagination, or is player one at a disadvantage? It seems like he doesn't get nearly as many ships to shoot! Sub Shooter resembles Sea Battle but plays more like Atari 2600's Air-Sea Battle. Your sub patrols the bottom of the screen as you unleash three torpedoes at a time towards ships moving above. I like how the ships sink instead of simply flashing and disappearing. Sharp Shot's fourth variation is something completely different. Each player is represented by an arrow moving back and forth across the bottom of a maze with angular corners. By firing arrows and ricocheting your shots, you can target various monsters walking around the maze. Should a monster snag the "treasure" on your side of the screen and return to the top, you lose a point. Sharp Shot is a heck of lot better than you'd expect. The games are simple as hell, but they are fun and there's definitely some skill involved. It helps that the games are so short, making you want to play repeatedly to beat your high score. Sharp Shot manages to be better than the sum of its parts. © Copyright 2007 The Video Game Critic.
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1 or 2 players 

Skiing
Grade: B
Publisher: Mattel (1980)
Reviewed: 2002/3/18

Skiing really captures the spirit of the sport as you careen down white slopes while trying to maintain control. It's fun to beat your best times in the downhill mode, where you move from side to side trying to pass through each gate. I love how the snow makes that satisfying "whoosh" sound as you round the gates, and you can even jump over the occasional rock. The evergreen trees look attractive against the bright snow, and there's a nice finish line at the end of the course. Although the downhill events are a blast, I didn't like the slalom courses at all. The gates are spaced too closely, making it nearly impossible to weave through them without coming to a halt! You practically have to ski sideways across the mountain, and that's no good. If you stick to the downhill action however, Skiing is always a good time. © Copyright 2002 The Video Game Critic.
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1 or 2 players 

Slam Dunk Super Pro Basketball
Grade: B+
Publisher: INTV (1987)
Reviewed: 2004/6/4

Holy cow! This basketball game has amazing depth for an old-school title. Slam Dunk Super Pro bears a striking resemblance to Mattel's NBA Basketball (1979), but the similarities stop there. This cart has so many features you'd think it was a Playstation game. No real teams are included, but you can draft fictional players and customize your own roster! Each player has unique attributes, and you have a fixed budget with which to assemble a team. Although the look of the game hasn't improved much over NBA Basketball, Super Pro is noticeably faster and far more fun. Players move up and down the floor smoothly, and you really can slam-dunk. The list of features is extensive. You can shoot three-pointers, call time-outs, substitute players, and examine player statistics during the game. You can even get fouled while in the act of shooting. In the one-player mode, there are five skill levels to choose from. The controls are fair, but passing is more confusing than it should be, and I wish they hadn't differentiated "set shots" from "jump shots". I hate how you can't adjust the duration of each game, and the default 48 minutes is awfully long. Super Pro Basketball is not glitch-free; sometimes a player will soar high into the air - but instead of dunking he'll head for the exit! Despite the problems, this is still one of the best sports games I've seen on the Intellivision. As usual, INTV went well beyond the call of duty with this quality remake. © Copyright 2004 The Video Game Critic.
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1 or 2 players 

Slap Shot Super Pro Hockey
Grade: D
Publisher: INTV (1986)
Reviewed: 2003/10/21

Time has not been kind to Intellivision hockey games. This sport has come a long way in the world of video games, and relics like this are best left behind. As a minor upgrade to NHL Hockey, Super Pro provides a CPU opponent, an enlarged rink, and slightly faster gameplay. It still moves at a snail's pace however, much to the detriment of your thumb. The tiny players are difficult to control, and your shooting/passing angles are severely limited. I did notice a few head-over-heels animations, although the weak checks hardly warrant that kind of animation. I like how players are sent to the penalty box, but it takes them forever to find it. I'd only recommend Slap Shot to gamers who enjoyed the original NHL Hockey game. If nothing else, the CPU will provide you with someone to play with. © Copyright 2003 The Video Game Critic.
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1 or 2 players 

Snafu
Grade: C
Publisher: Mattel (1981)
Reviewed: 2002/2/5

Atari veterans will immediately recognize this game as Surround. Each player guides a box around the screen, leaving a trail and trying to be the last one to run into a wall. Been there done that right? Well, yes and no. Snafu offers some interesting variations, including diagonal movement, up to four simultaneous trails, and random obstacles. I can't get enough of the music, which is easily the best I've ever heard on the system. It's a far cry from those boring beeps you hear in most Intellivision games. Snafu isn't an exceptional one player experience, but it's pretty good with two players. © Copyright 2002 The Video Game Critic.
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1 or 2 players 

Space Armada
Grade: F
Publisher: Mattel (1981)
Reviewed: 2000/3/26

This was Intellivision's answer to Atari's Space Invaders, but it didn't measure up. Space Armada is a good-looking game with large, colorful aliens, and decent controls. There are some serious problems with the collision detection however, especially pertaining to the barriers. Shots often pass half-way through them, and aliens tend to move right over them. In the later levels, the aliens are invisible, which makes the game harder but less fun. Nobody ever used the "invisible invader" options on the Atari 2600 game, but you're forced to play it here. In the final analysis, Space Armada is Space Invaders done wrong. © Copyright 2000 The Video Game Critic.
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1 player 

Space Battle
Grade: A
Publisher: Mattel (1979)
Reviewed: 2002/2/5

For some reason I was convinced that Space Battle was going to be a total dog. Maybe it's the generic name, or perhaps it's that boring-looking radar screen that appears when you start it up. Or maybe I got it confused with Sea Battle. Whatever the reason, this game made a lousy first impression but ultimately won me over. One reason is the exceptional controls. Few Intellivision games take advantage of the keypad as well as this game does. It's a breeze to select your squadrons and send them off to battle. And once your ships engage the aliens, the real fun begins. During the battles, the screen displays a cockpit view with alien ships flying around. By moving crosshairs around the screen, you can take aim at those nasty alien bastards. I love how you can lead your shots, and it's satisfying when the ensuing explosions wipe out nearby aliens. The ships look a lot like Cylon Raiders (from Battlestar Galactica), but what really impresses me is how the alien ships scale and rotate on the screen. There are some nifty visual effects here, especially considering this is a 1979 game! There's no score in Space Battle; you either wipe out the enemy squadrons or have your base invaded. But with four skill levels, there's more than enough challenge. Space Battle is great fun with one player, and there's even a two-player cooperative mode. © Copyright 2002 The Video Game Critic.
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1 or 2 players 

Space Hawk
Grade: C+
Publisher: Mattel (1981)
Reviewed: 2000/3/26

At first glance, I thought Space Hawk was incredibly lame. You control a guy floating around space in a jet pack, shooting bubbles at alien ships that appear one at a time. But there are two things that save this game from mediocrity: the "auto-fire" and "drift" modes. The auto-fire saves your thumb by constantly shooting for you, and the drift mode keeps your man moving, even after you stop thrusting. As in Asteroids, It's always fun to thrust across the screen halfway out of control. One thing that puts a damper on the action however, is the fact that you can't touch explosions without losing a life. Since your man is moving at high speeds, this leads to many undeserved deaths. It would have been great to pass right through the explosions. Still, Space Hawk is a respectable little shooter. © Copyright 2000 The Video Game Critic.
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1 player 

Space Spartans
Grade: B
Publisher: Mattel (1982)
Reviewed: 2000/3/19

Atari 2600 players will recognize this immediately as a Star Raiders clone. Space Spartans is your typical first-person shooter where your mission is to destroy all the aliens while maintaining your energy, computer, and shields. The screen toggles between map and cockpit views. Space Spartans may not get points for originality, but at least it uses voice synthesis to good effect. Normally this type of game would indicate the status of your systems using colors or symbols. In Space Spartans however, you get briefed by one of several voices. The voices sound clear and provide critical information, including warnings about damage and space station attacks. You have fine-grained control of all of your systems, but there's an inordinate amount of button pushing involved. The combat aspect of the game is good but not great. Overall, Space Spartans is a little complicated, but provides enough intergalactic shooting satisfaction. © Copyright 2000 The Video Game Critic.
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1 player. 

Stampede
Grade: A-
Publisher: Activision (1982)
Reviewed: 2008/9/24

Even if you only play it for two or three minutes, Stampede is always time well spent. Largely underrated in its day, people are finally beginning to appreciate what an ingenious little game this is. As you guide a cowboy on a horse up and down the screen, you lasso steer that approach from the right, and the game ends when three get by. Cattle of different shades move at varying rates, but you can "nudge" groups of them forward. A typical game of Stampede tends to be short, largely due to those stationary "black angus" cows that appear without warning. Sometimes snagging those babies seems to require as much luck as skill. Although this is very close to the original Atari 2600 Stampede (Activision, 1981), there are less steer on the screen at any given time, and they look more chunky. Also, your lasso has a little less range, which will give Intellivision fans a serious case of "lasso envy" (and rightly so). The audio is fair, with its steady "clop clop" of hooves. For a fun game that doesn't require much time investment, give Stampede a try. © Copyright 2008 The Video Game Critic.
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1 player 

Star Strike
Grade: D
Publisher: Mattel (1982)
Reviewed: 2000/4/13

Star Strike generated quite a bit of hype in 1982. With its pseudo-3D graphics, it brought to mind the awesome Death Star trench scene from Star Wars. I recall watching a commercial for this game and being extremely envious of the system's graphic capabilities. You view your tiny ship from a third-person perspective, and your goal is to bomb five targets in the trench. Star Strike's gameplay is predictable: two aliens appear behind you and shoot a few times before moving into your range. Don't concentrate too much on those guys though, because bombing the targets is your main goal. The worst part of this game is waiting for the single target you haven't hit yet to cycle back around. Once you hit all five, the planet disintegrates below you. If you're unsuccessful, you'l see the Earth being destroyed in the distance, which is also pretty cool. The graphics are nice for a 1981 game, but Star Strike's gameplay is definitely weak. © Copyright 2000 The Video Game Critic.
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1 player 

Star Wars: The Empire Strikes Back
Grade: D+
Publisher: Parker Bros (1983)
Reviewed: 2007/2/3

It took a few years for the Atari 2600 version of Empire Strike Back to win me over, so I was hoping this version might also grow on me. No such luck! Upon turning it on, you're treated to a rendition of the Star Wars theme that's almost on key. Hey, it's the Intellivision - we'll take what we can get! The object of this side-scrolling shooter is to keep a parade of advancing Imperial Walkers at bay on the ice planet of Hoth. This game might have been a lot of fun if not for the choppy animation and imprecise controls. Your Snowspeeder and the approaching Walkers are slightly more detailed than on the Atari, and I love the mechanical sound effects that accompany the stomps of the huge Walkers. Holding down the side buttons engages rapid-fire, allowing you to unleash a steady barrage of missiles. Unfortunately, keeping the Walker in your sights is frustratingly difficult thanks to the clumsy, unresponsive controls. You can't maneuver very well at all, and once Walkers begin unleashing their heat-seeking missiles, your Rebel ass is toast. These Walkers only require 30 hits to take down (compared to 48 on the Atari), but trying to nail their "weak spot" is nearly impossible. The scrolling effects of the hills and valleys are rough, making it difficult to land on a level area to initiate repairs. And why did the programmer paint the sky that putrid shade of yellow? Intellivision owners clearly got the short end of the stick with this one. For the record, my friend Jonathan holds the record for lowest score in Empire Strike Back for the Intellivision, netting a paltry 12 points in his very first game. Needless to say, I derived more enjoyment from mocking him than playing this game. © Copyright 2007 The Video Game Critic.
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Recommended variation(s): 3
1 or 2 players 

Super Pro Football
Grade: A-
Publisher: INTV (1986)
Reviewed: 2003/10/21

If you thought the first Intellivision football game was good (NFL Football, 1979), you'll flip over Super Pro. The game begins with a flashy intro showing a stadium, scoreboard, and even a blimp flying overhead! The field and players look just like they do in NFL Football, but when the play calling screen appears, you'll realize this is not your father's football game (well, actually it is but that's beside the point). On offense, you choose between nine formations, and individually program the routes of both receivers through a string of button presses! It would be tedious to program both receivers before every play, but you can skip this step by keeping the same routes from the previous play. It's possible to be creative, setting up streaks, hooks, slants, or anything else you can imagine. You can even have your receiver stop momentarily and then start running again. On defense there are nine formations and the option to blitz or set pass coverage. On top of all that, you can even view live stats or call a timeout! Once the action is underway, the biggest surprise is how the football has a shadow and moves on an arc. Passing is somewhat choppy and inexact, but the kicking game is very good. Blockers actually block (sometimes), and you can run out of bounds. After a score, you're treated to a pair of commentators talking silently at a desk as various statistics flash on the screen. Heck, with all these bells and whistles I'm surprised there's no half time show. As ambitious at Super Pro Football is, the increased realism does take a slight toll on the fun factor. Entering plays and pass routes is time consuming, and it takes a lot of practice to become proficient in the passing game (although the CPU seems to have no problem). And where's the play clock? You can let the clock run indefinitely if you want to. Super Pro features ten difficulty levels, a challenging CPU opponent, and the most sophisticated gameplay you'll find in a classic football game. But I'd only recommend it to patient, strategy-minded football fans. © Copyright 2003 The Video Game Critic.
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1 or 2 players 

Swords and Serpents
Grade: B+
Publisher: Imagic (1983)
Reviewed: 2000/6/10

This is a rare game with more arcade action than your standard dungeon crawler. Player one plays a warrior, and if there's a second player, he's a wizard with the ability to cast spells. As you traverse a dungeon maze from an overhead viewpoint, you'll seek out scrolls, treasure, and a key needed to enter the next level. Although the levels aren't particularly large, it can still be tricky to locate the key. Your warriors move a bit slowly, but the control is generally excellent. On your quest you'll face off against phantom warriors and wizards. Fighting involves touching the enemy with your sword, which makes an appealing "clank" sound. A status screen keeps track of your loot. Should you make it through all four levels and encounter the serpent, you'll be in for a real treat. Swords and Serpents is fun enough to keep you coming back for another try. © Copyright 2000 The Video Game Critic.
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1 or 2 players 

Tennis
Grade: A-
Publisher: Mattel (1980)
Reviewed: 2000/4/9

For almost 20 years, this has stood as one of the better tennis video games. The graphics in Tennis are superb, with an attractive court, nicely-animated players, and a crowd who follows each volley. For once, Mattel kept the gameplay simple, and there are basically only two buttons to worry about: smash and lob. Still, returning hard serves takes practice. All in all, this game is a pleasant surprise. © Copyright 2000 The Video Game Critic.
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Two players. 

Thunder Castle
Grade: A-
Publisher: Mattel (1982)
Reviewed: 2003/5/29

What an incredible piece of work this game is! Thunder Castle's rich graphics, orchestrated music, and innovative gameplay are light years beyond the early Intellivision games. The gameplay deftly combines elements of adventure and action in an exciting maze adventure. You control a knight who must defeat a certain number of foes in three unique stages. The first stage takes place in a forest surrounding a castle, where you are pursued by fire-breathing dragons. In stage two, you are chased by wizards in a castle, and the finale places you in a dungeon crawling with demons. In order to slay your foes, you'll need to "energize" yourself and hunt them down before the effect wears off. Walls disappear and regenerate constantly, creating an ever-changing maze. You can collect helpful items including a necklace to speed you up and a ring to teleport you to a random location. Thunder Castle's graphics are sensational - this is the best-looking Intellivision game I've ever seen. Each of the three levels feature thoughtfully detailed mazes, colorful sprites, and remarkable animation. The multi-colored dragons slink along menacingly, and wizards disappear in flashy displays of special effects. The dungeons are lined with human skulls, and even the tiny rats look remarkably detailed. On top of everything, each new level is introduced by a screen-sized, animated creature! The inspired music makes good use of renaissance-style melodies and deep, ominous tones. Even the controls are better than average. I'd love to give Thunder Castle an "A", but I found the extreme difficulty to be frustrating. Your energy never lasts more than a few seconds, and you're chasing creatures that are often faster than you are. The castle stage is a real ordeal, and I never lasted long in the dungeon. A skill level would have been nice. Still, Thunder Castle is a real showpiece for the Intellivision, and serious collectors should not hesitate to track this one down. © Copyright 2003 The Video Game Critic.
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1 player 

Tower of Doom
Grade: B+
Publisher: INTV (1986)
Reviewed: 2003/10/21

Tower of Doom strikes me as a real work of art. I never would have guessed that the Intellivision was capable of an arcade-style D&D game of this magnatude. You get 32 dungeon levels, auto-mapping, and amazing-looking battle sequences! There are dozens of useful items to find, including magical artifacts, treasure, projectiles, and hand-held weapons. It's even possible to flee or bribe your way out of a battle if you're desperate. After a great first impression, my enthusiasm was dampened somewhat by the frustrating traps and pesky monsters. Once you learn what hurts and what doesn't hurt, however, Tower of Doom becomes much easier. The user interface is clunky but tolerable once you get used to it. The action never stops as you constantly stumble across something new. Each skill level has a certain number of dungeons in conquer (ranging from 6 to 32) and there's a real sense of urgency as you approach the end. It's fun to experiment with the magic items, which offer cryptic descriptions of their effects, like: "Who stopped the world?" As you progress through the dungeons, new and more powerful monsters emerge, but only one at a time. The skeletons (armed with shields) look especially cool. For some reason, slain creatures resemble steaming piles of dung. The battle sequences look impressive at first with their extra-large graphics, but in fact these tend to be fairly shallow. Simply hitting a creature over the head with a sword is enough to dispatch most of them - assuming you have a sword. If you don't, you're in for a world of hurt as creatures will hound you relentlessly. Frustrating situations like that keep Tower of Doom from reaching its potential. But with its impressive graphics and smooth animation, this is one adventure that's easy to get lost in. © Copyright 2003 The Video Game Critic.
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1 player 

Triple Action
Grade: D-
Publisher: Mattel (1981)
Reviewed: 2007/8/18

This game has been quite a contentious subject on the site over the years. Many readers maintain it offers classic head-to-head gameplay, but I've never been convinced. To give the game another chance, I recently enlisted a few seasoned gamer friends to give Triple Action a solid workout. They were not impressed. The Triple Action cartridge offers three distinct mediocre games: Battle Tanks, Racing Cars, and Biplanes. It didn't take long for my friends to peg Tanks as a "Combat wannabe". The ability to fire three missiles at a time is cool, but the controls are just horrible. Not only are they not the least bit intuitive, but they will cripple your hand! In Maryland, you can actually qualify for a handicapped license plate if you can prove that you've played this game! The second variation, Car Racing, places you on a narrow two-lane highway. There's no sense of speed, and often it seems impossible to avoid wrecking. Biplanes, the third game, is widely considered the best of the bunch, but that's hardly a ringing endorsement. Played from an unusual side angle, the primary challenge is to remain airborne, since it's incredibly easy to stall. Making matters worse, you can not recover from the ensuing tailspin. Could I get a little realism here people?? What appears to be a hot-air balloon occasionally floats across the screen, but my friend Jonathan explained that it's actually the exclamation point in the phrase "THIS SUCKS!" If the three games have one thing in common, it's the fact that you're more likely to kill yourself than die at the hands of your opponent. My friend Scott actually employed the strategy of "just let the other guy die" without making much of an effort to do anything. © Copyright 2007 The Video Game Critic.
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2 players 

Tron Deadly Discs
Grade: C
Publisher: Mattel (1982)
Reviewed: 2004/6/4

If the movie Tron accomplished one goal, it educated children and adults alike to the fact that tiny people run around inside of our computers, tossing around discs and causing all sorts of mayhem. Tron Deadly Discs came highly recommended by several readers, but despite being the best of the Intellivision trio of Tron titles, this one didn't win me over. The game places Tron in a rectangular room with up to three disc-throwing attackers. You aim your own disc in one of eight directions using the keypad, and move Tron with the directional pad. There are doors around the perimeter you can use to escape (to the opposite side), and you also have a block button. Every few waves, a large boss makes an appearance, and this caught me completely by surprise (this is a 1982 game, after all). You have to hit the boss in the white of his eye to defeat him, and that's not easy. Tron's crisp sound effects are impressive. When you strike an attacker with your disc, it makes an amazing shattering sound that's so clear you'd think it was real. The low, rumbling sound of the boss making his entrance is notable as well. Despite its cool bells and whistles however, Deadly Discs is not as exciting as you might think. Your disc travels slowly, and you have to wait for it to bounce off a wall and return to you. For some idiotic reason the discs are harmless on their return flight. Too bad - I'm quite certain this game would be twice as fun if you could nail enemies on the rebound. Another issue is the difficulty level. The first few waves are easy, and by the time the challenge kicks in your thumb will be getting sore. Tron Deadly Discs shows flashes of brilliance, but its leisurely pace prevents it from being great. © Copyright 2004 The Video Game Critic.
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1 player 

Tron Maze-A-Tron
Grade: F
Publisher: Mattel (1982)
Reviewed: 2000/3/15

This is a lousy game based on the Disney film Tron. You control Flynn, a guy who moves around the inside of a computer trying to reset chips and stop the Master Control Program (the boss). The gameplay is terribly over-complicated and not particularly fun. Just to give you an idea, the instruction book is 25 pages long, and the game has a practice mode, which is never a good sign. The gist of the action involves running through a moving maze, avoiding the "recognizers", and touching certain chips. As any Intellivision veteran will tell you, the controllers just aren't well suited to this type of maze action. The passages are tight and it's easy to get hung up on the edges. The boss battles involve matching up pairs of numbers, which is about as fun as it sounds. © Copyright 2000 The Video Game Critic.
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1 player 

Tron Solar Sailer
Grade: F
Publisher: Mattel (1982)
Reviewed: 2001/2/17

Can somebody explain to me Mattel's fascination with Tron? They must have made a deal with Disney (or the devil), because they have no less than three lousy games based on that weak film! Tron Solar Sailor is even more aggravating than usual because it requires the voice module, and you actually have to write down codes that it tells you. I know a little bit about video games, and if you need a pen and paper to play, that's not a good sign. You move your ship though a grid containing spiders and tanks. Your first impulse is to shoot at everything in sight, but this will quickly drain your energy. If you want to excell at this game (and who doesn't?), you have to play defensively, dodging the shots from tanks. Should you make it to the correct sector, you'll have to enter the code you wrote down. What's the point? If you make it to track "zero", you'll navigate a 3D tunnel while collecting digits to override a code. Solar Sailer is too complicated and not fun. The music and voice effects ares pretty cool, but they're wasted. I'm pretty sure I hate this game. Yes, yes I do. © Copyright 2001 The Video Game Critic.
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1 player 

Tropical Trouble
Grade: C-
Publisher: Imagic (1983)
Reviewed: 2003/3/13

Tropical Trouble could easily be a sequel to Beauty and the Beast. The characters look very similar, but this time your damsel in distress is on a deserted island; and the action occurs over multiple, side-scrolling stages. On most screens, the object is to move from left to right while avoiding obstacles like rocks, bushes, and red-hot lava. If you get pushed all the way to the left, you'll lose a life. You can dodge or jump over objects, and grabbing a blanket makes you momentarily invincible. While the stages do vary somewhat (one features a coconut-throwing monkey), the gameplay is always the same. You have to keep moving, and constantly pushing the directional pad wears on your thumb. It's a relief when you make it to the final screen, which takes place on a bridge. By dodging rocks tossed by "Bruiser", you can knock him into the water below and reunite with your sweetie. Then it's back to the beginning for some more difficult action. The graphics and animation in Tropical Trouble are terrific, as you would expect from an Imagic game. The control is okay, but the Intellivision controllers aren't well suited to this kind of action. Tropical Trouble is interesting at first, but once you've seen all the screens, the gameplay gets a little stale. © Copyright 2003 The Video Game Critic.
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1 or 2 players 

Truckin'
Grade: D
Publisher: Imagic (1983)
Reviewed: 2003/3/13

If nothing else, Truckin' does a good job of simulating driving a big rig across the USA. You get to race other trucks and see a lot of interesting scenery along the way. Unfortunately, you're also saddled with the responsibilities of a real truck driver; including planning your routes, picking up and delivering cargo, resting, keeping your gas tank full, and avoiding the cops. There's no question that Imagic packed as much realism into this game as possible, but whether it's any fun is another matter. Truckin' has two main variations. The first is a speed contest where you race across the country through eight cities. The second involves delivering goods, which really opens up the strategic possibilities. As you can imagine, the user interface is pretty complicated. You'll need to use almost every button on the controller to switch between the slew of different screens. The main "road" display is pretty impressive, at least by 1983 standards. Even though it only takes up half the screen, it does feature a nice rear-view mirror. Huge trucks scale in as you approach them, but the scaling is rudimentary and the oncoming trucks swerve wildly; making them impossible to dodge at high speeds. It doesn't help that the steering controls absolutely suck. The scenery is blocky and changes abruptly, but at least it reflects the area you're driving through. Texas has oil derricks, Kansas has cornfields, and New York has skyscrapers. When you drive up the coast you can even see water on one side of the road. To adjust your course, you need to turn off onto side roads, which requires some tricky maneuvering. It's also necessary to consult a paper map (included), which is tedious to say the least. I didn't have the patience to be any good at Truckin', but if you're willing to stick with this for the long haul, you might just get something out of it. © Copyright 2003 The Video Game Critic.
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1 player 

Utopia
Grade: C+
Publisher: Mattel (1981)
Reviewed: 2000/3/15

This is a likeable little game that's like an early version of Warcraft. In Utopia, you are given some money to develop a little island, and you can construct housing, factories, boats, schools, and other structures. If you play against a friend, you can even deploy rebels to mess up the other person's island. Rain storms and hurricanes randomly cross the screen, and schools of fish and pirates appear in the seas. You can set the number and length of rounds, and between each one you are presented with an update of your progress. These updates are given in terms of points, so you'll need to play a few times to tell if you're actually doing a good job. Besides building structures, there's really not much to do except move your boats around. This lack of action may turn off some people, but strategy-minded players will appreciate this highly original game. © Copyright 2000 The Video Game Critic.
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1 or 2 players 

Venture
Grade: B+
Publisher: Coleco (1983)
Reviewed: 2006/3/5

I always loved Venture because it brought to life the fantasy world Dungeons and Dragons in its simplest form. You wander hallways, enter rooms, avoid traps, shoot arrows at monsters, and grab treasure. Yes, Venture's graphics are simplistic, but that just adds to its charm. I only wish the designer didn't go with that cutesy smiley face as the lead character - it looks like he's shooting out of his ear! The rooms vary in size and shape, and each is a little adventure in of itself, with its own unique treasure, monsters, and theme song. Most contain one treasure item and three monsters moving around randomly, but some feature moving walls or "hidden" creeps that don't appear until you grab the treasure. This Intellivision version plays exceptionally well, with responsive controls, smooth animation, and a lively musical score. I really like how the monsters assume "death poses" when shot, and then slowly disintegrate into nothing. Just be sure to steer clear of their remnants (even one pixel), because they are fatal to the touch. Venture is supremely enjoyable at first, but after you complete all three stages (four rooms each), they start to repeat. The replay value is questionable, since the rooms generally play the same each time through. Still, with four skill levels and all the elements of the arcade, there's not much to complain about. © Copyright 2006 The Video Game Critic.
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Recommended variation(s): 4
1 player 

White Water
Grade: C
Publisher: Imagic (1983)
Reviewed: 2002/6/9

White Water is really two games in one, but neither is particularly compelling. Still, this game deserves credit for originality. Half the time you're guiding a three-man raft through a white water river valley, and the other half you're ducking into the woods to play a ridiculous "capture the flag" game with the local natives. Your ultimate goal is to ride the river and collect treasure in the shortest time. The graphics are first-rate. The meandering green river bank looks exceptional, and the water itself contains rapids (white ripples), rocks, shoals, whirlpools, barrels, and beaches. The rafting action is challenging and certainly original, but it's often more frustrating than fun. There are just too many obstacles, which in turn encourage you to go slow -- instead of taking chances. This tends to understate the thrills and excitement associated with real white water rafting. The instructions provide the best advice: Don't try to steer all the time; let the rapids carry you. Hitting rocks can send men flying out of the raft, but you can try to pick them back up by moving over them. The beaches give you an opportunity to stop your raft and head into the woods to break up the monotony. The flag game is simple but provides some variety and introduces some much-needed strategy. White Water is great in concept, but it failed to win me over. © Copyright 2002 The Video Game Critic.
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1 player 

World Championship Baseball
Grade: A-
Publisher: Mattel (1983)
Reviewed: 2001/5/18

World Championship Baseball was the result of Mattel's attempt to "update" its line of sports games. Apparently it was a bit rushed, as the title screen reads "All Star Baseball" (unlike the label) and there is said to be a nasty bug that can crash the game. In addition, there is no voice synthesis, which sucks for a system known for that feature. Still, World Championship Baseball does have an impressive feature list, including a single-player mode, variable difficulty levels, positioning of fielders, overrunning bases, sliding, fly balls, pitch-outs, errors, foul balls, bouncing balls, leading off, stealing, pick-offs, and extra innings. No other classic baseball game offers this kind of robust gameplay. The overrunning of bases is an awesome feature, giving your runner an extra burst of speed up the line. The graphics are basically the same as the first Intellivision baseball game, but the diamond looks a little better. I love how sliding creates a cloud of dust. Control is good, although you often need to glance at your controller to choose your fielder, which is a pain in the ass. The computer usually chooses the closest fielder automatically, but sometimes makes poor decisions. Once you get the hang of the controls, you'll be turning double plays in no time. The computer is a worthy opponent. He doesn't swing at balls, and won't hesitate to steal. The sound effects are odd. The crowd is silent except between innings or after a homerun. A series of beeps are used to simulate umpire calls like "YER OUT!" You'll need to use your imagination. The biggest flaw would have to be the weak pitching controls; it's nearly impossible to strike anyone out! But despite that, I was highly impressed with this ambitious game. As far as classic baseball games go, only the Atari 5200 Baseball is in the same league. © Copyright 2001 The Video Game Critic.
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1 or 2 players 

Worm Whomper
Grade: C
Publisher: Activision (1983)
Reviewed: 2008/4/7

There aren't many rapid-fire shooters for the Intellivision, but Worm Whomper fits the bill. Somewhat inspired by Centipede, you defend yourself against an army of insects who approach from the right side of the screen. Your free-roaming farmer is armed with a spray gun, and it's cool how you can hold down the fire button for rapid-fire. A second button lets you throw "plough balls" to clear out obstacles. At first I was intrigued by the fast action of Worm Whomper. There tends to be a lot of moving objects on the screen, and the worms look appropriately slimey as they slink around. Unfortunately, the challenge just isn't there. You have to play through endless, lengthy waves before the game starts to get interesting, and by then my thumb was killing me. That's too bad, because Worm Whomper could have been the intense arcade shooter the Intellivision really needed. © Copyright 2008 The Video Game Critic.
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1 player 


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